Burst Rogue 2.0 - Legend Grinder - Budget Included
- Last updated Apr 6, 2016 (Explorers)
- Edit
- |
Wild
- 20 Minions
- 9 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2900
- Dust Needed: Loading Collection
- Created: 10/25/2015 (Warsong Nerf)
- wingsofwaxiii
- Deck Architect
-
- 16
- 23
- 60
-
Battle Tag:
WingsOfWax
-
Region:
US
-
Total Deck Rating
7351
Hey there everyone!
I am a 16x Legend Player with 2x Top 100 finishes who goes by the battletag WingsOfWax or WingsOfWaxIII on other social media (Facebook, Twitter, Tumblr, Twitch, and YouTube).
Don't forget to +1 if you enjoyed the guide/decklist. A lot of time and effort went into these and it's a free and easy way to say thank you.
Looking to support my content and get something in return? Check out and pick up a T-Shirt. For any Hearthstone fanatic looking to top deck their way to Victory (or DEATH!!)!
https://www.teepublic.com/show/470576-believe-in-the-hearth-of-the-cards
This season alone, this deck has taken me from Rank 10-3 in a short period of time and I plan on playing more of it on stream this season (possibly to Legend). If you are facing a lot of Aggro decks on ladder, then this might be a great choice for your grinding session.
Warning: This is an aggro deck. It has inconsistencies similar to any other Aggressive strategy and is not exactly straight forward to play. There is a lot (not all) of SMOrc'ing (Face is the Place) to be done, but you will have to plan out your turns according to how your hand is sculpted for optimal plays that leave you in the driver seat. Playing out this deck takes time and practice to fully master and play well, but it can be done and eventually could take you to the Legend Status you desire.
Good Matchups:
Secret & Aggro Paladin
Face & Midrange Hunter
Tempo Rogue (Oil Midrange)
Above Fair Matchups:
Zoo Warlock
Midrange Paladin
Totem & Mech Shaman
Fair Matchups:
Midrange & Aggro Druid
Hand Warlock
Below Fair Matchups:
Control Warrior
Tempo Mage
Worst Matchups:
Control Priest
As you can see, if you are in a mostly Aggro Meta, then this deck shines. However if you are facing mostly Control Warrior, Tempo Mages, and Control Priests you should find another strategy to play for the time being.
Opening Hands/Mulligans:
Typically you are in search of Leper Gnomes, Southsea Deckhands, Defias Ringleaders, Loot Hoarders, SI:7 Agents, Argent Horseriders, and possibly 1 Deadly Poison in your opening hands, but each class you face is a little different than the others. If you have Coin in your opening hand, try to setup back to back plays such as Coin Defias Ringleader (on T1) and Loot Hoarder (on T2). Sculpt your hand wisely with the coin and use it well, it is either your combo activator or a tool to regain lost Tempo.
(These mulligans are not set in stone and should be adjusted as you learn more about the deck. As you gain more practice you will obtain more insight on what cards work better and certain number of cards to be kept for specific matchups. Take these mulligan choices listed below with a grain of salt.)
Vs Warriors - 2x Leper Gnome, 2x Southsea Deckhand, 1x Defias Ringleader, 2x Loot Hoarder, 1x SI:7 Agent, Argent Horserider, 1x Piloted Shredder, and 1 Deadly Poison (for Acolyte of Pain)
Vs Mages - 2x Leper Gnome, 2x Southsea Deckhand, 1x Defias Ringleader, 2x Loot Hoarder, 1x Ironbeak Owl (for Mad Scientist), 1x SI:7 Agent, Argent Horserider, 1x Piloted Shredder, and 1 Deadly Poison
Vs Druid - 2x Leper Gnome, 2x Southsea Deckhand, 1x Defias Ringleader, 2x Loot Hoarder, 1x Ironbeak Owl (for Taunt), 1x SI:7 Agent, Argent Horserider, and 1x Piloted Shredder
Vs Paladin - 2x Leper Gnome, 2x Southsea Deckhand, 1x Defias Ringleader, 2x Loot Hoarder, 1x Ironbeak Owl (for Haunted Creeper or Shielded Minibot), 1x Bladeflurry, 1x SI:7 Agent, Argent Horserider, and 1 Deadly Poison
Vs Hunter - 2x Leper Gnome, 2x Southsea Deckhand, 1x Defias Ringleader, 2x Loot Hoarder, 1x Ironbeak Owl (for Mad Scientist or Haunted Creeper), 1x Bladeflurry, 1x SI:7 Agent, and Argent Horserider
