Diablo at Gamescom, Carnevil Lag Future Fix
ANZ Championship Finals, Town Hall Invitational Finals
New World of Warcraft Expansion Unveiling at Gamescom 2015 – Live Stream August 6
New Card Reveal: Argent Watchman
Update 12:52 AM EDT: Updated Spellslinger with higher res art. Also updated the card bg.
Update 12:34 AM EDT: Added a second new card, this time one released on 17173.com. Yong Woo has vouched for its validity.
A new card has been revealed via a Blizzard blog post! Check out the card and the post below.
Discuss this Card
Discuss this Card
Quote from BlizzardThe courageous deeds of champions have long served as a source of inner strength for others, and witnessing a hero’s gallantry in action can be enough to inspire even the lowliest of squires to great feats of strength. In Hearthstone’s second expansion, The Grand Tournament, a host of minions are just waiting to be inspired by your actions!
Today, we’re taking a look at the new keyword, Inspire.
The new Inspire keyword triggers after you use your Hero Power, and affects any friendly minions on the board that have the Inspire keyword. Inspired minions can gain stats, attract additional allies to your cause, and so much more. If there’s one thing a Hero can always use, it’s more allies!
Argent Watchman might not look like the most fearsome of fighters, but he’s just waiting to be inspired to new heights. Make use of your Hero Power while he’s on the board, and he’ll take flight to take the fight to your foes!
Hero Powers are primed to be more important than ever in The Grand Tournament. Prepare your monologues, clad your steed in its finest barding, and inspire your troops to great victory!
The Grand Tournament
Check out more details on The Grand Tournament, including a list of all the currently released cards!
The point is hes a watchman so instead of actually charging out and attacking on the battlefield (hitting face) he sits back and keeps a look out for invaders (aggressive cards like Leper Gnome and Knife Juggler), waiting from a signal from his commander (hero Power), picking them off keeping everyone else safe. This card is an anti-aggro card like Zombie Chow.
I love everything about this card, the flavor, the art, its design... This is actually probably the best neutral they've shown so far in TGT because THIS is the card thats going to slow down the meta and let us play our super slow inspire decks. And despite that, everyone is taking him for granted, saying things like he's worse than Silent Knight. BibleThump
still a neat card
I honestly am not sure what to make of this card yet, its possible it will help against aggro but its really bad against anything not aggro so i am on the fence.
"Best neutral they've shown so far"? That's sad, because this guy SUCKS. As a tempo play he's appalling- if you play him on turn 2, he's a dead play unless you restrict yourself to just a 1-drop on your 3rd turn to use your hero power instead, and if you play him off curve then he's absolutely unspectacular anyway. The only way he'd have ANY value is if his Inspire allows him to attack as if he has Charge, which I HIGHLY doubt thanks to the wording ("attack as normal", and since he doesn't have Charge printed on the card, "normally" he'd be unable to attack on the turn you play him, even if you do inspire him). Useless.
YOU'RE EXACTLY MISSING THE POINT. Everyone's talking of how awful this card for tempo when thats not the point of the card. This is a super heavy control card designed to be a bigger version of Zombie Chow. The point of Zombie Chow isn't to go face. Its to stem the earlygame of your opponent . This card just takes that idea to the extreme so will see play in much slower decks. This card will most likely see play in those heavy mage inspire decks because they need something to slow the game early on. Also in control warrior and handlock since they tend to hero ability early anyway Not everything has to be about tempo.
Everything you said also applies to Zombie Chow and that card sees play.
More crap. Why do they think this will generate anticipation? Unless you make a deck based entirely around using your hero power LITERALLY every turn, this is rubbish.
You don't have to attack every turn dumbass. Its got some ridiculous stats for its cost(maybe not ridiculous but better than average). It's similar to zombie chow with the inspire effect. The "cant attack" text replacing "deathrattle: restore 5 health" to enemy hero.
If you're not attacking with it then what the hell use is it?
Wasn't there an announcement on Amaz's stream? What was it?
The announcement of an announcement, huh?
I don't see it in constructed, it's also not great arena pick, but it has awesome artwork at least. ;)
I don't think the purpose of the card is to play it T2 and then cripple your T3 by activating it, but play it T2, play other stuff T3 and activate it T4, when you can play another 2-mana card beside it. You get more stats per mana, which might make a difference.
Neither a very strong, nor a very bad card - just filling a niche and only time will tell, if it sees play.
Nice pick in arena. Liking the more control-orientation of this new expansion. So far very anti-aggro
100 more cards to go!
Interesting but weak, if it was a 2/5 then it could see some play... But right now it's just not worth the card slot in my opinion - there are way better options that you can get on turn 2 (heck, even the new Flame Juggler seems better than this).
His drawback is worse than that of Zombie chow, he costs 1 more mana, and that 1 extra health isn't enough to compensate in my opinion.
I don't expect it to see much play. You can only play it on turn 2, and if you want to use it on turn 3 you cant even play your 3 drop. And adding to that, as a priest you will have to heal first before being able to attack with it.
decent idea, but would've worked better as either a 1 or 3 drop so you could curve into hero power. a 1 mana 2/3 with this text could be quite good, but as a 2-drop it's just going to be awkward more often than not.
Nah, to slow
+ You can't play your 3 drop
Cut
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With
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Fonts!