Rank #1 Rage Warrior
- Last updated May 11, 2019 (Rise of Shadows)
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Wild
- 17 Minions
- 8 Spells
- 5 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Rush Warrior
- Crafting Cost: 4040
- Dust Needed: Loading Collection
- Created: 5/8/2019 (Rise of Shadows)
- Scorpyon
- Moderator
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- 7
- 36
- 73
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
41
I created this deck in response to the amount of Tempo Rogue decks there seem to be currently. (However, Heal Druid will make you sad. Accept that one :-P )
It does particularly well against Rogue and Mage decks in part due to the sheer amount of face damage it outputs. (assuming you can get a good start and keep up the pressure)
Against Big Mage, they simply don't have time to get their giants online before you crush face.
General Guide:
Look for the Town Crier or the Deckhand (if you are going first) to start. Make only the minimal and value trades - or to remove taunts etc. Redband Wasp and Inner Rage are your best friends in the early game (along with Frothing Berserker for backup). a 2-mana 6/2 is terrifying for the opponent. :-)
Nobody expects to see the Arcanite Reaper any more. And even better, the Sul'thraze (which is perfect for clearing Dread Corsairs against Tempo Rogue. Using either of these with Upgrade can be devastating.
As cheesy as it sounds, look to go face as often and as much as physically possible. You can (usually) pretty much ignore the board for the most part of the game. Taking damage will help your Mortal Strikes do more damage to finish the opponent off.
Finally:
I've been playing this deck extensively now and it's taken me pretty consistently from Rank 5 to my current Rank #1. And it shows no signs of slowing down.
Mortal Strike are devastating against Rogues because they will often get you down to 12 health with their cancer Waggle Pick. Use the added Acidic Swamp Ooze to screw with their tempo plans. It's brilliant!
Legend rank seems a piece of cake with this deck now! :-)
There is clearly something wrong with this deck: I need only one hand to count the number of legends and epics in there. That cannot be a warrior deck :P
Lol :-P
I want to replace 2x town cier , what should i choose?
I suppose you could use Eternium Rover perhaps. Though without the crier, you may find the early game suffers a fair bit, because he is vital for getting hold of the Militia Commanders, and wasps, etc.
I met someone basically playing my deck today - but he'd added in bombs to the mix which made it feel very weird. It was a lot slower than this one (and if I wasn't playing a janky Plot Twist Warlock, I don't know if it would have been that effective).
Was a nice twist though. :-)
ı want to play darius which card ı must remove from deck?
The best bet is to switch out either Dire Wolf Alpha or Militia Commander - adding an extra rush minion makes the Town Crier slightly less predictable, (I found I kept getting Darius when I wanted a wasp, which is why I initially removed him.
Was looking for something fun and fast like this. Nice. Why no Captain Greenskin? Just crafted him for a waggle rogue deck but sick of playing rogue.
Heh - I actually simply don't have him to be fair. He'd be perfect tho. ;-)
I tried him and he is a bit slow. What about adding woodcutter axe? you've got lot of rush minions.
Just smashed the SHIT out of a Nomi Priest with this. One of the most satisfying games I've played in a while. Check out the replay to witness some sweet SMOrcage. +1!
https://hsreplay.net/replay/9TYaVEVSjZRMQ5XXcgDHGR
Awesome job dude! ;-)
I have a personal dislike for anything that runs Nomi, tbh. Lol...
Just watched your replay. That looked immensely satisfying! Hahaha! Bet the priest was like: "WTF Happened?!" after that mauling! :-D
While I think face warrior will never work (in today's meta at least), I also think that the changes I'm posting below could improve your deck a bit and work towards making the archetype slightly more competitive. You made it to rank 1, which is a good sign, but since I don't know your stats and some cards seem iffy, I'm going to assume there's room for improvement.
Drop: redband wasp (bad on 2 and needs activation in a deck with no card draw), inner rage (too low value, especially considering the deck has 0 draw), direwolf alpha (this is not a token deck and is too bad vs rogue), 1 ooze (1 is enough), cruel taskmaster (bad on 2 most of the time and not good enough), argent commander (there's better stuff to run imo) and maybe sul'thraze.
Add: second militia commander (very good, especially vs rogue), crowley (decent, makes town crier more consistent if you drop the wasps), dread corsair (1 or 0 mana 3/3 with taunt, pretty solid), bloodsail raider (2/3 at least, your turn 2 sucks otherwise), greenskin, improve morale (better trades, good with frothing and lackeys are good).
Hope it helps.
Can confirm, it's a good version.
Great stuff - I'll give this a go tonight. Thanks! :-)
I found the wasps specifically good against decks like Big Mage, who doesn't have the spells to remove it quick enough.
I was also running 2 IMprove Morales for a while as a trigger for the wasps. They worked well and I agree, Lackeys are amazing.
The only downside I found with IM though, was that sometimes it felt too slow.
@0wing what did you swap argent commander and sulthraze with?
Gorehowl and Darius Crowley ofc, I think it was.
Have you tried using slam for card draw and damaging effects?
Update #1: I got 3 wins in Casual mode as I was completing my quests. I will try it in Rank mode later. Thanks again for this fun deck bro, :)