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Time to destroy in Wild.
You get four adapts with Bronzebeard. And It's awesome. An 8/9 with divine shield and windfury that can't be targeted by spells for seven mana? Yes please. (I just did this)
All possible versions of this minion:
1) 8/6 Deathrattle: "Summon two 1/1 Plants."
2) 5/6 Can't be targeted by spells or Hero Powers, Deathrattle: "Summon two 1/1 Plants."
3) 5/6 Divine Shield, Deathrattle: "Summon two 1/1 Plants."
4) 5/6 Windfury , Deathrattle: "Summon two 1/1 Plants."
5) 5/6 Taunt, Deathrattle: "Summon two 1/1 Plants."
6) 5/9 Deathrattle: "Summon two 1/1 Plants."
7) 6/7 Deathrattle: "Summon two 1/1 Plants."
8) 5/6 Stealth until your next turn, Deathrattle: "Summon two 1/1 Plants."
9) 5/6 Poisonous, Deathrattle: "Summon two 1/1 Plants."
10) 8/6 Can't be targeted by spells or Hero Powers
11) 8/6 Divine Shield
12) 8/6 Windfury
13) 8/6 Taunt
14) 8/9
15) 9/7
16) 8/6 Stealth until your next turn
17) 8/6 Poisonous
18) 5/6 Can't be targeted by spells or Hero Powers, Divine Shield
19) 5/6 Can't be targeted by spells or Hero Powers, Windfury
20) 5/6 Can't be targeted by spells or Hero Powers, Taunt
21) 5/9 Can't be targeted by spells or Hero Powers
22) 6/7 Can't be targeted by spells or Hero Powers
23) 5/6 Can't be targeted by spells or Hero Powers, Stealth until your next turn
24) 5/6 Can't be targeted by spells or Hero Powers, Poisonous
25) 5/6 Divine Shield, Windfury
26) 5/6 Divine Shield, Taunt
27) 5/9 Divine Shield
28) 6/7 Divine Shield
29) 5/6 Divine Shield, Stealth until your next turn
30) 5/6 Divine Shield,Poisonous
31) 5/6 Windfury , Taunt
32) 5/9 Windfury
33) 6/7 Windfury
34) 5/6 Windfury ,Stealth until your next turn
35) 5/6 Windfury, Poisonous
36) 5/9 Taunt
37) 6/7 Taunt
38) 5/6 Taunt, Stealth until your next turn
39) 5/6 Taunt, Poisonous
40) 6/10
41) 5/9 Stealth until your next turn
42) 5/9 Poisonous
43) 6/7 Stealth until your next turn
44) 6/7 Poisonous
45) 5/6 Stealth until your next turn, Poisonous
You deserve some badge or achievement for this
There are 49 versions, some of the adapts can stack effects like "+3 health" or "summon two 1/1 plants".
Oh man... that stealth + windfury + any buff * - *
When at 10 mana as druid, get Stealth and Windfury + Innervate + Faceless Manipulator. Next round, Savage Roar + 7 mana for taunt removal and extra face damage, if necessary.
Its hard to judge if this card will be good/bad.
On one hand, it is really versatile, and the number of good effects outnumber bad effects, which means on average you will get more than 7mp worth of value, not to mention it has a Beast tag.
On the other hand, if it is possible to reroll the same effects (many of them do not stack), then the number of potential options are severely reduced, which means you may be forced to pick an inferior effect. Also, this card doesn't affect the board state immediately when played, which is kinda a requirement for 7+ drops.
I mean like what's wrong with two adapt right? :D
I just think it's a bit weird how it might be better than Verdant Longneck, the Druid Specific card, while it's a neutral itself.
If Adapt is 1 mana, Longneck is a 4 mana 5/4 (quite bad) and this is a 5 mana 5/6 (a lot better), so It just feels weird. I think it would make more sense the longneck (big, herbivourous dino) to be 4/5 while Volcanosaur (Big Angry Carnivourous) would be a 6/5, but oh well.
I predict this is more played than Verdant Longneck, especially in Arena.
Druid has plenty of good cards. Don't really mind it. Also in constructed lower mana cards are much better, though you never want to play that shit still.
Gold animation is going to be dope.
Adaptception.
Loved the artwork
Adapt twice??? So with Brann Bronzebeard adapt 4 times? Only boom bots can be better
To my understanding it does NOT adapt 4 times with Brann Bronzebeard because then it would just say: Adapt twice like Galvadon says (or is supposed to say) Battlecry: Adapt 5 times.
So this to me works like Battlecry: Adapt (so with Brann this triggers 2 times), then Adapt - so with Brann you get 3 Adapts.
I think it's actually 4 times. Blizzard was NEVER consistent with their card texts. Also how could he adapt without being a battlecry. So yes, it should actually adapt 4 times with Brann on board. Not sure how viable this will be on wild, but maybe 1 of in a Reno-Deck...
I've tested it, and you get four adapts. The wording on the card is odd.
This card's wording makes me wonder if, provided Galvadon's suspected text is correct, it'll say "Adapt, then Adapt, then Adapt, then Adapt, and one more for good measure (Adapt)." The way this is worded makes me suspect that should you pick an adaptation, it is excluded from all future pools for Adapt on this minion.