HearthPwn Card Design Competition Season 4 - Building Bases
This week's card design competition submission phase is live and the theme is Building Bases!
This week's Card Design Competition Theme comes from Beldak, whose Ancient Prophecy was the winner of our "Legendary Spells & Weapons" competition.
Competition-Specific Restrictions:
- Warcraft has in its history often been about building bases, from Warcraft I, II, and III to the recent garrisons in World of Warcraft. Now, the Heroes of Warcraft have gone long enough without bases of their own. Design a card that represents a building in the Warcraft universe. This is a theme-centered competition, which we realize is very different from our typical mechanic-centered restrictions. There are so many different ways to go about this concept that we decided it might be interesting to leave it mechanically open. Will you make your structure a high-Health minion that can't attack? A spell with a permanent symmetrical effect? Or something else?
Head on over to the submission thread to read the rules and submit your entry. Also be sure to check out this week's discussion thread.
Winner of Expensive Taste
Congratulations to Gomelus for Crok Scourgebane, the winning entry of Expensive Taste.
The best counter to this card... Is this card.
Joust is currently bad, why developer don't ask players for ideas around their mechanics to put some really good cards like this. I would have loved to play joust with 5 or 6 card like this, but instead, joust has been a forgotten mechanic. Players should have more impact on cards creation.
Fine on Joust but wouldn't it be a super dead card if you actually drew it before the discounts?
Then it pretty much needed "While this is in your hand..."
Eh, not my cup of tea. But it won, so congrats I guess.
Guaranteed to win early jousts, but as the game wears on, the chance of winning diminishes; on the fourth joust he is just a 3 mana minion and much less likely to win.
I like it!
I thought the jousts always use the full mana cost, and the discount is only applied when you draw it.
They actually do. Card reductions cost apply only when you draw the card.
This is what Joust needed.. but well.. we didnt have it.. Bravo!
Edit: Now I think this would be veeery OP on a Hunter with King's Elekks.
Why? Wouldn't you be pretty much guaranteed to draw it on the first King's Elekk? And then you are forced to draw it and have a 9 mana 5-5 in your hand which doesn't seem fantastic.
The wording is a bit ambiguous but even if you could use it for jousts while it is in your hand (which would be unprecedented) you could somehow 'redraw' it and get a 6 mana 5 - 5. With the current Thing of the Deep being a 0 mana 5 - 5 in many situations in live I don't think it would ever really be that absurd, maybe its even well balanced.
Unless of course I am missing something major in which case feel free to correct me!
how is this OP with Elekk? you would draw a 9 Mana 5/5...
play king elekk on turn 3 (turn 1 & 2 play joust minion), this turn 4
5-5 on turn 4 wow so op.
Shameis 7-7 says hello))
I believe using this card with a King's Elek would be quite stupid, this point of this card is to make use of other unused Joust cards. There is a strong point and a weakness, which is that if you draw it too early is a dead card, but if you draw too late makes your jousts bad with time (assuming Blizz would make it so its modified mana cost be used for this specific card). It is well balanced and would make use of right now almost inexistant cards like Gadgetzan Jouster for example.