Card Clarifications
- Yogg's Battlecry effects all potential targets, including your own hero. (Source)
- Yogg is able to hit himself with the spells cast. If he dies during the Battlecry, it will still continue. (Source)
- This is no longer the case. If Yogg kills himself, the spells stop.
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Post-nerf Yogg is crap. It kills itself before board clear just too often.
Noggenfogger is probably a better emergency button right now.
If i'm keeping Yogg, it's just for his entrance sound, which is still one of the most badass ever.
Lord Yogg, the bringer of justice. BlessRNG
He is still a troll;
https://hsreplay.net/replay/tXLFJKDCwoFrqyS3282RNh
He was the most badass card before the nerf :'(
RIP
I don't think there will ever be any card that will be as much fun as release Yogg. I still play him but damn... No expansion after WoTOG managed to hype so much as this guy alone. Kazakus is okay, but that's it.
Yogg brought actual unpredictability (not one-sided RNG, if your eyes weren't clouded by piles of salt) to a game, and felt like a neutral, all powerful entity with little to no aim besides chaos. Blizzard should have banned him from competitive play, and that was it... What kind of God can kill himself by accident?
Forgive me, I just had a nostalgia crisis. My one wish is to be able to play my dear Yogg-Saron again, the REAL unleashed Yogg-Saron. Maybe a Tavern Brawl where everyone only has unnerfed Yoggs, each loaded with 15 spells. Now THAT would be cool.
We remember your former glory, God of Death.
Yogg, stop. You had your own nerf cycle named exclusively after you, and apparently that still wasn't enough. Go screw back off to the pit of Wild you were in before and stop killing me for Jaina. Jaina has Servants of Yogg-Saron, but apparently Yogg-Saron is now a servant of Jaina.
Praise our Lord and Savior Yogg-Saron! Used him in my tempo mage and now in secret mage, and he is great when it comes to "win the lost game". Crafted him after so called "nerf" btw.
is it me or does Yogg always play with the caster unlike before were the effects were random.
All hail Yogg. Such an insanely fun card to play.
They ( Blizzard) broke their own game by nerfing this fun and light card for no reason, I will not continue to support them by buying packs anymore.
Is this sarcasm? You do realise pre nerf this was one of the strongest cards in the game right? Even post nerf it's plenty playable especially in standard where there are less ways for it to kill itself it just no longer has the god like effect of draw 3-5 cards clear the board put up a few secrets and occasionally summon yourself a few minions. To which single card should be able to single handedly win a game like that.
Are you retarded? Have you ever watched a tournament? This card was starting to show up in almost every deck at tournaments and was basically becoming one of the deciding factors of who won. Do you think anyone wants to participate in a tournament where almost every game was being decided by a huge rng fest? It's not like the nerf is even that bad either.
I'm glad they nerfed it, like matt says, it was showing up in every tournament and it basically turned the competitive hearthstone scene into a joke. Just removing minions all game long then playing yogg and praying to RNJESUS is not particularly skill-based.
While I agree the nerf sucks a lot because Yogg is an insanely fun card it was definitely not "for no reason". It actually harshly complicated the competitive scene and tournaments. It's old effect held little risk in the situations played, since you only really play him when your losing and never when your winning. It adopted the mentality "It can't get much worse, but can get A WHOLE lot better!" Causing a huge tempo swing against way more skillful and thought out decks. In my opinion Blizzard should've just swallowed their damn pride and banned Yogg from tournaments instead of ruining it for the casual audience.
With 9 quest cards (and adapt cards) added to spells available to Yogg I feel like his life may have been extended.
In the minature tavern brawl(where all minions were 1 1s) i played yogg. He cast shadowstep on himself. I tried again. Another shadowstep. This continued for 57 attempts begore the rope ran out. I died next turn. Gotta love yogg.
Also, hype for yogg no longer playing astral. More hype for yogg playing discover ungoro. Even more hype for playing tons if flame geysers, filling my hand, and then drawing and burning cards.
out of all the things that never happened this didn't happen the most. There are at least 30 spells per class in the current standard format(which is only like 2/3 the size of standard when you made this post) do you really expect anyone to believe that out of at least 270 spells yogg cast the same more than three times in a row, and on the same target? That's a less than .001% chance are you top 200 as well?
One of the worst nerfs in the entire history of HS. Create a fun card and then destroy it completely only for the sake of extremely small portion of player base complaining about RNG "ruining" serious games? Is RNG winning or losing in a CARD GAME something new?? Do we really not see this in EVERY tournament already???
Also, this card has some major flaws in terms of card mechanics.
Battlecry : If it followed the Battlecry rule, Yogg would NOT be affected by any spell it casts, because Battlecries always trigger BEFORE the minion enters the board.
Overload : Clearly, it is NOT the player but Yogg itself that casts spells FOR YOU, and you don't get any buffs or effects from the spell casts for that reason. However, when IT casts Overload spells, YOU are Overloaded.
They should at least either fix these or undo the nerf.
No this was a great nerf it was played in way too many decks before and was frustrating to lose to repeatedly. Now it is seen only rarely in decks that really need a potential board swing (it sees play in some jade druid builds for instance) and your opponent needs some balls to put it in their deck so you don't feel to bad losing to it. I think it is great in its current state seeing little enough play that it is actually fun when it is played and not just frustrating.