Class
Rarity
clear all

Starseeker 2

Gain +{0} Health and
Attack an enemy.
Nature Combo: Deal damage
equal to your Attack instead.@Gain +{1}/+{0} and
Attack an enemy.
Nature Combo: Deal damage
equal to your Attack instead.

Starseeker 3

Gain +{0} Health and
Attack an enemy.
Nature Combo: Deal damage
equal to your Attack instead.@Gain +{1}/+{0} and
Attack an enemy.
Nature Combo: Deal damage
equal to your Attack instead.

Starseeker 4

Gain +{0} Health and
Attack an enemy.
Nature Combo: Deal damage
equal to your Attack instead.@Gain +{1}/+{0} and
Attack an enemy.
Nature Combo: Deal damage
equal to your Attack instead.

Stonemaul Slayer

Gain +{0} Attack. Attack increases by +{1} each time Stone and Maul is cast. Attack the highest Health enemy Merc.

Summon Raven Familiar {0}

Summon a Raven Familiar
with "+{0} Spell Resistance"
and the "Birds of a
Feather {1}" ability.

Summon Raven Familiar 1

Summon a Raven Familiar
with "+{0} Spell Resistance"
and the "Birds of a
Feather {1}" ability.

Summon Raven Familiar 2

Summon a Raven Familiar
with "+{0} Spell Resistance"
and the "Birds of a
Feather {1}" ability.

Summon Raven Familiar 3

Summon a Raven Familiar
with "+{0} Spell Resistance"
and the "Birds of a
Feather {1}" ability.

Summon Raven Familiar 4

Summon a Raven Familiar
with "+{0} Spell Resistance"
and the "Birds of a
Feather {1}" ability.

Tail Swipe {0}

Deal {0} damage to an
enemy. Deal {2} damage
to all enemies to the
right or left of it.@Deal {0} damage to an enemy and apply Bleed ({1}).
Deal {2} damage to all enemies to the right or left of it.

Tail Swipe 1

Deal {0} damage to an
enemy. Deal {2} damage
to all enemies to the
right or left of it.@Deal {0} damage to an enemy and apply Bleed ({1}).
Deal {2} damage to all enemies to the right or left of it.

Tail Swipe 2

Deal {0} damage to an
enemy. Deal {2} damage
to all enemies to the
right or left of it.@Deal {0} damage to an enemy and apply Bleed ({1}).
Deal {2} damage to all enemies to the right or left of it.

Tail Swipe 3

Deal {0} damage to an
enemy. Deal {2} damage
to all enemies to the
right or left of it.@Deal {0} damage to an enemy and apply Bleed ({1}).
Deal {2} damage to all enemies to the right or left of it.

Tail Swipe 4

Deal {0} damage to an
enemy. Deal {2} damage
to all enemies to the
right or left of it.@Deal {0} damage to an enemy and apply Bleed ({1}).
Deal {2} damage to all enemies to the right or left of it.

Tainted Fruit

Give one of your characters +{0}/+{1} and Bleed (3). It Attacks a random enemy.

Take Aim

Stormpike Commando is preparing to shoot.

Taunting Strike 1

Attack an enemy. Its abilities target this Merc this turn. (If possible.)

Tidal Strike {0}

Attack an enemy and
summon a {0}/{1} Fathom Guard.
Frost Combo: Summon a second Fathom Guard.

Tidal Strike 1

Attack an enemy and
summon a {0}/{1}Fathom Guard.
Frost Combo: Summon a second Fathom Guard.

Tidal Strike 2

Attack an enemy and
summon a {0}/{1} Fathom Guard.
Frost Combo: Summon a second Fathom Guard.

Tidal Strike 3

Attack an enemy and
summon a {0}/{1} Fathom Guard.
Frost Combo: Summon a second Fathom Guard.

Tidal Strike 4

Attack an enemy and
summon a {0}/{1} Fathom Guard.
Frost Combo: Summon a second Fathom Guard.

Tiger Lightning {0}

Deal this Merc's Attack
damage to a random enemy.
Deathblow: Gain +@ Attack
and repeat this.

Torment

Deal {0} damage to an enemy and {1} to all other enemies.