Vs Shaman - 2x Leper Gnome, 2x Southsea Deckhand, 2x Defias Ringleader, 2x Loot Hoarder, 1x Ironbeak Owl (for any Non-Hero Power Totem, Haunted Creeper, Whirling Zap-o-matic, or Annoy-o-Tron), 1x SI:7 Agent, Argent Horserider, and 1 Deadly Poison
Vs Warlock -
Opp Kept 2 cards or more (Aggro)? 2x Leper Gnome, 2x Southsea Deckhand, 2x Defias Ringleader, 2x Loot Hoarder, 2x Ironbeak Owl (for Haunted Creeper or Nerubian Egg), 1x Bladeflurry, 1x SI:7 Agent, Argent Horserider, and 1 Deadly Poison
Opp Kept 1 card or less (Control)? 2x Leper Gnome, 2x Southsea Deckhand, 2x Defias Ringleader, 2x Loot Hoarder, 2x Ironbeak Owl (for Twilight Drake, Sludge Belcher, or Taunt), 1x SI:7 Agent, Argent Horserider, 1x Piloted Shredder, and 1 Deadly Poison
Vs Rogue - 2x Leper Gnome, 2x Southsea Deckhand, 2x Defias Ringleader, 2x Loot Hoarder, 1x SI:7 Agent, Argent Horserider, 1x Piloted Shredder, and 1 Deadly Poison (If Coin = Yes: Assassin's Blade) - (Would Keep Cold Blood + Argent Horserider combo)
Vs Priest - 2x Leper Gnome, 2x Southsea Deckhand, 2x Defias Ringleader, 2x Loot Hoarder, 1x SI:7 Agent, Argent Horserider, 1x Piloted Shredder, and 1 Deadly Poison
From the mulligans noted above, you'll notice you try to keep the same key cards in your opening hand but will keep an eye out for other keep-able choices that are specific to your current matchup.
There is a lot of burst in this deck, Oil adds up a lot of damage. When given the opportunity to combo Oil a minion that can connect with your opponents face, you should take it and initiate the "Race." It is not uncommon to have 12-16 points of Burst in your hand your opponent does not realize, try using your minion burst damage first, saving Eviscerates to close out the game in case of Taunts.
Card Choices:
*** -1 Loot Hoarder, +1 Argent Squire - Loot Hoarder filled a slot that was helpful, but it is by no means the greatest 2-drop this deck could play. I still like having the 1 of Loot Hoarder for now until I figure out a better 2-drop. I do like having 1x Argent Squire in this deck to have an extra 1-drop that is helpful and can benefit from Cold Bloods and Tinker Oils. It also becomes another card to combo with Defias Ringleader or SI:7 Agents a turn later than usual. I think having 2x is a bit much, because the second one you draw doesn't help you in bursting your opponent later in the game.
1x Bladeflurry - A lot of you will for sure wonder why this is not an auto 2 of. In just about every game you play, the second Bladeflurry will be a dead draw and you would rather just have another Minion or Burst spell. If you are running into more than 50% aggro you could consider cutting Dr. Boom for a second Bladeflurry or Fan of Knives, but for now the decklist feels solid enough for this Meta.
2x Ironbeak Owl - Originally this was 2x Sap in my first list for a long-long time. Eventually I swapped over to the Owls because I was tired of Sap'ping a Taunt only to get it recast on me and create a problem yet again. The Owls get rid of the Taunt effect permanently and have multiple other uses on top of that. Unfortunately the minion still is on board after the Silence, but I'd much rather have this happen than keep losing to a replayed Taunt.
2x Argent Horserider - Originally this was Wolfrider in the first Burst Rogue list I wrote about a few months back, but in this deck the Bubble is strictly better on this 3-drop minion. Being able to have a combo of Argent Horserider + Cold Blood or Argent Horserider + Tinker's Sharpsword Oil is a devastating blow to a lot of decks. Being a durable body that allows for better combos makes me happy to play Argent Horserider over the one-time-use Wolfrider.
2x Piloted Shredder - This is still the best 4-drop in the game. Super durable body that allows you to connect with face or help clear a Taunt out of the way. Without this card, you also stand no chance against your bad-matchups.
