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Join the discussion on our forums! Come discuss Hemet, Jungle Hunter over in our dedicated Hemet, Jungle Hunter discussion topic.
I think this is a card that needs to be experimented with before we can reach a verdict on it, moreso then the others. It has a clear use, but whether it's practical or not is a completely different question...
Ha?
Finally, a counter to Beneath the Grounds
holy crap I didn't even think of that! :o it'd also weed out weasel tunneler, burrowing mine and ancient curse (in wild), so it's a fringe solution but those can be the funnest when they are finally used cx the other use it can see is Kabal decks, to ensure if you can't activate the trigger by the time you need it, play this guy to destroy the duplicate cards you haven't drawn yet, so this guy is janky aso all get out, but it just takes some creative thought and he can be p useful
yay a standard counter to a card that won't be in standard!
I don't know why people vote "Dust it", this guy will be really good in midrange decks. Only problem is that it might remove potentially useful spells and techs.
This card is crazy good for curvestone, but i don't like the art tbh, looks rather like a 3d cartoon. WTF?
I just installed Gwent, I am going to play it a lot if I open this card once or more.
We need a new kind of Dirty Rat to force your opponent to play this Hemet, Jungle Hunter.
trash card ever. Remove all card including removal. Just change to pure value games. 30 legendary deck work only.
Was starting to worry that all the legendary were going to be playable-meta defining. It isn't on boogeymonster levels, but you have to build a deck around it then draw/play it at the right time. Madam Goya is starting to see some play so anythin is possible.
I dont see this in any list other than hunter quest, shame blizz prints single purpose cards.. pretty good in arena tho
this works completely against the whole theme of the Hunter quest and totally destroys the reward.
Exactly the opposite: you play this just before you play the reward and your whole deck now consists of, say, Tundra Rhinos and the cycling Raptors.
still there's only a say, 50% chance of you drawing him before the quest. If you get him after, which could easily happen, you will have a very dead card in your hand.
I think it might work with the Hunter quest. Play the quest and once you get Carnassa in hand, then you play the Hemet. Gets rid of unneeded 1 drops and provides with either, constant cheap cycle or powerful mid/ late game hunter cards.
Add in burst cards like, Call of the Wild, Swamp King Dred, Highmanes, Leeroy and maybe even King Krush?
Either way this card look's awesome. Lots of fun and awesome possibilities and will create different or make slight changes on decks, on its own.
Might not be powerful but will open up so many cool ideas for people to try out.
If there ever is a spell or a minion with: Changes cards in both decks with MEME cards, this card will be overpowered as nothing else!
It must be a late game card obviously but the problem is some of the 3 mana cards (especially spells) are quite powerful even in the late game so this card could be more harmful than useful.
But its not. What if your deck is full of a bunch of shit in the late game that you don't wanna draw? Play Hemet and its all gone.
maybe good in a very very late game = battle of the top decks