Clarifications
- The new hero power persists for the rest of the match due to it being a Battlecry effect. (Source)
- Only base hero powers will change. Modifying your Hero Power in any way won't let the Battlecry go off. (Source)
- Shamans can summon duplicate totems through their new hero power. (Source)
- Shamans can only summon their basic totems. (Source)
Hero Power Upgrades
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Just crafted for a Priest deck, could highly recommend. As SagginDragon mentioned you can use this in quite a few classes. Met quite a few control Warriors using this and when they tank up gives great value.
Have you tried SexyNerds Control Priest? This is a nice deck especially with Auchenai Soulpriest and Justicar ;-). I've beat quite a few Mech Mages with this one.
Control priest requires some patience to master but is actually a pretty fun deck to play. Entomb gave this deck some more spot removal making it extra annoying to play against/Fun to play lol.
The first pack I got from this expansion, I kid you not, up pops up a golden version of this gem...and honestly peed a little bit...
But the question is: Should one keep the Golden Justicar Trueheart or disenchant her for 1600 dust and go for another legendary? If so, which legendary?
Lucky. That's really cool you got that.
It is a great card, but it totally depends what you play. Dr. Boom is defiantly the most played card right now (just about every deck runs him), so if you are going to disenchant, go for Dr. Balanced.
Just remind, Dr. Boom will not be playable in the Standard format.
I just have Control Warrior nightmares when I see Justicar.
I would keep it! If you are planning to play Standard, Black Knight might see play! Justicar is only useful (so far) on Control Warrior and Control Priest, and sometimes in Midrange Paladin.
Should I disenchant a baron geddon to get the dust i need for this card?
EDIT: my mains are warrior and priest so probably yes
If your main is warrior than no.
Even if warrior is your main class I would disenchant baron geddon for this, it's stronger in the end.
I'll grant you that this card is a necessity in CW. It basically says to your opponent, "You need to deal more than 4 damage per turn to me around whatever other cards I play or you're going to lose." However, given the new formats I wouldn't recommend disenchanting a useful legendary from the Classic set for one that will rotate in a year. Maybe wait until you can disenchant Naxxramas cards and ditch Maexxna for it?
Finley + this to get priest or warrior healing as paladin .... it has made reno controladin viable for me
Paladin begs to differ.
I still want someone to create a competitive paladin deck with her in as it is actually the strongest in paladin I feel. Currently it just does not fit so well into paladin decks as it does in warrior and priest. I think it's because a paladin deck built around this card suffer if you don't draw it while priest and warrior do the same thing as they always do regardless of what they draw and they can just continue into fatigue(meaning they draw it eventually and can take a lot of fatigue damage). I think paladin might be able to utilize it with all the heals coming his way.
This card is so amazing. If I could, I would craft you golden bby
I was thinking of crafting him but we may get a better 6 drop this upcoming expansion. Also he will be rotated out next year to the wild wastelands. Besides, Control Warrior is too slow in this fast meta and some priest builds don't need him, such as dragon priest.
It's "her". Just sayin'...
Is this card worth it if only for midrange Paladin?