Clarifications
- The random spell you get can only be spells which are collectible by players. (Source)
Inspire: Add a random spell to your hand.
The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.
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turn 6 Justicar Trueheart turn 7 this + hero power
New Nefarian,but it is a bad Tempo Play IMO
Loatheb isn't supposed to be played turn 5 most of times, but to counter a likely removal, board wipe of finisher from the opponent.
This guy can be played turn 7, or 5 with fencing coach. Pretty powerful on a inspire deck.
pansear will love golden animation.
Sick artwork, loving the color contrast. I'll probably end up crafting this for that reason alone, even though the card's looking real slow. We'll see!
I love giving more power to control instead of just nerfing aggro. ANd I don't think this is power creap.
Insta craft. Have the dust all saved up.
Implying I'm a pleb without boom at this point.
Besides this card will be fun and good, while boom is good only for climbing the ladder.
7 mana 4/5 that gives you a spell at random... I think i would prefer Nefarian over this in most cases, but maybe in like control mage he could shine. We'll see i gues.
gimme PYROBLAST!
Hello @ Mister RNG. I think I'm gonna like you.
priests are gonna have a hard time on this one... well in arena i guess
I don't have a problem with this card. It's just a bad yeti on turn 5, but on turn 7 (or if you can protect it) it starts to get you good value. People want a slower meta and this Inspire mechanic could create one.
Pseudo Taunt!
As is normal people are gonna flip out, but in reality this card sucks. Let me break it down for you. 4-5 for 5 is bad stats. It can't kill other 5 drops in the meta (loatheb, sludge beltchers and so on) and you can't draw a random spell the turn you play it until turn 7 which for a turn 7 play its really bad. And more often than not the random spell is not gonna be what you need. Getting a totem might for your Warrior sucks. This won't see play for the same reason gazlowe doesn't see play.
I see it similar way; it is pretty good when opponent cant deal with it, but witch legend isn't at that point?
Pure rng mage deck incoming.
5/5 would have been fine, Ancient of Lore is 7 mana 5/5 draw 2 cards. This draws 1. Still ofc it is good as it is neutral
AoL is one of the better 7 drops in the game. It gives you two cards but then has nothing except a 5/5 body. This gives you one card and only a 4/5 body (+ the effect of the hero power) but then would continue to give you cards for as long as it lives. It seems pretty decently balanced with one of the best 7 drops. Don't see how people can really complain or claim it's garbage... Obviously it fits much better in decks where spells are very important (tempo mage) and not well in cards that require specific individual cards.
Insane ability..... a lot of RNG, but still insane