[WoG] Machine Gun Hunter
- Last updated Dec 18, 2017 (Kobolds Patch)
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Wild
- 12 Minions
- 15 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 5860
- Dust Needed: Loading Collection
- Created: 8/1/2015 (Blackrock Launch)
- Horuse
- Registered User
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- 13
- 27
- 52
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Battle Tag:
Horuse#2629
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Region:
EU
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Total Deck Rating
444
Hello everybody ! :D
i thought about this deck list because hunter has the second best hero power in the game and it's the only class that can kill you just by hero powering, so i was like...... let's push this ability even further 3:)
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i just wanna talk about some card choices that may look completely rediculous for you, but they actualy kind of makes sense for me.....somehow
so number one on the list : Snipe well i know some of you may be like
actualy i am not (maybe a little bit..) i put Snipe in this deck because secrets should not be expected if the opponent plays around Freezing Trap and Explosive Trap only you should be able to take him by surprise and maybe take a huge tempo swing in your favour specialy if Azure Drake is around
you could kill Emperor Thaurissan before his mana reduction, a Frothing Berserker or a Grim Patron to ruin the day of the poor warrior or at least set a much easier target to kill because of the minion being already dammaged, you could also have no value out of it, but i think this is unlikely to happen since there is no Mad Scientist in the deck to put it randomly on the field.
The second card on this list is Steamwheedle Sniper i play this as a one of because the deck is very hero power oriented so you could get value out of using you hero power to kill some threatening minions (the new Wilfred Fizzlebang for example) and set for a good Frost Giant later on to seal the game if the opponent can't find an answer quickly, just like you do in handlock.
finaly Azure Drake is here to synergise with stuff like Quick Shot or Snipe or the spells created by Nexus-Champion Saraad to get good kills or to finish the game with a good 7 dammage Fireball for example, his card draw engine is not bad and his stat line is pretty OK
the other cards are here to powerup your hero power because the aim of this deck is to kill the opponent by hero powering every turn just like the huntard does but you would be able to do it more effectively because you have stuff like Justicar Trueheart,Garrison Commander and Maiden of the Lake
the rest of the deck is a pretty standard midrange hunter with Savannah Highmanes Webspinners to have early and late board presence and trading marcks
just picture the dream situation your Justicar Trueheart already transformed your hero power, you have Garrison Commander and Maiden of the Lake on the board you are getting a 2 mana Fireball that reduces the coast of your Frost Giant by 2 THIS IS JUST CRAZY if the opponent does not answer your board quickly on the following turn you'll be dealing 6 dammage for 2 mana only
this version is kind of an ALL IN version that includes all the stuff that revolves around hero powering i guess there will be some changes after we can playtest this deck list
if you have any ideas that may improve this deck make sure you tell me about that in the comment section below i'll be keeping track of that
I WILL HERO POWER YOU DOWN ! :D
Check Out All My TGT Decks Here
[TGT] Aviana OTK Druid: http://www.hearthpwn.com/decks/285816-tgt-aviana-otk-druid
[TGT] Arcane Fury Mage: http://www.hearthpwn.com/decks/290249-tgt-arcane-fury-mage-rhonin-malygos-combo
[TGT][FUN] I Am Not A Rogue: http://www.hearthpwn.com/decks/291689-tgt-this-is-not-a-rogue-deck
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WoG Update
Hey Everyone, So when TGT got released and after many experiments we all agreed that the deck was really Bad because no one was expecting inspire to be a complete failure.
Although with the new released cards and with some great feedback from the community we finally have a viable list
What's New ?
