Jade Golems
- Each Golem will be +1/+1 bigger than the last.
- Jade Golems can reach a maximum of 30/30.
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There's going to be a moment where your hand is full but one of these will take being burn over something important.
Unlikely, but possible.
no realy, you can desing the deck as anti agro mostly and use this just to summon a golem once.... and if you are against a control you start using this to get more and more... so can be strong against both.
Step 1- Put two of these in you deck.
Step 2- Draw first Jade Idol.
Step 3- Summon a Jade Golem against SMOrc or shuffle against ResidentSleeper.
Step 4- Draw another Jade Idol.
Step 5- Shuffle if you don't have any Jade Idols in your deck, Summon if you do.
Step 6- Repeat Step 4 and 5 until your opponent rage quits Hearthstone.
Step 7- Profit.
Not metabreaking (because of the vsriaty of decks) but this card is stupid, as a player who plays exclusively control this is a fkin nightmare (especially with a push for control in the xpac so far), even if it wont happen all the time, against every control deck this evnetually means 1 mana extremely powerful minions and no fatigue, ever
How ironic that the death to control is a 1 mana common, this card shouldn't have been printed even if fast decks counter it, this makes entomb and jaraxxus (the epitome of control) look like a joke in comparison
this card is ridiculous and it can ruin what, to me, is the most exciting aspect of the game, slow and strategic (and often crazy) comtrol v control, me personally I'd rather we get boom back, even if that is a more broken card
Against heavy control decks this is the equivalent of infinite shieldbearers (which cost a lot less than 6) deck against a freeze mage, it is one thing if one card hardcounters one deck, but if it annihilates a whole deck archetype, there is something wrong
PS your text editor thingy, dear heartpwn, is complete sh/t on iPads
Fatigue druid
I think this card is a bit overrated. Yes it's an instant win against control because it defies fatigue, but then again, if you draw it in the early game, it's a dead card. You can't use it to add 3 copies to your deck because it would ruin your consistency and fuck up your deck, whereas if you summon a golem it's gonna be hard digging for the 2nd one and the golem is probably shit at this point in the match.
The card has exceptional lategame value because of it's fatigue immunity and constantly building threat but opposing that stands a terrible draw in the early game.
or you play both and make Raven Idol discover Jade Idol
Okay, I don't like saying anything about cards too early before decks have been built around them, and I sure as hell don't like early judgment on cards. But... I don't see how priest *ever* beats this? This seems to me like Lord Jaraxxus on steroids.
Change the name from priest to thief and you out tempo the deck by stealing minions or you out value it by stealing the card :p
lol you're talking about this card as if a Druid can ALWAYS draw this card when shuffled back. Also, the shuffling 3 of this card in your deck reduces the chance to draw what you actually need in a specific turn.
Well then keep it in your hand until you do want to mostly draw golems. That's not a problem.
then if you hold it in your hand it's a dead card that you cannot use.
Druid already holds its Raven Idol to play it with Fandral Staghelm, or many spells to combo with Violet Teacher. Before WOG, when Combo Druid was tier 1, it used to hold its combo forever until the right moment. The class has a ton of card draw and can perfectly survive with a "dead" card in hand.
And you say that as if holding it was worse than playing it, as it would make it "dead". It's still a completely dead move to play it for the three cards, as you're not affecting the board nor drawing anything. But you are indeed affecting your future draws.
So what's the right play? Holding it, or redrawing it three times instead of something else? Playing a card at the wrong moment is far worse than holding it. If you play it, it's dead anyway, because you just killed it.
So no, you don't play it. You keep it to better draw your other important cards, and when everything is ready, when you do want to transform your deck into endless golems, you play it.
You're right but I talked about consistency against several matchups.
This card is really strong against Control, but sucks against Aggro because against an Aggro you MUST have an immediate answer to something. If you hold it, it's dead because it could have been something else if you didn't run it in the first place. People pretend that Matchups don't mean anything. This card is an example of a card that can utterly destroy Control decks alone but can suck against other kind of decks.
New meta... Go to fatigue vs control. Aviana >> Kun The Forgotten King >> Fandral Staghelm >> Gadgetzan Auctioneer >> Jade Idol. Fill your board, add 16 card to your deck. I will try... It will work? Probably not! Do I care? Nops
This play only adds 9 cards to your deck, draw you 3, and waste 7 mana, because your board is full of useless stuff, so you can only play three golems.
Aviana and Kun the Forgotten King are useless here. Your golems already cost one, and Kun before Fandral is just a 7/7. Just do Fandral Staghelm, Gadgetzan Auctioneer, 2 Innervate and 4 Jade Idol.
-Aviana turns Fandral Staghelm + Gadgetzan Auctioneer cost 2 mana
-Kun the Forgotten King is used only for refresh your mana in order to do the combo
-With Auctioneer for each Jade Idol casted you put 3 cards in your deck and draw 1 which means you are increasing your deck size by 2 for each spell, so with 8 mana left = 8 spell casted. 8x2=16, not 9
Your combo works too in a different way and value
Dream is to get unlimited one mana 30:30s
this card is absolutely ridiculous?! Even in Non Jade-Golem decks as a one off to guarantee fatigue wont kill you but help you get 10/10s. Crazy!!