You want the best Whizbang's Workshop deck for day 1? The best Shudderblock Shaman, Spell Damage Druid, Raza Priest or whatever kind of Whizbang's Workshop deck you are looking for, we have tried to feature it in this news post, and more decks will be added during release! As always, these decks are mostly made without play testing, so expect a healthy amount of refining to be needed before we arrive at the decks that shape the Whizbang's Workshop Meta.
If at any point you feel inspired to create your own deck, you can go here to our deckbuilder. Remember that a good description and guide to how to play your deck and a mulligan strategy will greatly increase the chance of people upvoting it!
This Decks List will be updated throughout Release day and some time beyond. Check back to see if there's anything you like!
Updated: Wednesday
Whizbang’s Workshop Decks List
DEATH KNIGHT
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Minion (16)
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Ability (11) | Weapon (2) | Playable Hero (1) |
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Minion (25)
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Ability (4) | Playable Hero (1) |
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Minion (15)
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Ability (14) | Playable Hero (1) |
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Minion (19)
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Ability (10) | Playable Hero (1) |
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DEMON HUNTER
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Minion (14)
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Ability (14)
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Minion (13)
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Ability (13)
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Weapon (4)
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Minion (15)
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Ability (10)
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Weapon (3)
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Minion (18) |
Ability (8)
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Weapon (4)
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DRUID
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Minion (12) |
Ability (16)
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Minion (26)
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Ability (4) |
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Minion (13)
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Ability (14)
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Playable Hero (1) | Location (2) |
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Minion (22)
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Ability (6)
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Playable Hero (1) | Location (1) |
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Minion (14) | Ability (14) | Location (2) |
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HUNTER
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Minion (10) |
Ability (16)
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Weapon (2) |
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Minion (2)
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Ability (28)
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Minion (9) |
Ability (17)
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Weapon (2) |
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Minion (10) |
Ability (16)
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Weapon (4)
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MAGE
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Minion (9)
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Ability (19) | Weapon (2) |
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Ability (28)
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Weapon (2) |
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Minion (16)
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Ability (12)
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Weapon (1) | Playable Hero (1) |
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Ability (28)
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Weapon (2) |
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PALADIN
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Minion (16)
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Ability (14)
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Minion (24)
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Ability (3)
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Minion (20) |
Ability (8)
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Weapon (2) |
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Minion (24) | Ability (4) | Weapon (2) |
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PRIEST
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Minion (13) |
Ability (15)
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Location (2)
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Minion (13)
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Ability (15)
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Location (2)
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Minion (11)
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Ability (17)
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Playable Hero (1) |
Location (1)
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Minion (10)
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Ability (18)
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Weapon (1) | Playable Hero (1) |
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Minion (14)
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Ability (14)
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Location (2)
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ROGUE
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Minion (15) |
Ability (14)
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Playable Hero (1) |
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Minion (11) |
Ability (17)
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Weapon (2) |
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Minion (15)
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Ability (13)
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Weapon (2)
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SHAMAN
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Minion (16) |
Ability (12)
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Minion (12) |
Ability (16)
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Minion (15)
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Ability (12) | Weapon (1) | Playable Hero (1) | Location (1) |
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WARLOCK
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Minion (15) |
Ability (13)
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Minion (13) |
Ability (15)
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Minion (10) |
Ability (16)
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Weapon (1) | Playable Hero (1) | Location (2) |
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Minion (22)
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Ability (8) |
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Minion (14)
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Ability (14)
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WARRIOR
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Minion (15) |
Ability (13)
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Weapon (2) |
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Minion (17)
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Ability (11)
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Weapon (1)
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Minion (15)
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Ability (13)
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Minion (27)
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Ability (1) |
Weapon (2)
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Wild!
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Minion (14) |
Ability (15)
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Playable Hero (1) |
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Minion (22)
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Ability (8)
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Minion (24)
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Ability (12)
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Minion (1) |
Ability (27)
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Weapon (2) |
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Minion (29)
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Ability (8)
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Weapon (1) | Playable Hero (1) | Location (1) |
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Minion (13)
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Ability (14)
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Minion (10) |
Ability (16)
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Minion (19)
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Ability (11)
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Minion (21)
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Ability (19)
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Location (1) |
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Minion (15) |
Ability (14)
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Playable Hero (1) |
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Minion (14)
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Ability (24)
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Weapon (1) | Playable Hero (1) |
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Ability (29)
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Playable Hero (1) |
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Minion (18)
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Ability (11) | Playable Hero (1) |
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Still need more decks or looking for another archetype or class? Check our Deck search feature and put in whatever criteria you need to find what you want!
Whizbang's Workshop Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Paladin gonna get nerf again.. Poor blizzard never ever playtests any cards. IT too evident they just release the shit and say aww that looks about right.
Only play Reno renathal decks. A couple of these look juicy!
Oh cool! One of my decks made it onto this showcase list :D
I hope everyone has fun testing out thee new cards, I'm especially looking forward to playing Control Death Knight and Hand Buff Death Knight.
No mining casualties, acolyte of death or corpse bride in rainbow dk, eh? Looks sub-optimal imho.
Well, from a more 1000 yard viewpoint, none of these decks are optimal. Every single one will need to have cards added and subtracted to get to what will be the meta decks.
The idea is that if you see this deck that you might try it, work on changes you would add or subtract and then maybe post your own version that you feel is better. Then we can add those to the post when they are successful and get upvoted.
That's how the expansion launch cycle works.
I get that, but this is an existing succesful archetype that's missing at least 3 pretty obvious inclusions that are run today. 2 commons and 1 rare. You could even add 3 more commons that are run today that would arguably make more sense than this (miracle salesman , gold panner and chillfallen baron). In their place there's lotsa random old cards that I struggle to see why would make more sense than the current lists they are not part of. *Something* to spend corpses replacing malignant horror is needed tho. The deck is not losing much and is imo highly likely a good option on day 1 of the rotation.
Not saying you shouldn't try to add any new cards to the deck... Pretty sure rainbow seamstress can be a good fit. Horseman is probably a strong card, although with no apparent synergy, and sharp-eyed seeker solely to tutor the head sound excessive. Gonna be such a feelsbad when it fetches plagues. Time will tell if I'm wrong :-)
Fair. With your recommendations added to the things I wanted to see, you narrow it down quite a lot and end up with only 1 deck I found that covered both things:
I would suggest something along the lines of this:
That is the recently released vs-list. They are way better than me at evaluating the viability of new decks and have included all my 6 suggestions which makes me quietly confident I'm not *way* off target. I wouldn't bother crafting the new legendaries until the meta has settled. They are not cruicial for the deck to function.
Not sure about mixing in the new handbuff elements, but that could be a fun experiment to test out the new cards.