Hearthstone Class Leveling Rewards
Last week, we completed our data harvesting for the Hearthstone class leveling rewards! After the last major patch, Blizzard changed up all the rewards on us again and forgot to update the data in the client, so we were left with inaccurate rewards. Thanks to several members of the community here on HearthPwn, we've successfully compiled a list of rewards which hopefully doesn't change too much in the future. If you're curious at which level you unlock the basic cards and which class is required to get the golden version of a specific basic card, look no further than our Hearthstone Leveling Rewards thread! We will have this information readily available on our card database soon.
Beta Key Giveaway
This beta key giveaway has concluded.
You know what makes news more exciting? Beta Key Giveaways. If you'd like to enter for a chance to win a Hearthstone beta key, simply let us know, in the comments of this news article, what you think about the leveling rewards system. Maybe you're looking forward to leveling up all the classes to 60 right away so that you can create a deck of pure awesome with golden cards, or maybe you think it's going to be too much of a grind.
How To Enter
- Reply to this news post with your answer to the following question: What are your thoughts on the Hearthstone leveling rewards system?
How To Win
- Contest closes on December 1st at 10 PM EST.
- Winners will be chosen randomly and sent private messages on HearthPwn.
- You are allowed one entry into this contest. If you are found to have entered more than once, you will be disqualified and your accounts will be banned.
- Winners will have 48 hours to respond to their private messages before their keys will be given out to someone else.
Events This Weekend (Nov 30, Dec 1)
ManaGrind and MLG are running two tournaments this weekend, one on Saturday for North American players and another on Sunday for European players. Check out the information below if you're interested in playing in this weekend's events, and be sure to check out Ezm0d's topic on our forums with more information on rules and extended information.
ManaGrind/MLG North American Open #6 - Saturday, November 30
- When is the tournament? Saturday, November 30. Starts at 2 PM EST and continues into the evening.
- Where do I signup? The Gamebattles website!
- Who can participate? North American Beta players.
- What is the entry fee? Free to everyone with beta access.
- Why should I enter? To become a better competitive player!
ManaGrind/MLG European Open #6 - Sunday, December 1
- When is the tournament? Sunday, December 1. Starts at 6 PM CET and continues into the evening.
- Where do I signup? The Gamebattles website!
- Who can participate? European Beta players.
- What is the entry fee? Free to everyone with beta access.
- Why should I enter? To become a better competitive player!
Warrior Beatdown - Deck
This evening we're featuring the Warrior Beatdown deck, by Aishi! Take a look at what Aishi has to say about the early game plans with this deck, and be sure to check out his full review of the deck and the thought process behind it in his Warrior Beatdown thread, where you can also leave your feedback! Deck contents can be viewed below if you'd like to take a stab at building the deck yourself, or are simply just curious at what the Warrior Beatdown involves.
Quote from AishiRule Number 1: Hit the Opponent
Rule Number 2: Don't give cards for free
Early turn plays include Fiery War Axing everything that touches the field, Cruel Taskmaster as a form of free removal, Inner Rage works in conjunction as well, many options to get out of early game between Amani Berserker, Slam, Fiery War Axe, any 2 drops. Transition into mid game, you have great presence with a possible 3 mana 4 drop, more Fiery War axes, huge turn 3/4 burst with Enrage and Taskmaster/Inner Rage.
Minion (18)
Ability (8)
Weapon (4)
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I really like it, you get the feel of progress and reward a lot more. It's like you get rewards for doing something you like and it makes the level system more interesting because you actually get something for leveling up. Leveling up without getting anything seems kind of pointless.
I really like it, you get the feel of progress and reward a lot more. It's like you get rewards for doing something you like and it makes the level system more interesting because you actually get something for leveling up. Leveling up without getting anything seems kind of pointless.
I like the feature, its efficient in getting the vital cards and keeps the game fresh while giving a clear objective.
This system will make some people addicted to reach max lvl asap (incl. me as soon as i win a key...)
It gives players another thing to do besides arenas all day
As for me, you do not need to change this because your current leveling is perfectly okay. I played in a duel of champions, and then the game started to play and left poor game, and as far here in Hearthstone is all beautifully done. Sorry for bad English. But your game is very good at the moment. So far, it can be more characters and takto is okay. Please key because I do not have it and I read a lot about this game. Yours.
That's great!
Winners were notified - we posted on our social media last night about it but a steady stream of winners were already responding to their messages before I could update the news post. Sorry about that ;)
*shrug* Is how I feel.
Kinda useless rewards with giving you only golden copies of the basic cards one already has. Furthermore, you cant DE any of basic cards, so having double basic cards in my collection, only some of them being gold seems kinda lame. Personally i dont care if the card is golden or non golden.
Otherwise, rewarding for leveling up is fine, but would expect some other rewards than just golden cosmetics to the previous cards.
Maybe some rewards for having a streak of victories while leveling?
I think rewards are a great way to encourage people to level up the classes. However, they should feel a bit more meaningful at the higher levels, rather than just more golden basics.
They are ok
cool
leveling rewards sound cool but if we dont have access how can we test them :)
I think hitting lvl 60 deserves better reward, than it is right now
The leveling system seems to be an attractive way to both keep players trying new things (through the free coins received upon leveling all decks to level 10) and to give incentive to continue playing through a deck in case of poor luck when opening packs you may purchase because of guaranteeing certain cards. The only thing that seems silly is having the basic cards in there, then having the basic cards repeated as gold cards. Without the ability to disenchant these basic cards, you end up with multiple copies of these cards for nothing.
Leveling the deck will be a fun way to have something extra to strive for. +1 from me.
Looks like a good system to me, though I do worry that it'll be rather "grindy". I'm very pleased that the gold cards don't actually make a real difference (unless that has changed I didn't see it) and that it's more like an achievement system of sorts.
To get the golden version, yes it will be long and arduous. But completing the basic card collection by level 10 for a specific class. It works the same as the golden versions. So meh, doesn't mean much to get to 60 for now. A great idea would be 10 packs once you reach the level cap for each class. You get something with direct monetary value and yeah, it'll get f2p players hooked on it for the longest time to get their just rewards.
Rewarding throughout all the levels!! But not a reason to grind super fast 60 for min/maxxing. Love it!