1x Assassin's Blade - For starters a second copy becomes too clunky to even consider. This card shines as of this moment because there is a lapse in Harrison Jones in this Meta which makes for one large and in charge weapon with Deadly Poisons and Tinker's Oils. A lot of my games are won because this weapon easily gets in for more than 20 points of damage. One of the MVPs in this deck for sure.
1x Loatheb - This is almost an auto include into any aggro variant. If you already have a board position established it allows for more damage to pass through without the fear of a board clear. Being a 5/5 makes it difficult to deal with and a powerful attacker to help push for much needed damage to close out the game. Being able to shut down Druid Combo turns, Flamewaker turns, AOE clears, and more is a major reason this guy is a part of most of my aggro decks.
1x Dr. Boom - I wanted another way to fill up the board after an AOE or just to have an additional powerhouse card to get down and dirty with. Dr Boom seemed like the best solution to this issue. He personally has only won me a couple of games, but has served his purpose well in the Midrange and Control Matchups to give me a way to create a massive presence that deals large chunks of damage.
Honorable Mentions:
Argent Squire - Unfortunately does not present enough of a threat. Argent Horserider provides us a better body and charge effect to better abuse Cold Blood.
Sap - There is not enough Control and Midrange floating around to get the full value from Sap. Ironbeak Owl serves as a better version of what this card offers which is why the Owl got the nod over a one-time-use Sap.
Goblin Auto-Barber - In my original version Auto-Barber served as a solid minion with a great ability. After a lot of play and testing he was losing his merit mostly because of the time it took to setup and get full value from. It is still a great card, but unfortunately slows down the deck a little too much in the end.
Undercity Valiant - I could see possibly trying out one of these over a Defias Ringleader if there is a lot of Paladins and Hunters in your Meta, but for now the bodies Ringleader provides has been more beneficial overall. Feel free to test this guy out and let me know what you think.
*Updated* Buccaneer - This is for sure a very helpful card, but I did not include him into the list mostly because he does not help your Assasin's Blade plan, which is one of your biggest plans in the deck. Most of the time he will cost 3 mana, which this deck already has a lot of 3-drops. If you feel the need that he is necessary in your list, I would recommend cutting 1x Southsea Deckhand & 1x Loot Hoarder for the Buccaneer.
Perdition's Blade - I wish I had more room because this card would be extremely helpful. Unfortunately there is not enough room to support it while the other 3 mana cards in this deck feel slightly superior.
Fan of Knives - A very expensive mana card that is only relevant in a Paladin and Hunter Meta. I could see cutting Dr Boom for FoK if you aren't seeing a lot of Midrange and Control in order to improve your Aggro matchups.
Backstab - Is only useful early in the game and becomes a terrible top deck during late game. I'd rather keep the deck consistent and run mostly Damage/Burn + Minions (with the exception of Sap to remove large Taunts in your way).
Bloodmage Thalnos - The spell power would be the number one reason to exchange out a Loot Hoarder for a Thalnos, but there are only 3 cards that benefit from the additional SP. This feels lack luster, so Loot Hoarder is in its place for the extra 1 damage attack for more consistency with your aggressive minions. Feel free to swap out a Loot Hoarder for Thalnos but this does feel unnecessary.
Azure Drake - I removed the Azure Drakes to build up the speed of the deck. If there was more Control and Midrange I could see playing these to keep up, but you might as well just play Tempo Oil Rogue at that point.
Preparation + Sprint - These cards would definitely need to come in a package together because I would not play one without the other. This deck is not designed like Tempo Oil Rogues and cannot survive a late game even with these two cards included. Burst Rogue is designed to win fast or lose fast, those are the only options. If we were to include both Prep + Sprint, aggressive cards would need to be cut, which at that point would change the entire strategy of the deck. It's easy to get these two strategies confused, but Burst Rogue is meant for Aggro and Tempo Oil Rogue is meant for ...Tempo/Midrange/Control.
FAQ:
Q - Is there a replacement for Loatheb? (I don't own Naxx)
A - Loatheb is a one of a kind minion, but if you'd like to try the list without buying Naxx for now I'd recommend subbing him for one of the following: Wolfrider (if unsure of current Meta), Fan of Knives (if Paladin & Hunter is Meta), Antique Healbot (if Hunter & Mage is Meta), Sap (if Control/Midrange is Meta).
Q - Is there a replacement for Dr Boom? (Budget Player)
A - I would turn you into the same direction and answers as the Loatheb Question above. All the choices mentioned are suitable replacements until you can craft Dr Boom.
