Yep. I really couldn't stand either deck, but it is complete bullshit for them to nerf a lower cost card, that kills the common use of multiple legendary cards.
Should have stayed in the salt thread if you are going to finish your post with:
"people would actually have to think when building a deck, instead of netdecking and doing the same boring strategy over and over "
Obviously, your super awesome original deck keeps getting stomped on Ladder by refined decks using one of the cards you mentioned.
But, just to play along ... no, I don't really care for your convoluted idea of banning cards, but I wouldn't mind seeing the ability to ban one class on ladder each month. It would prevent the issue of having 73% of games played so far this season against a single class.
Ran across my first presumed "Unintended Interaction" today. I am thinking Emeriss might need to be pulled from the pool for Dragon Roar. Not much you can do to stave off 100+ damage on board, and at least that much more in hand.
Of course, it's random, and Warrior's need all the love they can get ... but daaaayum!
Can also verify that after dusting Regenerate and Half-Time Scavengers, that mine also finally synced. Had tried all other suggestions to that point, and nothing had worked. Not sure if you need to dust both cards, or just one as I just scrapped them all since they are cheap enough to replace.
If it really matters ... my son texted me right as I played the combo. Yes, I fucked up. I was kinda looking for some reasoning behind why the card order would matter (outside of playing Reckless first for the cost reduction). Obviously, deathrattles trigger in the order they are played.
What do you mean if it really matters ? It's a matter of logic.. why would the abominations proc after the coffin if they are played before, it wouldn't make sense.
The "if it really matters" part was directed at the handful of asshats that couldn't just answer the question without an insult. It was to explain why I played the cards out of order.
Honestly, this was the first time I have messed the order up, and I didn't realize that deathrattles proc in the order they are played.
If it really matters ... my son texted me right as I played the combo. Yes, I fucked up. I was kinda looking for some reasoning behind why the card order would matter (outside of playing Reckless first for the cost reduction). Obviously, deathrattles trigger in the order they are played.
Trying to figure out why Mech'a'thun didn't proc at the end of this game. I know I have to just not be seeing something, but damn, I can't tell what happened.
The only thing I see that was any different than the last 30+ times I have played it, was the order I played the combo. But I can't figure out why playing the Crasher after the Abom's would matter in the end.
Gotta be honest. I am not seeing how this deck got you to legend. I play a similar Quest Druid but rely more on taunts / Cube / Hadronox for the win condition. This deck has the heavy hitters that my taunt based version doesn't, but survivability is just non-existent in this deck.
I had really good luck against them with control warlock. Not really a F2P deck, but not super expensive either. I do run both Skull and Rin, but I only play Skull depending on how I draw, and what I am playing against. (You don't want to play it if you think you are going to get Azari down early enough that it will matter). Other than those, the only other Legendary are Godfrey and Gul'Dan ... both of which are necessary for the deck.
I also had good luck against zoo with Big Spell Mage. Actually had better luck with the Pre-Boomsday list than I did with the new one. That might be an option of you have Jaina. The other legendary cards in the deck can be optioned out since its the AoE you are looking for, and Jaina is pretty much a win condition in herself.
1. Can't survive against aggro. Rogue, Paladin, Mage, Warlock ... all are able to tear through armor and defenses too quick. 2. Single Maly has a hard time putting down enough damage against other armor classes. The best case scenario is only 30 dmg, so having a hard time against other druids, warriors, and even Big Spell mages.
Obviously, really early on, but so far I seem to keep coming up just short, usually missing 1 card in the combo before running out of ways to stay alive. Managing hand size is a pain ... really reminds me a lot of Exodia Mage, with just a little more interaction with your opponent.
Overall first impressions after 5 games ... its not quite a meme, but not consistent enough for ladder. Still gave it an up vote, because it does what it does.
2
Yep. I really couldn't stand either deck, but it is complete bullshit for them to nerf a lower cost card, that kills the common use of multiple legendary cards.
