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Cheapest way from 25 to 10

  • Last updated Apr 27, 2014 (Live Patch 5170)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3380
  • Dust Needed: Loading Collection
  • Created: 4/27/2014 (Live Patch 5170)
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              Hello, my name is Fomachka and this is my guide on how to go from Rank 25 to 10 in no time. I never hit a legendary nor I'm a hardcore player. So far, I played hearthstone for about a month and I enjoyed it a lot. I usually play only about 1-3 hours a day in general. However, after I looking at few guides I decided to reinvent the Tempo Rogue build into a cheap and strong deck somewhat similar to Tempo. With this deck you can positively get Rank 10 in 5-7 hours or so. (I will update more cards information a little bit later.)

            Description: This deck is good at all stages of the game. Strong minions + Combo from cards make this deck extremely viable in any situation against almost every opponent. However, make sure cards that say "Combo" will never be used or played first. The "Combo" effect only comes when you play card before something else, meaning for "Combo" to work you need to play this card as your 2nd,3rd,4th and so on card in the same turn. It can never be a first card to start off with, since "Combo" will simply not work. For those of you who are new to check if card on "Combo" or not, simply look rather card is glowing yellow or not. If it glows yellow it means that card is in a state to unleash its COMBO WOMBO.

 

                                                              Close Look At The Cards

  • #1 - Backstab Pretty straight forward card to destroy those 1-2 hp minions or help to bring a huge one down quickly. You can start with this card to combo with Cold Blood,Eviscerate,SI:7 Agent and etc. However, make sure the minion you're about to hit is undamaged. I used to put damage with other cards and then look at a mob with 2 health not realizing it was already damaged by me, so I can't finish it. Consider this card as an opener to start a combo and never a finisher. DON'T FORGET TO START WITH IT.
  • #2 - Eviscerate is really good to remove cards or go straight for the face. Do not use this card as 2 damage. Always make a "Combo" out of it with 4 damage. Sometimes I put Bloodmage Thalnos or Azure Drake first to make it 5 damage. Two of these cards will do 10-12 damage depending on how many spell damage you got on the board.
  • #3 - Argent Squire This dude can be pain in your enemies @ss. I usually combine this with Cold Blood as a combo to kill those taunts with my divine shield. This card can also be played earlier to just kill those 1 health minions.

 

 

 

  • #6 - Defias Ringleader I usually do a combo of this card to remove annoying early harass. Combo gives you an extra 2/1 dude.

 

  • #7 - Sap is one of the best card to remove big taunts. However, never try to remove anything with "Battlecry" ability. JUST DO NOT.

 

  • #8 - Big Game Hunter saves you 99.9% in late game. Do not use it as just 4/2 early. You need the "Battlecry" of this card. Destroy those hard hitting legendaries with ease. I would say if you do not have this card it will be hard to play. I believe best alternative and substitution for this card is Assassinate.

 

 

  • #10 - Spiteful Smith is good since whenever he takes damage your weapon damage is increased by +2. Be careful. If this card dies +2 bonus will be removed regardless if card was one shoted or not. However, if you get to combine it with Deadly Poison and Blade Flurry the effect will surely be devastating. Zoo and Murlocks cry in the corner.

 

 

                                                                                           Pros & Cons

 

            Pros

  • Regardless of a draw this deck stays strong throughout the whole game.
  • You have a full control of a board against both strong and small minions

 

            Cons

  • Since you run a lot of divine shields make sure you don't run into enemies Blood Knight. However, even if it gets to 9/9 you can still counter it with Big Game Hunter.
  • Rush decks such hunters will be a face to face match up. Whoever bursts first win. A lot of those match ups are hard for you since u mostly control the board and unleash combo later. Hunter's Mark + Unleash the Hounds is the biggest pain for I've experienced for this deck.

 

 

 

 

 

                                                                

                                                                        

      I am still working on this guide, so any suggestion and comments are welcomed. I will add more information about cards and specific match ups later.