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Old Gods Dragonlord (Standard)

  • Last updated Apr 24, 2016 (Classic Nerfs)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 7200
  • Dust Needed: Loading Collection
  • Created: 4/21/2016 (Explorers)
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  • Battle Tag:

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  • Region:

    US

  • Total Deck Rating

    42

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Their are two reasons for making this deck. ever since I saw Deathwing, Dragonlord I have been in awe of the stats (12/12 for 10 including death rattle is quite good,) and also I have been playing dragon priest since the release of the grand tournament and couldn't be happier with the newest addition to priest. i.e. Forbidden Shaping which creates a minion that can either fits right into tempo or another late game minion. I understand that lot of people don't have faith in Dragonlord but I think he has a great place in the meta here is why, he is 12/12 body like I said. I understand that Dragonlord only has value if you do have board control a lot of the time as dragon priest have so many minions that you have board control most of the time. 

On another note lets gets down to the deck specifics. (If this deck gets to 25 votes ill go into detail on every card. Right now I am just going to discuss the not so common choices.)

Forbidden Shaping Is a card that can fit perfectly into curve and can also create an incredible late game minion for 8. 

Deathwing, Dragonlord Like I said above he is a 12/12 body for 10 and has an amazing death rattle.

Entomb The reason I chose 2 of this card is due to the big bodies that are being released in the new expansion. We are seeing C'thun, N'zoth and the current ones we have now, Tirion, Archmage, Ysera and the list goes on.

Twilight Guardian and Wyrmest Agent are great early game minions that help remove board in early game if you are behind.

Azure Drake is a great draw mechanic and spell damage for Holy Nova.

Cabal Shadow Priest is in here due to the fact we can now steal knife juggler which will be huge benefit against secret paladin and any aggro deck. 

Chillmaw Is an amazing board clear and creates havoc due to killing off your opponents minions and then the ones that didn't have to help clear get three damage dealt to them. 

\Ysera Is a great late game drawing mechanic that can also be devastating with th Dragonlord Deathrattle affect.

Confessor Paletress Is an ok late game card that can really change the game and can have some truly amazing combos.

Northshire Cleric and Power Word: Shield are great drawing mechanics for the late and early game.

Key Cards: Entomb and Shadow Word: Death are your best removals for the big minions. So don't waste them on smaller minions that you can trade reasonably because if you  do you will get beaten by C'Thun, N'Zoth, and basically any big minion.

Deathwing: I realize there are a few cards in this deck that won't have their battlecries activated, but those cards are incredibly important for the early game/ramp. It is going to feel so good when you land Chillmaw and Ysera after they clear Deathwing, Dragonlord. Auto concede all day everyday.

Edit: I took out Midnight Drake and Twilight Drake due to bad synergy with death wing and added one excavated evil and holy nova and took out one cabal. Thanks!

I think Dragonlord Priest will become a main deck in the meta despite loss in standard. i. e.  Dark Cultist, Velen, and Lightbomb.

Thanks for looking at the deck. Keep Pwning!