United in Stormwind Cards List & Guide
What do you think about this card? - Single Choice
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So far Adapt minions are overcosted/understatted. I hope this doesn't end up like Inspire.
Blizzard: "We heard you liked to adapt, so we gave your adapt an adapt, so you could adapt while you adapt."
So this guy has 2 adapt at the end? oO
5/6 is good stats for 5 mana. This basically means if adapt is worth at least 1 mana then it's fairly alright.
Good for Arena, but I doubt it will find a spot in any deck on Ladder.
For what profit is it to a man, if he gains the world and loses his own soul?
If you consider each adapt to have a value of +1+1 this is a 7/8 that can trade stats for effects that fit the situation.Not sure if great but will surely try out
Free card? Eh, why not
2 adapts on a 5 mana body for 7 mana looks good to me, you can make it immune to spells and buff it up a lot.
Much much better than that druid dino.
7 mana 8/9. 7 mana 5/6 divine shield/ stealth/ protection + windfury... A lot of options sound not bad at all, but at 7 mana and no immidiate effect, I don't have high hopes unless other cards interact with adapt.
Some ungoro cards have clunky mechanics...
Really good at Arena. I don't think this card with Verdant Longneck can be played in constructed.
Look very strong with the right choice, like Windfury + Stealth, or even +3 atk and +3 health. Definitely good in hunter because it's lacking right now a 7 drop. And even better in Arena. Great card.
A new Arena staple is born ..!Or will it ... ''Adapt'' to constructed ?
"What have you got there, Pinocchio Malygos?"
Great card for hunter! Charge+windfury :D
it might be broken really one adapt is okay but two adapt makes this card legendary level Windfury+ Divine Shield or Stealth or Poison+Divine Shield just what the hell
Dr. Dino 7 whoamg!
too slow and expensive I think, but the value is decent. Maybe if a slower, ramp-beast druid emerges it could see play, but that seems unlikely. Very strong arena card, at least.
killer in arena, might be a good fill in adapt decks (though we haven't seen much with this mechanic yet.)
Why Battlecry: Adapt, then Adapt? Make it clearer like this: Battlecry: Adapt twice.