Cheapest way from 25 to 10
- Last updated Apr 27, 2014 (Live Patch 5170)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3380
- Dust Needed: Loading Collection
- Created: 4/27/2014 (Live Patch 5170)
- Fomachka
- Registered User
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Battle Tag:
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Region:
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Total Deck Rating
26
Hello, my name is Fomachka and this is my guide on how to go from Rank 25 to 10 in no time. I never hit a legendary nor I'm a hardcore player. So far, I played hearthstone for about a month and I enjoyed it a lot. I usually play only about 1-3 hours a day in general. However, after I looking at few guides I decided to reinvent the Tempo Rogue build into a cheap and strong deck somewhat similar to Tempo. With this deck you can positively get Rank 10 in 5-7 hours or so. (I will update more cards information a little bit later.)
Description: This deck is good at all stages of the game. Strong minions + Combo from cards make this deck extremely viable in any situation against almost every opponent. However, make sure cards that say "Combo" will never be used or played first. The "Combo" effect only comes when you play card before something else, meaning for "Combo" to work you need to play this card as your 2nd,3rd,4th and so on card in the same turn. It can never be a first card to start off with, since "Combo" will simply not work. For those of you who are new to check if card on "Combo" or not, simply look rather card is glowing yellow or not. If it glows yellow it means that card is in a state to unleash its COMBO WOMBO.
Close Look At The Cards
- #1 - Backstab Pretty straight forward card to destroy those 1-2 hp minions or help to bring a huge one down quickly. You can start with this card to combo with Cold Blood,Eviscerate,SI:7 Agent and etc. However, make sure the minion you're about to hit is undamaged. I used to put damage with other cards and then look at a mob with 2 health not realizing it was already damaged by me, so I can't finish it. Consider this card as an opener to start a combo and never a finisher. DON'T FORGET TO START WITH IT.
- #2 - Eviscerate is really good to remove cards or go straight for the face. Do not use this card as 2 damage. Always make a "Combo" out of it with 4 damage. Sometimes I put Bloodmage Thalnos or Azure Drake first to make it 5 damage. Two of these cards will do 10-12 damage depending on how many spell damage you got on the board.
- #3 - Argent Squire This dude can be pain in your enemies @ss. I usually combine this with Cold Blood as a combo to kill those taunts with my divine shield. This card can also be played earlier to just kill those 1 health minions.
- #4 - Deadly Poison is the best upgrade for Dagger Mastery to remove 2-3 health minions. I usually do not waste it early and save it for a board clear to combine with Blade Flurry.
- #5 - Bloodmage Thalnos is really good with this deck. You might consider saving it for to increase damage of your Eviscerate. If you do not have this card you might change it to Kobold Geomancer.
- #6 - Defias Ringleader I usually do a combo of this card to remove annoying early harass. Combo gives you an extra 2/1 dude.
- #7 - Sap is one of the best card to remove big taunts. However, never try to remove anything with "Battlecry" ability. JUST DO NOT.
- #8 - Big Game Hunter saves you 99.9% in late game. Do not use it as just 4/2 early. You need the "Battlecry" of this card. Destroy those hard hitting legendaries with ease. I would say if you do not have this card it will be hard to play. I believe best alternative and substitution for this card is Assassinate.
- #9 - Defender of Argus can be combined lately for a defense. You can combine it with almost every card on board. The best combo will with Chillwind Yeti or Azure Drake.
- #10 - Spiteful Smith is good since whenever he takes damage your weapon damage is increased by +2. Be careful. If this card dies +2 bonus will be removed regardless if card was one shoted or not. However, if you get to combine it with Deadly Poison and Blade Flurry the effect will surely be devastating. Zoo and Murlocks cry in the corner.
- #11 - Chillwind Yeti is the best "4 mana" card. Harvest Golem best trade card. Argent Commander Charge+Divine explain everything. All of these cards are really good source of damage.
Pros & Cons
Pros
- Regardless of a draw this deck stays strong throughout the whole game.
- You have a full control of a board against both strong and small minions
Cons
- Since you run a lot of divine shields make sure you don't run into enemies Blood Knight. However, even if it gets to 9/9 you can still counter it with Big Game Hunter.
- Rush decks such hunters will be a face to face match up. Whoever bursts first win. A lot of those match ups are hard for you since u mostly control the board and unleash combo later. Hunter's Mark + Unleash the Hounds is the biggest pain for I've experienced for this deck.
I am still working on this guide, so any suggestion and comments are welcomed. I will add more information about cards and specific match ups later.
This is deck is pretty lousy. Even playing Casual mode to try and finish a rogue daily I'm 0 for 6, with no real close games. I can't imagine getting 6 terrible draws in a row with at least having ONE close game. Using this to get to rank 10? Not a chance.
Let me make and update. I'm now about 1 for 12. I want to change my opinion of this deck from lousy to sucks.
I have been winning with this deck and its great. However, I do feel like many times I have ran out of cards and have top decking save me. Is there a way to get more cards? I feel loot hoarder isn't enough and gadgetzan auctioneer is rather late to have full use of this deck? How is the Nat Pagle and Master of Disguise combination?
I love this deck, it's easy for me to win. I usually use Assassinate for the Big Game Hunter and Perdition's Blade for one of the Harvest Golems.
Thx bro. I really consider to put Perdition's Blade in my deck. I will update this deck soon. Gotta test it a little bit more :D
Thanks bro for approving the deck :)) Appreciate it. Like I said Assassinate is the best replacement for Big Game Hunter. I think most of the Rush decks got Leeroy today. Unfortunately I do not have it. Even if I did I wouldn't replace it for Bloodmage, since sometimes you may experience running short in cards. 2 mana for a card and +1 spell damage is just too good :D
What would you take out for leeroy
I would take out Harvest Golem.
While there's nothing bad about this deck, it's just a totally standard tempo rogue deck with the usual black knight and cairne swapped for Sap and Smith (and no weapons, but a fair number of people don't run them so that's negligible)
I tried to make it cheap without Black Knight and Cairne...Sort of Free to Play Rogue :D
I prefer SI:7 Agent over Perdition's Blade. Assassin's Blade is really great, but I just don't see where to put it.
Yes...I love your changes. You can change this deck like you want. There's no boundaries and that's for sure. However, I would keep at least one Defender of Argus since it will increase you defense and damage overall. Assassinate is good alternative for Big Game Hunter rather than for Argent Commander. You might want to check through the information I put about all the cards. I suggested changing Bloodmage Thalnos for Kobold Geomancer like you did :D. Tell me how your changes working so far and let me know. I will add this and change this deck, but I want to keep it as cheap as possible.
Thank you bro!! If you can upvote this guide it would be awesome. :)) I'm still working on it thou.