Removed cards
-1 Frost Giant
-2 Kill Commands Go Home Huntards !! x)
-1 Snake Trap
Added Cards
+2 On the Hunts the cards synergizes perfectly with Hunter's Mark
+1 Quick Shot
+1 Infest to counter Aoe Mages
Possible Replacements
Replace Nexus champion saraad With Mukla's Champion
Explosive Trap with Powershot
Yogg can be tweaked in for the Fun
Special Thanks to RogeSoja for his ideas.
oh by the way if you did like the deck list
This deck is aight.... ain't the best deck out there, but it's unique and that's what HS lacks... Uniqueness, so a thumbs up from me! I was bored of WOG the 3rd day it was released... C'thun and N'zoth everywhere, it was boring. Sure we can see some differences once we reach rank 14, but to get there you have to go pass 100,000 c'thun and n'zoth decks. It was painful, but I managed. I'm happy to see something odd and whacky and I support you!
Testing the deck now and so far it has been a wonderful experience. Thanks :)
i'm glad you like it feel free to post any suggestions or feedback on how to improve this :D
Did some tinkering with this, and somehow won over ten games in a row on ranked. So I thought I'd post what I did.
I wasn't getting much mileage out of the Garrison Commander, and I rarely had a need for more than one Frost Giant, so I pulled one of each and replaced them with a pair of Elven Archer. They go great with Hunter's Mark. I also completely removed the Kill Commands and threw in another Quick Shot and a Call of the Wild, which IMO no Huntard should leave home without. Finally, I replaced one Unleash the Hounds with Infest. This keeps AoE happy Mages from completely wrecking your day and makes a great combo with Hounds.
Snake Trap is a good card, but sometimes they don't stay alive long enough to make good use of. Explosive Trap or another Snipe are suitable replacements if you want something different. Powershot could also be a good idea if you find yourself needing some AoEs. The power boost from Azure Drake and the ability to pick your targets makes it more useful than Multi-Shot.
I actually don't have Saraad, but I've been using Mukla's Champion in his place. He's not better than Saraad but he's a good sub until you get Saraad, especially if you manage to pair him with some Hounds.
Ignore all the people saying this is a crap deck. It's loads of fun. You use your spells and Webspinners to keep control of the board until about six or seven mana, and then you throw down the Justicar or a Frost Giant and unleash hell. Most of your opponents will blow their control spells on your Sniper or whatever you pull from the Webspinners (which is also why you should run with Infest), so as long as you hold on to your Garrison Commander(s) until the late-game, you can easily set up for a Frost Giant. Throw down the Justicar as soon as you get her, let the enemy waste a card or two killing her, then Frost Giant/Call of the Wild and wreck faces.
Man thanks a lot for all these updates well i kinda agree with everyone else even though i'm the one who came up with the idea but for my defense this deck was created before the extention came out. i wasn't expecting Inspire to be a complete failure. when i play tested it myself i was really disappointed that's why i didn't care about updating it as the extentions are released. i'll update the list according to your feedback thank you :D you're awsome man
what do you think about Brave Archer
would work well with garrison commander
it will be hard to empty your hand using a midrangeish style
I only have one Frost Giant. Do you have any advice for replacements?
Don't know if Im playing this extremely wrong or what but I played 10 games and went 3-7. Only changed Snake Trap for Flare
What about Fencing Coach
I'm lacking the Frost giants, is Kvaldir Raider a decent replacement?
Kvaldir Raiders are decent cuz' you are looking for big bodies to seal the game and the Kvaldir Raiders + an inspire or two is doing the job
How on Earth has this got so many upvotes? Seems like it could be a fun deck to play but anything less than perfect draw's going to see you lose in so many matchups.
very nice idea. a little too slow for the meta that'll take the forefront after launch hype dies down i think. justicar is my waifu though, so +1
i agree seems to me very slow too, but i will giv it a try as soon as i got 2* garisson commander :)
Justicar Trueheart is so bad 4 hunter, only rogue and warlock are worse with it imo.
How did this get so many downvotes..? Trueheart is bad for hunter?
Maybe if remove [card]Snake Trap[/card] for Lock and Load
Looks cool but so bad
People that support hunters, support terrorism.
HAHA I died xD