Cheap Mage (not only) for starters [with explan...
- Last updated Nov 29, 2014 (Naxx Launch)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 520
- Dust Needed: Loading Collection
- Created: 10/5/2014 (Naxx Launch)
- user-1312485
- Registered User
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- 4
- 16
- 24
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Battle Tag:
N/A
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Total Deck Rating
186
Yesterday, I started on the American servers from scratch. No Naxx cards, no dust, no gold ... a very different and interesting way of Hearthstone after being used to just build any deck on EU without having to worry about cards.
So I went with Jaina and made this deck. I dusted every non-mage card out of the few packs you get after starting and took it from there. Even though it doesn't look like much, the result is surprisingly solid and within 24 hours I went from nothing to rank 16 with a few impressive winning streaks. I'll continue with this deck until I finally get the dust for Bloodmage Thalnos. And then I'll rule the world! :)
Gameplay:
Straight forward. Put down your cheap minions and use spells to help clearing the board. Reach 4 mana and start putting out your midrange minions. Use your bigger spells to clear the opponent's side, while your guys go face. Then he dies. ^^
Points to consider for some of the cards:
Mana Wyrm: Your dream start! Going 2nd and following with a Coin and a Leper Gnome is ideal. Don't expect it to become a 5/3 or even bigger. It has a big target symbol on its head and will likely die the turn after you played it. If you can follow up with some spells: good! If not: don't worry! Don't hold it back until you draw some spells to boost it. And also don't play spells JUST to boost it! Drop it and watch your opponent waste some removal spell on it. Good!
Ironbeak Owl: Look at it as a Silence spell with a built-in 2/1 creature. Not the other way around! Save it for silencing something pesky. Don't ever drop it just because it might do 2 damage next turn. The 2 mana are much better used for your hero power in his face. If you keep it from turn 1 and ten turns later finally get to use it vs. a Sludge Belcher or a Kel'Thuzad, you'll thank me. ^^
Acolyte of Pain: Similar story, but no reason to save it for any particular moment. It's primarily a card draw engine. If you're card starved or need that special card topdecked right NOW, there's nothing wrong with using your hero power on your own Acolyte or running him into something bigger. Use it to kill Paladin tokens or anything with preferably 1 attack - even if you're gonna Flamestrike that same turn anyway.
Kobold Geomancer: Try to hold it back until you can play it immediately followed by some spell like Arcane Explosion. This might make quite a difference vs. a Shaman's totem forest or the likes. Like the two cards above: It's mainly there for its special and not for its 2 attack power.
Fireball (and your other direct damage spells): Don't just mindlessly shoot them at your opponent! A turn 1 Arcane Missiles may be tempting, but really, it's so much better used when there's some lowies on the other side of the board. If it doesn't do the job perfectly, you can always finish up with your hero power or whatever else. Your spells are NOT there to kill your opponent. They CAN do it and should of course do it, when the situation dictates, but they are primarily there to pave the road for your Water Elementals etc.
Mulligans:
Simple: Keep any minion costing 3 or less mana and toss everything else. Also ditch duplicates of Owls, Acolytes, and Kobolds.
Water Elemental is the first exception of this rule of thumb. It kills Warriors single handedly if you can protect it. Shamans, Hunters, and Paladins are also quite vulnerable to the built-in freeze. So keep one if you're facing one of those classes. Rogues and Druids also dont't dig to be frozen, but they're affected to a somewhat lesser extent. You still may want to consider keeping it in your starting hand. This guy has been MVP in my team more often than any other card.
The 2nd exception is Frostbolt vs. a Priest. It's your only way to safely kill his Northshire Cleric before turn 5, which needs to be done or she'll ruin your early game by pinging your low minions to death and also drawing a few cards in the process.
In case I didn't make my point yet: It's REALLY important to keep a Frostbolt, unless it's the Naxx Priest variant with Undertaker and the usual other suspects that won't give him a lot of free mana to heal up. But just like against Warlock, you can't know. So expect the worst and gear up for that darn Cleric!
If you didn't get one in your starting hand, then hold on to an Owl as the 2nd best early "removal" and toss everything else when facing Anduin.
Replacements:
Oh, the Azure Drakes aren't exactly cheap, I know. I started out with 2 Ogre Magi and replaced those as soon as I had enough dust for the drakes. Similar story with the Uncommons. Just use any basic card with the same mana cost until you can make those. Elven Archer, Acidic Swamp Ooze, and Razorfen Hunter come to mind for the 1/2/3 mana slot.