Q - Is this a Budget Deck? Would you Change any cards if cost wasn't an issue?
A - So far the only changes I would recommend for people with copious amounts of Dust or a large collection: +1 Leeroy Jenkins -1 Arcane Golem. This is my only change I'd make to the deck.
Videos of Burst Rogue 2.0:
Here's to hoping this deck/guide is in some way beneficial to your Grinding Experience! The deck has performed extremely well for me and won games I thought were not possible to do so.
If your looking for a deck to get you out of the lower Ranks, this one will surely do the trick when piloted reasonably well.
Interested in learning more? Feel free to stop by my stream, in which I'll either be playing Ranked mode with a variety of decks.
Follow On Twitch: http://www.twitch.tv/wingsofwaxiii
Subscribe To YouTube: https://www.youtube.com/wingsofwaxiii
Follow On Twitter : https://twitter.com/WingsOfWaxIII
Follow On Tumblr: http://wingsofwaxiii.tumblr.com
Don't forget to +1 if you enjoyed the read/decklist.
Thank you for checking out this deck and I hope it does well for you,
-Wings
Finally finished a series of guides to help newer or budget players develop decks that can be purchased for under 2,000 Dust each (also Requires Naxxramas Unlocked) and compete with the current Meta enough to help you achieve your goal of High Ranks or even Legend.
As of right now, these are the guides I have available:
Burst Rogue 1.0 (1480 Dust) - http://www.hearthpwn.com/decks/263019-burst-rogue-legend-grinder-race-hunters
Budget Oil Rogue (1900 Dust) - http://www.hearthpwn.com/decks/263606-budget-oil-legend-grinder-guide-videos
Budget Zad + Combo Druid (1900 Dust) - http://www.hearthpwn.com/decks/267369-budget-zad-combo-legendary-druid-guide
Budget Zoolock Warlock (1340 Dust) - http://www.hearthpwn.com/decks/267487-budget-zoolock-aggro-legend-grinder-guide
Budget Control Priest (1400 Dust) - http://www.hearthpwn.com/decks/270038-budget-control-priest-legend-grinder-guide
Budget Hybrid Hunter (1080 Dust) - http://www.hearthpwn.com/decks/270052-budget-hybrid-hunter-legend-grinders-guide
Budget Aggro Paladin (1820 Dust) - http://www.hearthpwn.com/decks/270278-budget-aggro-paladin-aggrodin-legend-grinder
Budget Mech Shaman (1580 Dust) - http://www.hearthpwn.com/decks/270317-budget-mech-shaman-legend-grinder-guide
Budget SMOrc Warrior (920 Dust) - http://www.hearthpwn.com/decks/271749-budget-smorc-warrior-legend-grinder-guide
Budget Mech Mage (1360 Dust) - http://www.hearthpwn.com/decks/272893-budget-mech-mage-legend-grinder-guide
Budget Tempo Mage (1200 Dust) - http://www.hearthpwn.com/decks/272918-budget-tempo-mage-legend-grinder-guide
(These Decks are a little out of date, but can serve well for newer players well to get started with developing competitive Hearthstone Decks capable of breaking you into Ranked Mode)
i invite people downvoting me to explain me why they do that, cuz im e legend player since 2 years and im not here to criticize this deck just for fun. this just does not work in the current meta
What am I doing wrong? I have everything except the loatheb. I try to gain board control. Im stuck at rank 18. please help
it's the start of the season, things are a lot harder earlier on because the players who'll end up at the top are still pretty low right now.
This is an aggro deck, board control isn't as important as playing a control deck. Of course, some trades has to be done. Just think what your opponent class have and play around it. For example: you have to trade some minions with hunter so he doesn't get good value from unleash the hounds.
Awesome deck.
Very efficient and the burst potential is brutal.
http://prntscr.com/8y0mm6
ty for the deck wings
helped me a lot, my first golden hero
Hey, I just wanted you to know that I really enjoyed your rogue deck here. While I don't typically play rogue (as I consider them to be running along at the bottom tier right now, and they don't fit my play style well), this deck was fairly pleasant to play. It would at, bare minimum, keep the matches short. I would either win by turn 5-8 or I would lose by turn 9. Very rarely did I see 10 mana. The deck also managed to keep up a winning average with me. While I was nowhere near legendary with it, it did help me complete the rogue quests quickly and efficiently.
