*LEGEND* Call to Arms Control Paladin
- Last updated Dec 14, 2017 (Kobolds Patch)
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Wild
- 20 Minions
- 7 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Paladin
- Crafting Cost: 11740
- Dust Needed: Loading Collection
- Created: 12/12/2017 (Kobolds Patch)
- dr7
- Registered User
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- 1
- 4
- 14
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Battle Tag:
dr7#11119
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Region:
N/A
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Total Deck Rating
16
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Climbed from rank 3 to legend last couple of days with this list, turns out Call to Arms is pretty strong with Dirty Rat. Fun deck to play with overall
Versus slow decks you want to flood the board quickly so you can discount your Corridor Creeper as much as possible, while setting up for a Sunkeeper Tarim or Bonemare. The deck has huge value with n'zoth as well and DK for a finisher.
Versus aggressive archetypes, you have one of the best board clears in the game and huge board presence, so you should be favoured.
Always keep Call to Arms.
Legend proof:
Strong deck, thank you!
You made a very strong deck here .....played it from rank 10 to rank 5 without a single loss.....feels well balanced with a good answer in any situation.....feels like it can beat almost any other deck if things go ok.....good job, thumbs up! ;-)
I made only one change: -1corridor creeper +1spellbreaker..... primary vs. cube warlocks :-)
Thoughts on playing rag instead of uther?
Practiced with this a lot and it seems immensely underpowered. Not particularly good vs anything or particularly good at anything. The “op” turn 4 play is usually 2 2/1s and a 3/2 that is nearly always behind or susceptible to a defile or easy clear of the sort. I guarantee the aggro version of the call to arms is much better unfortunately.
Played against this on ladder using Cocosasa's aggro pally deck and got ABSOLUTELY SMASHED!!! I didn't know WTF was going on...Dirty Rat, Wild Pyromancer and Plated Beetle being summoned by Call to Arms...By The Holy Light!
How is it against control warlock ? (you know, voidlord, carnivorous cube etc)
Good deck
Awesome deck! 10/3 for now from rank 14 to 10.
Vs aggro is perfect. Vs control depends a lot on how you develop the game and manage your resources, against warlock it would be nice to take a silence for the demons 3/9 and the cube, to improve the matchup.
I do not have the Dk, so I replaced it with Wickerflame Burnbristle
I second this. I did -1 Steed +1 Spellbreaker. With steed they just silence you, with spellbreaker you silence them xD.
And is good because against heavy decks like Jade or Demonlock you need to finish them quickly. You have reach, but the taunts...
Taunt is Cheat - SMOrc 2017
how important is dk in the deck ? any subs?
The DK is crucial to any control paladin deck in my opinion. It has single handedly won me many games, the 30 health swing over 3 turns weapon often provides you the damage needed to finish off the opponent or the healing needed to survive his burst potential.
So if you really like playing control paladin I would suggest you craft him. If you want to sub him, I guess second spikeridged steed is probably a good sub.