Holy Pally
- Last updated Dec 22, 2018 (Level Up Nerf)
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Wild
- 16 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 15000
- Dust Needed: Loading Collection
- Created: 12/23/2018 (Level Up Nerf)
- Wardonis
- Registered User
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- 1
- 18
- 14
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Battle Tag:
N/A
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Region:
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Total Deck Rating
16
This new tier 1 Deck I'm currently running with a 64% winrate. I built it to have 3 win conditions= OTK, Buff/Burst/Fatigue
This deck is all about self healing to your hero, it revolves around it. your aggro opponents will just feed into their own demise as they smash you in the face. Ass you take damage your opponent is providing you opportunities to heal. Healing will buff your Spells Stone, buff your Zandalari Templar and proc damage from your Blackguards. It will also take you up to possibly 59 HP and keep you alive in the face of certain death.
the deck plays unlike anything in the meta and most people don't understand the fundamental difference with the deck so its usually an easy win.
Tips
- Use your weapons to take damage so you can heal it back up
- Be patient at the start. It's ok to go 2-5 turns and do nothing but use your hero power. it provides you an opportunity to take damage and to build up options for later use.
- Save Crystalsmith Kangor, wait and use him until you know you can get huge healing out of him, don't waste him on a single heal unless it's to prevent death.
- Be smart with Val'anyre, there are several cards you don't want it to land on such as your OTK combo pieces, or Lynessa Sunsorrow
Mulligan Priorities:
- High Priest Thekal
- Lesser Pearl Spellstone = Any weapon
- The Glass knight = Blessing of Kings
Here is a quick example of play in casual and a general play by play
https://www.twitch.tv/videos/353016803##
P.S. Apparently my push to talk wasn't working and its an open mic, so just ignore my tapping on the desk
Sure, but at what rank?
It takes quite a bit of practice to get a really good feel to make it happen. I've been playing a variation of this deck for nearly 2 years, refining it with each space. This version is the first I've had that has sustained position above 60%
So I’ve tried it out a bit... and I think you’re way off calling this a tier 1 deck. What rank are you playing at?
According to your tips, you just sit back and let your opponent build a board (which does happen because of your lack of early game), and then somehow take it all back without board clears?
Also, any opponent that also attempts to stall the early game has you not taking damage, rendering a huge bunch of heal cards in hand useless. This makes reliance on having High Priest Thekal early too great.
i like the idea of the deck, but it needs work. Better early game & more clears for starters.
I am using the bigger minions because its late game when you start doing the OTK setup and having the bigger statted minions adds more weight to the board. here is an example of a game where I used the OTK combo against DK Jaina https://hsreplay.net/replay/DCzAazEx9gNdoyq88UfDDi
Doesn't need board clears. There are enough big minions, weapons and taunts that your opponents board doesn't get out of hand. an army of small things means squat, and you shouldn't let him build up an army of big stuff.
So far hyper aggro decks are the only problem, by hyper aggro, i mean turn 4 /turn 5 kill decks. luckily it's 50/50 against them, comes down to draw RNG. here is an example of a loss to that on turn 6. https://hsreplay.net/replay/G5Pt3gos3MBLyQrh7e34Yo
unnecessary, deck is already cutting tons of useful cards, Damage to your Hero is encouraged, you want your hero to take damage so you can heal it back up. The amount of healing in the deck makes timeout pointless.
It is sometimes useless. There are many games I never use it. I'll have a bigger hand than my opponent and i'll throw it away when I have spare mana. When I do this it's not totally useless though because it still reduces Shirvalla's mana cost. That said, it is quite handy. It's a card you tend to sit on as you burn other cards so you typically have it if you ever do need it which happens in about 25% of games. I could replace it, but it's a reliable efficient draw in a pinch and does it's job well. I'll typically get 2-4 cards from it when I do use it.
Why would you use Ancient Brewmaster over Youthful Brewmaster, if you don't have Call to Arms?
No board clears and a useless divine favor. Should definently run a 2nd copy of true silver over divine favor. Why Ancient brew over youthfull bad choice. This deck looks like a poor attempt at a midrange deck crossed with a control deck and the result isn't good. Would probaly add a lot more early game and add call to arms and aoe's.
this deck could probably use time out for the otk
I see no board clears, how’s that working for you?
What would you say are the worst and best matchups so far?