Miracle Rogue
- Last updated Dec 14, 2015 (Explorers)
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Wild
- 11 Minions
- 19 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6780
- Dust Needed: Loading Collection
- Created: 5/29/2013 (Beta Release)
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Miracle Rogue was first created by a player name Sveno. He created the deck before Hearthstone was even playable. Then sometime later after balance changes, a guy that went my the name of Travis built it again, and that is the original post on Hearthpwn. Then, it was nerfed again. After that, a very popular player named Kolento remade the deck in the summer of 2014. Finally, miracle rogue was nerfed again. The nerfs to both Gadgetzan Auctioneer and Leeroy Jenkinskilled the deck.
The History of Rogue
Beta Travis Miracle
Kolento Miracle
Questing Adventurers and Mana Addicts are super viable cards to fill in Edwin's spot.
Great deck, even in the current meta I'm having pretty good (and surprising) results. The only card I would consider arguably would be the FOK. I understand the card draw is a good advantage and it might even be good against aggro decks like zoo and similar ones, but honestly I feel it's under performing, mainly also because of the high mana cost cause for it to really effective 5 mana are necessary (Thalnos+FOK). If you would replace it is there any card you would rather use?
what should i use if i dont have Edwin??
Questing adventurer would do fine
That's what i use
What should I replace Bloodmage Thalnos with? Right now, I have a Novice Engineer in there.
the most common replacement for thalnos is always theKobold Geomancer
I would use Novice
I have played Miracle rogue from rank 5 to legend #50 and Coldlight Oracle is very strong. I would go for that one if you need card draw. otherwise I would use a Mad Bomber or Perditions Blade if you need removal
The main reason why Thalnos is in Miracle rogue is not the Spell damage. It is the card draw. I wouldn't use Kobold.
Is it possible to go legend rank without blood thalnos replacing him with a Novice Engineer?
What happens when you don't get Gadgetz Auctioneer before turn 5? And by chance this is what happens most of the time. I'll tell you, you lose. This deck relies completely on getting Gadgetz before turn 5, while keeping your low mana cards getting there. Yeah.. that just doesn't happen under rank 10. A fun build yes, a competitive build? No way.
When decks rely on specific cards to carry you, the deck will fail. It is a 30 card game, not 1 x2 card game.
Well people are playing this to legend rank (me included). If you don't draw Gadgetzan turn before turn 5 you delay the game with removal combined with card draw to get a higher chance of drawing the Auctioneers. This deck is very strong atm and "not competitive" couldn't be more wrong. Hunter relies on Unleash the Hounds is that not competitive either?
I use to use this deck, but I was having the same issue ^^ with having no cards that could stick to the board and soak up some of early game removal until I got the deadly cards that allowed me to draw cards. I have a version of miraqle that really helps with that. http://www.hearthpwn.com/decks/42118-miraqle-swag . If you could take a look and let me know what you think that would be such an honor, huge fan of your decks btw Flood!
Hey guys, so...this deck is really fun, until you run into those who plays taunt on EVER SINGLE TURN!!! So how do you deal with it? Or do you just concede??
I can't say I have had much success with this deck. I'm probably 2-8.
Either I don't draw Gadgetzan Auctioneer or when I do it gets removed next turn (even with Conceal my opponent seems to find Deadly Shot).
If my Gadgetzan Auctioneer sticks and I get my draws I don't seem to be able to deal enough early damage to get my Leeroy Jenkins Shadowstep combo within lethal range. E.g. I'll have 18 or 22 damage in hand but my opponent will still be at 24 health.
I have never had Edwin Van Cleef last a round before being silenced.
Went 5-1 last evening. I think I probably mostly drew better but this is one of the hardest decks to play so it could just be more practise.
Definitely fun when your combo's come off though.
If you don't draw auctioneer relatively early this deck is rubbish.
I really dislike miracle rogue decks , they are so frail and die by turn 4 or 5 before you can combo
No they don't lol?
Yea they do , cant count the number of times im dead because i have 2x conceal 2x cold blood an Si 7 or some other junk and just die to zoo lock