Improvements:
Bloodmage Thalnos for a Kobold Geomancer because it's all about the +1 spell damage AND you get an extra card.
Blizzard for Arcane Explosion since there's quite enough early removal in this deck. Namely your little minions, cheaper spells, and of course your hero power. AE doesn't do much once you reach the endgame, but a "freeze all" plus the 2 (3? 4?) damage is always good to have. If you can afford a 2nd Blizzard, then replace 1 Flamestrike with it. I strongly suggest to build and include those 2 Blizzards as soon as you have the required dust.
Sludge Belcher for the Taz Dingos. For 1 mana more you get a lot more bang for your buck. Plus this change also uncrowds the 4 mana slot. It requires the Naxx addon and if you have it, then go ahead and change the deck accordingly. If you don't, then no big harm done. The Sen'jin Shieldmasta is still a great card.
Famous last words:
I know that this deck isn't all that revolutionary. I know that you won't sail straight through to legendary with it. But I also know that it can beat any deck out there even without that "perfect draw".
I had fun building something pretty basic and I was really surprised about the amount of successful matches this cheap deck gave me. It should be noted, that the cards mentioned under the "Improvements" tab above make this deck even better. Since they are quite expensive and/or hard to come by though, I didn't update the original decklist cause the idea for it is to be competitive AND cheap. If you own the cards mentioned there, then go ahead and make this little gem even stronger! :)
I spent quite some time to write this guide and if you're still reading at this point, please make me happy and klick the +1 button - even if you're not planning to take this deck out for a ride. ;)
I played 8 game, 6 lost. All against Warrior and Shaman decks.
Thanks so much for this deck. I was using a deck of my own creation and was stuck at rank 20 for a while, but immediately upon making this deck I was able to break into rank 18. It's a fun deck to play. The comments have also been helpful!
I'm 25-15 with this deck so far, mostly in casual and low-level ranked play. Haven't really tried pushing up ladder with it yet
I've had to make some substitutions due to limited cards:
EDIT: of course as soon as I post I go on a HUGE losing streak... Not doing so hot stat-wise anymore
This deck managed to put me up to 15 really nice deck.
and I am stuck in 17-18 with it , can't pass it :/
are u following the exact deck written in the right section ? if not can u give me the replacement u did
P.S : I replaced both Sen'jin Shieldmasta for Sludge belchers , and since I don't have Azure Drake
I replaced them with Ogre Magi , I never get dominated with this deck, but I hardly win in rank 17 , so if u got tips or any notes I would be appreciate it
I am using the improvement copy of the deck so that could be your problem if you have any more questions feel free to private msg me
I messaged you regarding what kind of improvements you made to the deck. I'm curious, since I have a bigger collection than I did when I made this deck and was wondering what kind of improvements I can make to it to make it more viable and usable to climb the ladder.
I've been using the flamecannon lately a lot there are some great mage gvg cards I think you should just try them out yourself and sort of make your own conclusions.
Awesome deck!. I've been trying out the following with the 2 blizzards version:
- 1 Arcane Explosion (not working for me, at least in the current meta... or maybe i was using them wrong)
- 1 Ironbeak Owl (normally I just need one, the second is normaly a dead card in my hand)
+ 1 Haunted Creeper (Great response, puts pressure if played early, and at least a 1.5 for 1)
+ 1 Sorcerer's Apprentice (seems like a nice fit, a 3/2 for 2 with a great ability)
been working great for me, what do you think about it?
I need to prove this !
Hey man thanks for putting in the time to make this. I found it really helpful, it's quite a balanced deck and it's amazing the results you can get with it as well considering how cheap it is. I just started playing this season and I got to rank 17 in a couple of days with this deck. The only changes I did to it were replacing one flamestrike with a pyroblast (I randomly got it in a card pack and after testing it for a while I decided it was worth keeping it, although sometimes you just have it in your hand forever and really wish you had a flamestrike instead, countless times it wins you the game). The other change I did was replacing the leper gnomes with mirror images (I do have the gnomes but I figured that even though the gnomes give you a lot more damage, mirror image is just an awesome utility spell, and if you get lucky enough to have a mana wyrm, the coin and a mirror image in your first turn as it happened to me quite often actually it's a pretty amazing combo).
Edit: Also, I don't have the Naxx add on so I replaced the taz dingos with fen creepers.
