Weekend Wacky Wild Decks
It's the weekend and we think it is time to take a break from Standard and jump into the Wild format where all of our old friends from Naxxramas and Goblins vs Gnomes have a chance at glory once more. We've got several deck lists below for you to take a gander, choose one, and let's meet up on the ladder.
If these decks don't look appealing, why not create your own? If you think you've come up with something great, be sure to add it to the site via our deckbuilder and leave a comment on this post to show it off the the world. Onto those decks!
Be sure to also check out our Wild Deck Listing!
Anti-Pirate Malygos Warlock
|
|
---|---|
Minion (23)
|
Ability (7)
|
Loading Collection |
Play Their Cards Priest
|
|
---|---|
Minion (12) |
Ability (18)
|
Loading Collection |
Murloc Goons
|
||
---|---|---|
Minion (20)
|
Ability (9)
|
Weapon (1) |
Loading Collection |
Malygos Shaman
|
|
---|---|
Minion (6)
|
Ability (24)
|
Loading Collection |
SMOrc
|
||
---|---|---|
Minion (14)
|
Ability (12)
|
Weapon (4)
|
Loading Collection |
I can't even make half a deck.... #Newplayerproblems
N'Zoth decks are quite playable in Wild with piloted shredder and sludge Belcher
yea im top 10 legend with nzoth secret pala.. LONG LIVE BELCHERS & SHREDDERS, standard is cancer mode!!!!!!!!
I'm not really concerned, there are not really much Wild cards - guess, just new ones are stronger (power creep!!), I'm more concerned, there are no MSG cards in Warlock and Shaman decks. These decks are just taken from the shelf, dusted off and brought up again. They pretty cool and nice, but they aren't new - no originality points there.
Btw, priest gave me an idea. Going full Randuin in Wild today :)
Dawh, I'm touched my face hunter made it here.
I will admit it is not really a "whacky" deck, it's just... face hunter, but the difference between Standard/Wild isn't quite big enough yet. I'll bring you better material in 2017 guys!
Guys stop downvoting his comment. This is a super valid concern. Most of all of these decks are standard viable without these wild cards, and don't truly embody the wackiness of wild.
I can't speak for the other decks on the list, but my Malygos Shaman deck revolves around Ancestor's Call. The standard version of that deck doesn't exist without the ability to summon Malygos for a huge discount. I would think the same goes for the Malylock and Darkbomb and Antique Healbot, which are require for burst and sustain.
The reason some decks can function specifically in Wild isn't because of the sheer number of Wild cards they feature, but because how integral specific Wild cards are to their win condition.
The entire reason the standard format was created in the first place was to address the reality you point out. The concern was that decks would change very little, even as new cards were released. This appears to be the case.