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C'Thun Will Not Receive More Cultists
IGN sat down to talk Hearthstone with senior game designer, Mike Donais, and game designer, Peter Whalen, to talk about the Old Gods. We've recapped and organized the important elements below so you can gain better insight into the expansion and see what didn't make it into the game.
Quote from Mike Donais & Peter WhalenWhispers of the Old Gods
- The theme for Old Gods was decided upon around July 2015.
- The reason some cards became corrupt was so that there were familiar faces. This was designed later in the set design.
- Everything prior to corrupted characters had "guys in the set [that were named] words that don't mean anything".
C'Thun and the Ritualists
- No more C'Thun cards will be printed.
- C'Thun's design was implemented early. They knew they wanted to have cultist interactions.
- C'Thun interaction cards were referred to as Ritualists.
- There was debate around giving Ritualists their own unique interactions such as "Give your Ritualist +2/+2".
- Too many C'Thun cards would have made the expansion feel more like "Whispers of C'Thun".
- Emperor Vek’lor's effect was added to help curb the unfortunate RNG of not drawing your C'Thun.
Other Cards
- Twin Emperor Vek'lor was supposed to be similar to Reno Jackson but was cut due to Reno being very popular.
- Reno didn't see much play internally so they wanted to make it more viable.
- It turns out, once League of Explorers released, Reno was viable.
- Emperor Vek’lor's effect as a Reno card was [If your deck contains no more than 1 of any card, summon his bro.]
- Yogg-Saron, Hope's End originally replayed each spell you played that game.
- If you had played Charge previously, it would have been cast again on Yogg.
- Vanish and Yogg didn't interact very well - you could infinitely repeat Yogg's effect.
- At one point during development, the spell effects and history bar weren't implemented for Yogg yet - everything just happened instantly and you were left speechless.
- Servant of Yogg-Saron exists because of how fun Yogg-Saron was.
- N'Zoth, the Corruptor originally replaced your deck with 30 tentacle cards.
- Another version of him replaced your Hero Power with something powerful but reduced your Health to 10 if he was in your deck.
- Hero Power: Draw a card, if it's a minion, put it into play as a 1/1. (Similar to Herald Volazj's effect)
- Hero Power: The next card you play costs health instead of mana.
- N'Zoth is a consideration the team looks at when designing new deathrattle cards.
- Counterplay cards may be required in the future.
Cards That Didn't Make It
- Cultist was a minion type super early on.
- There was a card which shot Arcane Missiles for each cultist that died that game.
- There was a card which summoned a Tentacle for each cultist that died that game.
- Hunters had a card which made C'Thun's mana cost 2 less.
- There was a card that was like the Shaman's Evolve which performed the same effect just on Ritualists.
- Cult Apothecary was a C'Thun card at one point which healed based on his stats. It was changed due to too many C'Thun cards.
Value Town #76 - eSports Teams! Ownership, Disbanding, Players Leaving
On Episode 76 of Value Town, ChanManV and Noxious were joined by J4CKIECHAN to discuss their past weeks, the Asis-Pacific HCT, DreamHack Summer, Decks, and Viewer Q&A.
Watch part 1 of Episode 76 below, part 2 here, and be sure to hit up ChanManV on YouTube to find previous episodes of Value Town.
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I thought that at the very least, they would try to support C'Thun through this year (with maybe one or two neutrals in the adventure, and then maybe a handful in the next expansion - if they even manage to make good on their xpac, adv, xpac every year). But not even one more support card for it? Sorry C'Thun, we hardly knew ye.
I would really like to see new cards with Reno Jackson mechanic so we can have some new decks based around it. Twin Emperor Vek'lor is fine as it is, though.
I feel like I missed something in Value Town... where exactly did they talk about eSports teams like it said in the title on this page?
Cult apothecary would have been THE anti aggro card if they kept his heal related to Cthun stats.
Sad they changed him to what it is now.
Hunter was going to be such a cheap trick abuser.
At one point during development, the spell effects and history bar weren't implemented for Yogg yet - everything just happened instantly and you were left speechless.
You mean left my face like this?
so why didnt they just made Yogg-Saron, Hope's End end your turn then charge and Vanish would not matter
Great to see the designers giving some insight to how cards are made and what could of happened.
Yogg-Saron, Hope's End it's fun and decent but damn could have been so broken
I still say there should be more C'thun cards, at least class cards for the classes that don't have them. For example, a C'thun card for Shaman that buffs C'thun every time you overload.
Always nice to hear these insights.
Twin Emp was originally given the same condition as Reno instead of the "If your C'Thun has at least 10 attack". This was because the devs thought Reno was weak and needed another card to encourage the archetype. After Reno ended up being better than they thought, they switched Twin Emp to what it is now.
"No more C'Thun cards will be printed"
-> SAD...
Hunter Card with -2 Mana for CThun -> Aggrohunter Meta :D
Wow so much useless information.. Who cares?
Instead of addressing the serious imbalances (Ahem... Priest...) and low count of viable decks we get to hear some random ideas sigh
I really want to see a video of that lol.
I wonder if they didn't change Cult Apothecary. Hey, what's up, 5 mana heal me for 18
okay no more cultist for C'Thun ? give us something good then...
I really wished they had made Cult Apothecary interact with C'Thun instead. I would have loved to see a more control-based C'Thun rogue (Assassinate, Blade of C'Thun, Shadowstep, Shadowcaster) but there's no reliable heals for the class aside from Reno decks. I understand that priest gets a heal C'Thun card, warrior gets an armor C'Thun card and druid gets a taunt C'Thun card to help them with lasting into late game, but rogue is left with only tempo cards.
Yogg without a history bar would have been quite interesting. Anyway, they made the right decisions about every card talked here if you ask me. So good job Blizzard!