Toxic Application

Summon 2 20/60 Mantid Manipulators

Trench Lightning {0}

Passive: Cataclysmic Bolt deals an additional @ damage.

Tribal Warfare {0}

Attack an enemy.
If you control
another Orc, gain
+@ Attack first.

Tribal Warfare 3

Attack an enemy.
If you control
another Orc, gain
+@ Attack first.

Tribal Warfare 4

Attack an enemy.
If you control
another Orc, gain
+@ Attack first.

Trogg Smash!

Attack an enemy.

Turnabout Strike {0}

Gain +{0} Health.
Swap Roles with an enemy and Attack it.@All friendly Pirates gain +{0} Health.
Swap Roles with an enemy and Attack it.

Turnabout Strike 1

Gain +{0} Health.
Swap Roles with an enemy and Attack it.@All friendly Pirates gain +{0} Health.
Swap Roles with an enemy and Attack it.

Turnabout Strike 2

Gain +{0} Health.
Swap Roles with an enemy and Attack it.@All friendly Pirates gain +{0} Health.
Swap Roles with an enemy and Attack it.

Turnabout Strike 3

Gain +{0} Health.
Swap Roles with an enemy and Attack it.@All friendly Pirates gain +{0} Health.
Swap Roles with an enemy and Attack it.

Turnabout Strike 4

Gain +{0} Health.
Swap Roles with an enemy and Attack it.@All friendly Pirates gain +{0} Health.
Swap Roles with an enemy and Attack it.

Undeath to Unlife {0}

Passive: After a friendly Undead dies, deal @ damage to all enemies.

Veil of Shadows 1

Gain +@ Shadow Damage. Enemies can't heal this turn.

Velen's Blessing 1

Gain +@ Holy Damage. Your next Holy ability casts twice.

Velen's Blessing 2

Gain +@ Holy Damage. Your next Holy ability casts twice.

Velen's Blessing 3

Gain +@ Holy Damage. Your next Holy ability casts twice.

Verdant Breath {0}

Deal @ damage to an enemy. Restore that much Health to another friendly Dragon.

Verdant Breath 1

Deal @ damage to an enemy. Restore that much Health to another friendly Dragon.

Verdant Breath 2

Deal @ damage to an enemy. Restore that much Health to another friendly Dragon.

Verdant Breath 3

Deal @ damage to an enemy. Restore that much Health to another friendly Dragon.

Verdant Breath 4

Deal @ damage to an enemy. Restore that much Health to another friendly Dragon.

Wave Crush {0}

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

Wave Crush 1

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

Wave Crush 2

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

Wave Crush 3

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

Wave Crush 4

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

We All Scream

Deal @ damage to all characters.

Wracking Swipe {0}

Attack an enemy.
If you control another Dragon, Bleed (@).

Wracking Swipe 1

Attack an enemy.
If you control another Dragon, Bleed (@).

Wracking Swipe 2

Attack an enemy.
If you control another Dragon, Bleed (@).

Wracking Swipe 3

Attack an enemy.
If you control another Dragon, Bleed (@).

Wracking Swipe 4

Attack an enemy.
If you control another Dragon, Bleed (@).

Beaststalker Tavish

Battlecry: Discover
and cast 2 Improved
Secrets.

Tavish left home to forge his own path. But it still led him back to Alterac to kick some Frostwolf butt.

Deathstalker Rexxar

Battlecry: Deal 2 damage
to all enemy minions.

"You were too slow, old friend. The hunt began long ago. And now... it will never end."

Deathstalker Rexxar

Battlecry: Deal 2 damage
to all enemy minions.

"You were too slow, old friend. The hunt began long ago. And now... it will never end."

Dreadlich Tamsin

Battlecry: Deal 3 damage
to all minions. Shuffle 3
Rifts into your deck.
Draw 3 cards.

At a certain point, you stop mocking death and start becoming it.

Kurtrus, Demon-Render

Battlecry: Summon two
@/4 Demons with Rush.
(Improved by your hero
attacks this game.)