1
Should have stayed in the salt thread if you are going to finish your post with:
"people would actually have to think when building a deck, instead of netdecking and doing the same boring strategy over and over "
Obviously, your super awesome original deck keeps getting stomped on Ladder by refined decks using one of the cards you mentioned.
But, just to play along ... no, I don't really care for your convoluted idea of banning cards, but I wouldn't mind seeing the ability to ban one class on ladder each month. It would prevent the issue of having 73% of games played so far this season against a single class.
0
165 Damage OTK .... :-)
https://hsreplay.net/replay/3DG4KdWfShaNDwyQkpWDpj
Crap, guess I can't edit the title.
0
Ran across my first presumed "Unintended Interaction" today. I am thinking Emeriss might need to be pulled from the pool for Dragon Roar. Not much you can do to stave off 100+ damage on board, and at least that much more in hand.
Of course, it's random, and Warrior's need all the love they can get ... but daaaayum!
1
Can also verify that after dusting Regenerate and Half-Time Scavengers, that mine also finally synced. Had tried all other suggestions to that point, and nothing had worked. Not sure if you need to dust both cards, or just one as I just scrapped them all since they are cheap enough to replace.
1
The "if it really matters" part was directed at the handful of asshats that couldn't just answer the question without an insult. It was to explain why I played the cards out of order.
Honestly, this was the first time I have messed the order up, and I didn't realize that deathrattles proc in the order they are played.
0
If it really matters ... my son texted me right as I played the combo. Yes, I fucked up. I was kinda looking for some reasoning behind why the card order would matter (outside of playing Reckless first for the cost reduction). Obviously, deathrattles trigger in the order they are played.
0
https://hsreplay.net/replay/Ct4m52Uz9kQmjAX6Lw4ifQ
Trying to figure out why Mech'a'thun didn't proc at the end of this game. I know I have to just not be seeing something, but damn, I can't tell what happened.
The only thing I see that was any different than the last 30+ times I have played it, was the order I played the combo. But I can't figure out why playing the Crasher after the Abom's would matter in the end.
3
Gotta be honest. I am not seeing how this deck got you to legend. I play a similar Quest Druid but rely more on taunts / Cube / Hadronox for the win condition. This deck has the heavy hitters that my taunt based version doesn't, but survivability is just non-existent in this deck.
0
I was going to draw an arrow to point it out ... but then decided it was better left alone :-)
7
Is there no room here between the QQ and complaining for a little humor?
Oh, and it's WEAK, not WEEK.
0
I had really good luck against them with control warlock. Not really a F2P deck, but not super expensive either. I do run both Skull and Rin, but I only play Skull depending on how I draw, and what I am playing against. (You don't want to play it if you think you are going to get Azari down early enough that it will matter). Other than those, the only other Legendary are Godfrey and Gul'Dan ... both of which are necessary for the deck.
I also had good luck against zoo with Big Spell Mage. Actually had better luck with the Pre-Boomsday list than I did with the new one. That might be an option of you have Jaina. The other legendary cards in the deck can be optioned out since its the AoE you are looking for, and Jaina is pretty much a win condition in herself.
10
It is official.
I beat the game.
:-)
2
Running into two issues with this deck.
1. Can't survive against aggro. Rogue, Paladin, Mage, Warlock ... all are able to tear through armor and defenses too quick.
2. Single Maly has a hard time putting down enough damage against other armor classes. The best case scenario is only 30 dmg, so having a hard time against other druids, warriors, and even Big Spell mages.
0
Obviously, really early on, but so far I seem to keep coming up just short, usually missing 1 card in the combo before running out of ways to stay alive. Managing hand size is a pain ... really reminds me a lot of Exodia Mage, with just a little more interaction with your opponent.
Overall first impressions after 5 games ... its not quite a meme, but not consistent enough for ladder. Still gave it an up vote, because it does what it does.