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Thank you for stating this. This was the legendary that I got, and my friend kept telling me to make a dragon priest. Filthy pleb.
this actualy seems like the only meta weapon. Tested it and its realy good in miracle priest
So...Hindsight 20/20 eh?
only meta weapon lol ex dee ex dee
I don't know why people rate this weapon so low. This is actually the strongest and the one, which will actually see a ton of play.
This is the cheapest, the least requiring and it goes well with miracle priest and if you don't remember, that deck back in Un'Goro cycled like crazy. With all the Wild Pyromancers, Northshire Clerics, Radiant Elementals, with the absolutely cheap spells (Circle of Healing, Power Word: Shields, Shadow Visions, Divine Spirits, Inner Fires). Seriously this card has a lot of support.
I would even put it in a control deck, but I may also reconsider this, because in that type of deck you also run a lot of expensive spells and Lyra the Sunshard is more than enough there.
it is bad, just read the text - it reads loose 3 mana of tempo, put an ooze in your opponents opening hand, summon salty tears.
Note:
If there would be something, which would prevent this weapon from seeing play, then it won't be the oozes. Oh no no, it would be the popularity of the stronger Priest decks - Raza and Big. They don't need this weapon. People will play the high tier decks, that's why they will prefer Raza and big over miracle.
The paladin weapon has gigantic combo potential, is ooze proof, solves a major problem (empty hand) has immediate board impact, and is fairly priced.
It also fits okay into existing decks without much other modification (although for new combo based palladin decks is huge.
1) I also agree, that the paladin weapon is one of the strongest ones. The strongest effect of that weapon is not that much that ooze 'invulnerability', but more the weapon reequipping one, how unlike the meme infinite Tentacles for Arms, you don't have to spend extra mana on using the weapon again, you just spend it on the buffed minion itself and thus you don't lose tempo, you don't spend additional mana for it. I'm also sure that the pala weapon will find a home in some decks. But I would disagree, that it goes well into existing decks, because for me this fits more in a slow control or in a mid-range deck, but not in an aggro, where you want to empty your hand as soon as possible and when you aim to end the game with the same pace.
"ooze proof, solves a major problem (empty hand)" - Mmm. First off, it's not really 100% ooze proof, because you have to keep a minion in your hand for it to get the buff. Now, I think, that an arguments about silence effects are kinda lame, but the argument, which I think it's more suitable, is the following one: doing this is kinda a slow move. You have to keep a minion in your hand, you have to play it on the board and wait for it to die. Of course, you don't play meaningless ones, the buff hits something, which has been threatening before and also fairly cheap, but for me even mid-range decks care a bit more about the fast outcome, rather than the infinite value. Having a 4/2 weapon is aggressive enough to justify the need for its usage, no doubt, you can pretty easily kill other minions and pressure the face, yes, but this goes in a bit slower decks. The condition for the unlimited uses makes me think so. In other words - I would have put it in the pre-nerfed Murlocadin, because the murlocs would have survived until the late game thx to Murloc Warleader, where you can unleash your late-game threats. But now, those decks include a bit more early-game minions, because the murlocs are very vulnerable to wipes and have to act quickly.
Secondly (:D) I don't get what you are saying. How does this solve the problem for having an empty hand? Or what does this have something to do with the empty hand? If you played all of your cards, then you can't save the weapon, you have to keep a charge.
Guess you got your answer@Kovachut :).
PS : Saying "this is the less requiring weapon".... Ok, being mistaken on how the meta would become is not your fault, but your ability to judge a single card is another thing. You simply cannot make that statement hoping to be credible
But, bro - I explained myself with the Miracle deck. I stated, that the weapon alone is not a win-condition and how we mustn't build a deck only around a single card. I've stated, that those decks fall appart, because everything depends on when you will draw it (unlike quests, which are always in the starting hand). Yes, I was wrong about how useful it turned out to be in the K&C meta and I won't deny my mistake. But I won't take my words back, because this weapon still has a lot of potential. I still see it as the least requiring of them all - you can jam it in a deck with a lot of spells, in order to get some value but you don't lose any resources for those 5/5 bodies, and it has a cheap cost. You just have to try to chain the spells and some decks do a good job regarding this. If priest could draw weapons like Rogues or Warriors do, then this would be way stronger.
And what about my ability to evaluate cards? When I find a card to be controversial, I always give objective arguments on why I think differently. Yes, I still have my misses (Lyra, the cube package, the weapon :D) and I won't hide them, but at the same time I also have many successful predictions, even when I didn't have the same opinion as the community. Examples like Quest Rogue and Master Oakheart (in warlock).
Get one dragon and its already worth it.
You need to build a very spell heavy deck to make that work - AND - you have to be holding those spells in a fair sized hand.
Sounds like a recipe for a loss to me.
Minions > Spells
Fast > Slow
Tempo > Value
This sounds like a card that wants to be in Razapriest but can't make the cut. Or more likely a card to replace raza once he rotates. so you can play cheap spells to cycle the hero power and get a body on the board to make up for the fact that you are playing the DK hero power at a much slower tempo.
This is actually a Thoughtsteal-buff against rogue. You get Deadly Poison, now you can actually use it.
what you say?
This seems like a close cousin to Sherazin, Corpse Flower.
I played around with this, and it is not something you play on turn three; Dragon Soul is a card you play later in Miracle Priest.
Unfortunately this is legendary so only 1 in your deck so chances of drawing this are slim so you cant really build a deck around this and only this. Sigh.
Plus Kolento said its bad. BibleThump