Doom-Cube/Void-Lock Hybrid.
- Last updated Dec 22, 2017 (Kobolds Patch)
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Wild
- 17 Minions
- 11 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 12880
- Dust Needed: Loading Collection
- Created: 12/15/2017 (Kobolds Patch)
- Deck_Fiend
- Registered User
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- 10
- 34
- 68
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Battle Tag:
"Nurgs"
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Region:
EU
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Total Deck Rating
385
EDIT: Slight update. took out oakheart and 2 x tar creepers for 2 x stonehill's and another spellbreaker for testing purposes.
EDIT: this deck is best when also running prince taldaram and maybe even a faceless manipulator to copy cubes that have ate targets like doomguards or voidlords, then you end up with 2 that are harder to silence. I would still run umbra though as well as we have space.
The 2nd part of the deck is a slightly less accurate voidlord factory, as if trying to pop a lackie, you could end up with a premature doomguard. the deck does run weapon to churn them out as well though.
Basically this deck containts both doomguard and voidlord factories, you use DK for bringing back DG's and N'zoth for bringing back VL's.
I do not have the faceless and prince cards to put them in myself, but trust me. They make the doomguard fun a lot better, and you can even use them for voidlords should you need. in this version of the deck you probably shouldn't cube any voidlords until you have popped DK though, as then you will maximise returns on your DG's with his rez.
N'zoth is there to Rez Voidlords if they game comes to that, it's an alternate win condition.
Master oakheart in this scenario is there as further contingency. He can bring out a voidlord, he's great if you get psychic screamed as we have tar creepers too (you can't run these in the prince version I don't think though as they conflict, so you would want to add 2 x doomsayers as further clearing options due to less early game... you still have the VL machine though, so you just have to stall long enough to start it up)
Here is a link to a version without the doomguard combo, which is more accurate at pulling voidlords. The deck works very well, but I think there is room for both a DG and VL machine within the same deck.
I win more with the pure voidlord one as it's pretty strong, but the hybrid is faster and a lot of fun.
I'd recommend both. http://www.hearthpwn.com/decks/1005562-cube-lord-endless-taunt-cntrl
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Minion (18) |
Ability (11)
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Playable Hero (1) |
Loading Collection |
Hey I am just playing this deck on the ladder and I need some advice since u are a warlock main.
So my version of the deck is more or less similar to the original version of the deck and just has some minor changes with an extra rin and the tainted zealot to replace the bloodmage. After playing about 30 or so games on the ladder in Asia I’ve realised Two things. One , I keep losing against Agro matchups and two I keep getting absolutely thrashed by big priest or any priest. And I’ve also realised that you need the perfect draws to get the otk combo and I’ve only pulled it off about 3-5 times in the 30 games so I put rin as a backup to my otk combo.
However I need advice on mulligan setups for both Aggro decks and priest decks because I’ve had enough. Also probably any power plays in case something gets hairy in case of extreme situations or just playing up to the point to get the combo. I’ve watched many of these videos on this deck and i feel its a deck with potential. However I don’t want to craft any legendaries to change the deck as I am Low on dust. So I’m just looking for some general tips on this deck and also play styles I should keep to when playing this deck. I hope you help me out and teach me to be a better warlock player. Thanks and I look forward to ur reply
as far as VS. specific classes i am not 100% really, I am still getting to know the deck myself.
I can give you one piece of main advice though. build a way of making lots of voidlords as a back up to the doomguard combo. with both in the deck you can usually pull out at least 1 of the win conditions.
If you run rin, medivh, arcane tyrant and corridor creeper are your friend. You can build a sort of control deck with the ability to have tempo swings and a fatigue win condition built in for in drawn out match up's. you can generate a ton of value off the seals that way.
Have been toying with this deck myself Vs. a friend and doing very well with it.