"I dedicated my life to vanquishing demons, but I never thought to face the demons in me. Maybe, in time, I can help quell the demons in you." -Kurtrus, to Cariel

The Headless Horseman

Battlecry: Destroy the enemy
minion with the most Attack!
Shuffle my Head into your
deck, you must get it back!

This flavor text, you would expect to rhyme and reference, to great effect! It starts out strong, but as you can tell it doesn't end very good.

Activate Electron

Activate Electron!

Activate Magmatron

Activate Magmatron!

Doom Charge

Discover a minion in your
deck. Summon a copy that
attacks a random enemy,
then dies.

Making my way downtown...

Equip Frostmourne

Equip Frostmourne.

Equip Gorehowl

Equip Gorehowl.

Focusing Iris

Summon a Water Elemental.
Increases each use.

Rain of Chaos

Summon two 6/6 Infernals.

Rain of Chaos

Summon two 6/6 Infernals.

Rain of Chaos

Summon two 6/6 Infernals.

Shredding

Discover a minion in your
deck. Summon a copy that
attacks a random enemy,
then dies.

Aluneth

At the end of your turn, draw 3 cards.

PHENOMENAL ARCANE POWER…itty bitty living space.

Bryn'troll, the Bone Arbiter

Windfury

Claws of Terror

Start of Game: Draw this.
Also damages adjacent minions.

They rip and tear.

Corrupted Ashbringer

Lifesteal

Put your faith in the blight!

Corrupted Ashbringer

Lifesteal

Put your faith in the blight!

Dual Warglaives

Frostmourne

Battlecry: Remove all your minions.
Deathrattle: Resummon them.

Frostmourne

Deathrattle: Summon every minion killed by this weapon.

Death Nights, Frost Morn, what's next - Blood Noon?

Frostmourne

Deathrattle: Summon every minion killed by this weapon.

Death Nights, Frost Morn, what's next - Blood Noon?

Great Royal Sword

After you attack, Summon a legendary minion from your deck.

Tales of its power are…Legendary.

Hammer of the Naaru

Battlecry: Summon a 6/6 Holy Elemental with Taunt.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Epic
  • Set: Core (2023)
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: SARIYA
  • Collectible

The naaru wasn't using it. It doesn't have arms.

Hammer of the Naaru

Battlecry: Summon a 6/6 Holy Elemental with Taunt.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: SARIYA
  • Collectible

The naaru wasn't using it. It doesn't have arms.

Hope of Quel'Thalas

After your hero attacks,
give your minions +1/+1
(wherever they are).

Hey, give me a minute. I just need to load my.... uh, hope.

Horn of the Windlord

Windfury
Whenever your hero
attacks a minion, set
its stats to 3/3.

Woodwinds! Obey my command!

Quel'Delar

Start of Game: Draw This. After your hero attacks, deal 4 damage to all enemies.

Quel'Delar

After your hero attacks, deal 4 damage to all enemies.

Starstrung Bow

Costs (1) less for each
friendly Secret that has
triggered this game.

  • Type: Weapon
  • Class: Hunter
  • Rarity: Epic
  • Set: TITANS
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Cynthia Garcia
  • Collectible

Shoot for the stars, but if you miss, aim for the enemy hero.

Sul'thraze

Overkill: You may attack again.

“Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight."

Tentacles

Where'd those come from?

Val'anyr

Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this.

Recently unearthed in one of the deepest kobold caves. Traded for a large candle.

Vinecleaver

After your hero attacks,
summon two 1/1 Silver
Hand Recruits.

George and Karl! Thank the Light we found you!

Windrunner's Bow

After your hero attacks,
summon three reinforcements.

Windrunner's Bow

After your hero attacks,
summon three reinforcements.

A Priest's Feast

Start Survival Puzzle 1-6.

Abyssal Wave

Deal 4 damage to
all minions. Give your
opponent an Abyssal
Curse.

Often followed up with a chasmic handshake.

Alarm the Forest

Summon four 2/2 Treant Totems with Rush.
Overload: (2)

Army of the Frozen Throne

Remove the top 5 cards of your deck. Summon any minions removed.

Assassin's Contract

Destroy a minion. Summon a 1/2 Patient Assassin.