Card Clarification
- These mana crystals will not be empty. It will work as Nourish does in this regard.
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Without these combos continue being 20 mana turn 7-8 :p what make me try Exodia Druid malygos + faceless + faceless + moon fire + moon fire (nothing so impossible with nourish and infestation draws)
In wild, Twig of the World Tree on turn 2 or 3 (Innervate and Wild Growth), plus Sir Finley Mrrgglton and a lucky rogue hero power= turn 10 mana on turn 4
Or again in wild you could play this turn 4, then Blingtron 3000 turn 5 to have 10 mana on turn 5
Why is there no delete button for an accidental comment?
If you aren't facing heavy aggro the ideal scenario IMO is:
Turn 1: Pass
Turn 2: Wild Growth
Turn 3: Twig
Turn 4: Nourish + hero power/wrath
Turn 5: Medivh + UI
Obviously, you would have to draw the nuts. Your turn 5 play would be worth:
Medivh ~ 7/7 = 7 mana
UI 5/5 = 5 mana
UI armor = 1 mana
UI draw = 9 mana
Average 10 mana cost minion ~ 8.73/9.27 = 9 mana
Premium for 3 different types of card effects (summon, armor, draw) = 1 mana
Your turn 5 play would be worth 32 mana. Not to mention from turn 6 onward you start with 10 mana which gives you a ridiculous return on the mana you spent to ramp up.
Net mana gain:
Turn 1: 0
Turn 2: Wild Growth = -2
Turn 3: (Wild Growth = +1) + (Twig = -4) = -3
Turn 4: (Wild Growth = +1) + (Nourish = -3) = -2
Turn 5: (Wild Growth = +1) + (Nourish = +2) + (Twig = +10) = +13
Turn 6: Twig = +4
Turn 7: Twig = +3
Turn 8: Twig = +2
Turn 9: Twig = +1
Turn 10 and onwards you would have 10 mana anyways so you no longer have any benefit compared to someone who's not ramping. The internal rate of return on the mana you spend is ~ 55% per turn. For comparison, the rate of return on just Wild Growth is 44%, WG + Nourish is 48%, playing Twig on 4 and breaking it by swinging on 8 is a paltry 28%. Also the bulk of the return is concentrated on turn 5 so it's snowbally as hell. The return also doesn't account for how broken the plays themselves are. If we added the value that medivh and UI bring to our net mana equation the rate of return would be considerably higher.
TLDR; This card is going to result in some broken ramp. If being UI'd on turn 7 wasn't enough, now you can be UI'd on turn 5.
Rogue Hero Power: Gain 10 Mana
This card is only good with Medevish for that Inconsistant Tempo Magic. With The Weapon Removal Meta There is at least a 36% chance The enemy will draw Removal if You play perfectly. It is possible to defend this card but face it. More times then no.t, it will lose U the game
Big Druid is already tier 1 and now gets this card. In a single turn where I break the Twig, I could gain:
* 7/7 Kun
* 10/10 Y'shaarj
* 5/5 Ghoul
* 5 Armor
* 5 cards
* 10/10 Dragonlord or 8/8 Lich King (from Y'shaarj)
IN. ONE. TURN.
But hey, at least Warlock got Rin.
Let me see you balance the 9 classes in Hearthstone? And still keeping it's identity.
Lol. You really think a card like Ultimate Infestation is balanced? Or that druid would lose its identity without it? Name me a single meta where druid wasn't at least tier 2. Go ahead, I'll wait.
You are missing two Arcane Tyrant
Hey, I'm from the future. This is the most hilariously wrong comment from KnC, thanks for this.
Glad to see Blizzard branching out into other kinds of Druid, though I think this card may splinter off and create some weird combo decks. More kindling for the Druidic blaze, regardless.
I think this weapon is very good. Destroying the weapon gives the druid more mana before turn 10, if they break the weapon on thier turn they have far more resources at thier disposal but nothing about it is innately overpowered. It works.
With every deck wanting to play anti-weapon cards, this is basically just a 4 mana dummy. Playable if weapons aren't popular, but the anti-weapon meta will likely make this unplayable.
not turn 5, but probably turn 3 Kappa
So many people concentrate on fast weaponswap/destroy that they forgetting about ability to gain 10 mana any turn you want, effectively making a pool of 20 mana. Malygos druid can now do all the kinds of OTKs.
BUT, it is interactible, you can remove their weapon. So nice design, I guess.
Turn 7: Twig
Turn 8: Medivh>ultimate infestation + random 10-cost minion
Because Druid needed 22 mana worth of minions in one turn to compliment their 5 damage, 3 mana crystals, 5 armor and 5 card draw.
Sick combo. Medivh costs 8 mana though, so without ramp or coin it would be turn 8.