Update: So after playing with the mirror images for a while longer I realized you were right all along. Although they are great when combined with a mana wyrm you usually don't get any value from them, especially with a deck like this with which stalling for time is not what you're looking for. You always get value from the gnomes, even if they only last one turn. Also, after buying packs and selling the cards I didn't find useful for a while I finally got enough dust for bloodmage thalnos and two blizzards (yay!). I replaced one arcane explosion and one flamestrike with the blizzards as you said (got rid of the pyroblast) and I replaced the other arcane explosion with a flamecannon (not entirely sure about this change yet). I replaced the fen creepers with arcane nullifiers (still don't have the naxx add on ;-; I'm saving all the gold to unlock it from now on though). And last but not least, now that I have the azure drakes, arcane intellects and thalnos I am considering changing one of the acolytes for a antique healbot (this is probably just a scrublord mistake, but the one thing that the deck is lacking is healing yourself, and since a lot of times I don't find two acolytes useful since I already got a enough card drawing and a lot of times I would have won a match if only I had had a bit more of health I think it may just be a good idea. Also considering replacing it with a kezan mystic instead so that I sort of have an answer to secrets).
So anyways, thanks again for making this. I learned a lot playing with this deck and I've found it more and more useful and effective the more I play with it as I get familiar with it (btw I don't blame you for not wanting to read this boring never-ending wall of text).
Literally just created an account to up-vote this! Really appreciate people who create decks for f2p players. Just a quick question, do you think it would be a good idea to replace the 1 mana creature drops with harvest golems and replace 1 arcane intellect with a pyroblast instead? Really felt that a lot of my match-ups tend to drag on to the late game, and I always never felt like I had an answer to big threats and to close up games without a pyroblast? Your suggestions? Thanks in advance! :)
More stats for this deck, it is amazing against Warlock!
I'm having fun with this deck so far so I thought I'd drop in to say thanks and share my results.
My changes to the deck listed above are: -2 Sen'jin Shieldmasta, -1 Kobold Geomancer, -1 Arcane Explosion, +2 Sludge Belcher, +1 Blizzard, +1 Bloodmage Thalnos (all mainly due to your suggestions above).
I've tracked 14 ranked games (8 won) with 4-0 against Warlock (2 Zoo and 2 Handlock), 0-3 against Priest, 0-2 against Warrior, 1-1 against Druid and 1-0 against Hunter, Mage and Rogue. Basically, against control there wasn't enough damage to end the game, though control counters midrange so that is expected. It is great against Warlock so far.
Overall the curve feels really smooth and there is plenty of card draw so you are generally never card starved. If you are reading this thinking about trying it, I would say go for it!
Hello Mordolohoco. i'm glad you read me ,oh cool, thanks. And yes bro i did took out the shiedlmastas for the belchers, also i did put One Pyroblast, i did also put loatheb, and faceless manipulator, to be honest i did reach to rank 9, and yes it requiere skill
if you letme , ll post my deck here, i did modify a bit your deck, and your deck still Powerfull,
but with some changes not so expensive, this can be a good deck, with 1 legendary "loatheb"
My battleltag on game is BlezzeD
2x Leper Gnome
2x Mana Wyrm
2x Frost Bolt
2x Acidic Swamp Ooze
2x Faerie Dragon
2x Iron beak Owl
2x Arcane intellect
1x Counter Spell (this help alot)
2x Harvest Golem (Very well to keep board going)
1x Polymorph
2x Water Elemental
1x Azure Drake
1x Faceless Manipulator
1x Loatheb
2x Slugdge Belcher
2x Blizzard
1x Flamestrike
1x Pyroblast
2x Fireball
i'm done 30 card :D
lol sorry i forget about add 2 fireball if you notice , that deck has 28 card srry :c
Really cool deck. I had to replace one Drake with an Archmage Antonidas though because I only have one of them. I know that it does not fit in perfectly because there aren't a load of low-cost spells in the deck but it still worked for me.
Hello Mordolohoco first off i want to thanks you for this amazing and compressive guide about your deck, i've get sucesfully with this build I did reach to rank 11 in this season 8 , also i want to apologyze about my english i'm not good in english xD!
Anyway bro, I have a question, if i dont have an Alexstraza, may i use a Pyroblast instead?
Right now i'm running:
everything in your deck, but i did add:
2 Sludge Belcher
-1 Arcane missile, +1 Pyroblast
-1 Flamestrike , -1 arcane explosion, +2 Blizzard
And i have 550 dust also , But i don't know what can i do for improve a little be more this deck, meanwhile i do have a faceless manipulator and also a Loatheb. thanks you for readme.
Awesome deck indeed, I find that I lack damage sometimes though, maybe I'm playing it wrong... It would be awesome to have some video gameplay to learn from :P
I absolutely destroyed in casual play doing my 5 wins with Mage daily quest. Thanks a lot.