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[S15 Legend] Face Hunter -- Climb fast & abuse ...

  • Last updated Jul 31, 2015 (Blackrock Launch)
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Wild

  • 15 Minions
  • 11 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1160
  • Dust Needed: Loading Collection
  • Created: 6/29/2015 (Blackrock Launch)
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  • Kyukon
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  • Battle Tag:

    Kyukon#1836

  • Region:

    US

  • Total Deck Rating

    315

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Used this deck over the last week to push from Rank 3 to Legend! I'll answer any and all questions below in the comments.

This deck is NOT unique (aside from Misdirection), but it IS VERY EFFECTIVE IN THE CURRENT META!

This deck only hits face. The only time it doesn't (that I can currently think of), would be to make a good trade on a Knife Juggler against aggro pally or hunter,  a good trade on a Mana Wyrm or Flamewaker against tempo mage (this is rare -- you normally attack face), or to kill an Armorsmith if you aren't able to silence it.

The trick to this deck (and face hunter in general): Steady Shot (Hero Power) EVERY turn that you can while keeping your mana curve! EXAMPLE: On turn 3 you have the option to play Animal Companion, but you have a Leper Gnome in hand -- you should play the gnome and hero power!! Always hero power! Conserve cards!

 

General Mulligan / Tips:

  • Don't be greedy. Keep 1-2 mana CREATURES.
    • Do NOT keep traps/secrets.
    • Do NOT keep Animal Companion EVER!
    • Only keep Abusive Sergeant if:
      • You have other creatures to play
      • You are going first and you have no other 
      • You know what you're doing (hard to explain. Give me an example and I could answer yes/no)
    • Only keep Glaivezooka if you have a turn 1/2 play and you can GUARANTEE that your minion will stay alive to benefit from it!
  • Assuming you have a choice, always put down Explosive Trap, THEN Misdirection. This ensures that Misdirection doesn't trigger on something with <=2hp -- the creature would die to explosive before attack in that case.
  • It will take you awhile to learn the best times to use Misdirection. The easiest and most obvious use it to play it when your opponent has one creature on the board and you have none.
    • Example: Warrior has a 5/3 Frothing Berserker on the board. I play Misdirection, hero power, and pass turn. Warrior deals 5 to himself with the Berserker, KILLING THE BERSERKER TOO IF HE HAS A WEAPON EQUIPPED!

Class-specific Mulligans / Tips:

Warrior: Keep Ironbeak Owl if you have another turn 1 play. Silence Armorsmith if you can't kill it with one card ([card]Abusive Sergeant[/card] + something). Use on Sludge Belcher too.

Mage: Gotta go fast. Minions > spells. You want to keep him hero powering your 1 health creatures for as long as possible so he has less time to play stuff that will snowball and kill us.

Priest: If you can, kill Northshire Cleric. Either gnome/worgen + Glaivezooka, or coin out a Knife Juggler to trade with it. I wouldn't waste Quick Shot on it. If you can't kill it right away, don't bother.

Hunter: It's partially hand dependent, but also make sure you are playing smart. Silence a Mad Scientist or Haunted Creeper (this card is normally only played by Midrange Hunter now). Save for the Juggler + Hounds combo if you can. Try to make a smart play with a trap in your hand if you have one. Don't trade unless you are killing a Knife Juggler for the most part.

Warlock: KeepingIronbeak Owl can be good. It's effective against both Zoo (Haunted Creeper / Nerubian Egg / Defender of Argus taunts) and Handlock (anything with taunt). You should be able to overwhelm and win.

 

Substitutions: I wouldn't put in Leeroy. It's just too expensive. We want to play something and hero power every turn. That doesn't really work with a 5 mana creature. If you don't have a certain card, maybe sub in a Haunted Creeper or Arcane Shot. Another good choice would be Hunter's Mark.

 

Yes it's Face Hunter. Yes the games are fast. No, it's not always easy. You still have to think, I promise.