So, thank you very much from a non-rogue player!
good deck thank you and +1 way easier to climb ladder then with oil
Hi! Great deck, I'm having a lot of fun playing with it. As a new player, not looking to spend money right now, I've been able to construct the deck minus loatheb and boom. I know your FAQ offers suggested replacements, but I can't help but feel that w/o these two big hitting cards, a lot of game that should be won, are lost. The deck really sputters out at 8+. I've been messing around with the Azure Drakes as replacements and reconstructing a bit with some of the pirate cards. I was wondering if you have done any trial and error type stuff with these cards, or is throwing in a sap and a wolfrider the best option, and you just have to bite the bullet with this deck. I don't have the cards to go midrange oil, but many of the games I lose, it's by 5-10 hp or 1-2 turns.
Edit: Specifically, what are your thoughts on using bloodsail raider, buccaneer, southsea captain, and dread corsair? I'm currently trying +1 buccaneer, +2 bs raider, +1 ss captain, +2 dc, -1 leper gnome, -2 defias RL, -2 arcane golem
On a side note: do you play your arcane golems aggressively (giving the extra mana isn't as horrible as I feel it is), or save them for finishers unless way behind?
Finalllyyyy a cheap and enjoyable lookin rogue deck with lots of video guide. I wish i could +2. Thank you man!!!! btw what do you think is the min rank one can reach with this deck??
Tried this deck just to complete a daily quest, felt extremely strong and super smooth to pilot, you usually have a strong play every turn and can curve out perfectly, lost 1 out of 6 games, maybe its not to much, but 2 games were against secret pally, two control warriors and 2 tempo mages and i lost a close one game against it, either way felt pretty good, its just casual but most of them were legend players, i will definitely give it a try the next season, havent feel that strong playing rogue in a while, thank you for the list good job.
I can't get this deck to work, if so many people enjoy it, I must be the one playing it wrong. But I just lost against everything, paladin, mage, hunter, shaman. I will be sticking with variations of oil.
I like the deck. It is consistent, it feels good to win. It feels almost right at home since I play Oil and Zoo, and this deck is basically their baby.
However, even though it is fairly consistent, this deck is outclassed by almost every aggro deck out there right now. If you have no answers to your opponents pressure you are going to lose. This deck loses top deck battles almost every time I've played it, because almost all the options of dealing damage require two cards; and what are you going to do when you top deck an owl.. Or a leper gnome, or a naked oil?
This deck is just straight up outclassed by other aggro decks, and loses to tempo Mage nearly every time (which I am running into so much by the way). This deck has no explosive starts. It just seems like this deck is always one step behind, and you require too many cards to win.
This deck doesn't have the mana efficient answers and pressure and card draw that Zoo has. It lacks the tempo and versatility of Oil.
I've played 30 games at rank 14-15 with a 40% win rate. Maybe I'm just bad.
Honestly out of all the times I've drawn dr boom, I think a blade flurry would have been much better and would have won me the game in most situations.
Can i swap Loot Hoarder with Knife Juggler or Haunted Creeper and still working?
I think you miss the point of the deck. You are just trying to Aggro your opponent down and then Burst the rest of the damage. You need some type of card draw so Loot Hoarder fills that void cheaply.
Ikr i just didnt have it becuz i just crafted Edwin VanCleef and i had 0 dust, i just crafted the Loot Hoardertoday thanks to season rewards
I have only been able to use the Assassin's Blade combo in one game in the first 10-15 I have played with this deck. I think it might be too slow similar to Dr. Boom. With this deck, I am usually making a KO by turn 5-6 on great RNG. If the game goes past turn 15, I usually lose.
Currently using -1 Arcane Golem, -1 Dr. Boom, +1 Wolfrider, +1 Fan of Knives variation.
Been playing this deck at around 600-300 legend rank with the changes -2 Argent Horserider +2 coldlight oracles and it ends up playing like more of a combo deck but it surprisingly works
I love this deck. After tilting on my favorite deck, mid-range oil rogue, I ended up using this to get out of tilt and went from rank 10 to 5 in around an hour with only one lost; surprisingly, I won against all the dragon priests. At one point, I was about to lose against a druid: he killed my shredder which spawned a damn Ancient Watcher and was obviously about to use Savage Roar combo. I topdecked a Ironbeak, silenced the watcher, threw down Oil and it hit the Watcher on the 50% chance, doing perfect lethal. 10/10 deck