• 0

    posted a message on Tech against Taunt Druid?
    Quote from brilliant_gnome >>
    Quote from lennon255 >>
    Quote from Ogobum >>

    Tech away, it won't help.  You will either be running this deck or losing to it before long.  Welcome to Druidstone.

    Until they nerf the absolute shit out of it that is. I don't know why they thought Ultimate Infestation was ok.
     Well on the other side, we might very well see innervate be HOFed in not too long.
    My logic being that Blizz would prefer to hof classic cards rather than tweak the new ones, makes for more paying customers.
     Blizzard will never hof innervate, it's a part of druids identity and what they do. 
    Posted in: Standard Format
  • 0

    posted a message on Tech against Taunt Druid?

    Black Knight is good, I've been playing taint druid since release of the expansion. Black Knight is kind of impossible to play around. And Priest is actually pretty strong against it with all the silence and various steals and what not. I've been wrecked by mass dispel a few times

    Posted in: Standard Format
  • 1

    posted a message on Which class are you using the most right now? (poll)

    Which is very sad because people are not doing what you want them to???? Guess you live a sad life.

    That being said I'm playing taunt druid, no Jade's and it's alot of fun actually.

    Posted in: General Discussion
  • 0

    posted a message on nerf The Caverns Below

    It's not super op needs to be needed deck. It's good but, I am 10-2 against it with jungle giants druid..... and I really have not run into that many. I think once the meta settles it will just be ok. 

    So yeah this petition is not needed. Just play better

    Posted in: General Discussion
  • 0

    posted a message on Best version of the Jungle Giants quest deck discussion

    After much testing of various Jungle Giant decks. I like the beast package the best. I've had the most success in wild, have gone from rank 20 to 7 with it and still climbing. Really fun to play. Beats control almost always. Have a 10-2 record vs rogue. It's a fun match up since I find the best strategy is to go face. And rush them while they do bounce shenanigans.

    This quest definitely has a learning curve. Took me a while to get used to the mulligans and know when to play the quest. I have actually pulled sylvanas and rag to go toward more beast synergy. The deck is awesome to play.

     

    Posted in: Druid
  • 0

    posted a message on jungle giants: viable?

    That's a good idea, I will give it a shot as a single. 3 drops can be clunky with wild growth, maybe one is the right number.

    Posted in: Druid
  • 0

    posted a message on jungle giants: viable?

    Yeah I haven't played it in standard, but I'm sure in wild it is much stronger.

     As far as rotated cards sylvanas and rag.

    And Savage Combatant is huge in the deck.  Another 4 drop 5 attack is a big deal to help activate the quest. And the additional attack for the hero is really nice to help clean up a board or push damage. 

    I've tried boom but just didn't seem that grest, and the boomph bots taking 2 spots can be annoying when flooding the board.

    Also tried druid of the flame for another activator. Didn't love it ended up taking it out.

    Still tweaking but really like playing it so far

     

    Posted in: Druid
  • 1

    posted a message on jungle giants: viable?

    Well I think people who are saying it is bad and unplayable are incorrect. I have been playing this in wild( yes it is a part of the game). I have played from rank 20 to 8 with it. I expect I will keep raising more I haven't played that much yet. I run a lighter beast version. Works great I have only lost to 2 rogue quests and beat seven. Pirate warrior and aggro is tough but in most control match ups it's amazing. I have not lost to jades yet.

    It takes getting used to, to play well.mulligans and knowing when to play the quest has a learning curve  It probably won't be tier one but is a ton of fun and can be quite effective. I crafted it and don't regret it for a second

     

    Posted in: Druid
  • 0

    posted a message on Best version of the Jungle Giants quest deck discussion
    Quote from Infirc >>

    this might be a suitable (and super expensive) Wild version, Malorne returning to your deck shoudl cost 0 again i think

    Wild Jungle
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (19) Ability (11)
    Loading Collection

     Interesting I like it. I've been contemplating a wild quest deck and wither Malone would make the cut. If he is 0 on his second + uses that is huge. I am not sure how that interaction works.
    But all in all I like this deck alot, lotheb is a good inclusion and helps get the quest
    I would maybe add emperor? Helps with the quest and can help you ramp faster
    Posted in: Druid
  • 0

    posted a message on Best version of the Jungle Giants quest deck discussion

    OK I get it, that's going to be meta dependent. Getting the extra value like you said won't matter in several match ups. If taunt warrior or death rattle priest catch on with the life total to 40. Ithe could really pay off in those match ups to get around multiple taunts and get through high hero health. But if those decks don't see meta play then that it might be over kill.

    I also can't wait to give the quest a shot in wild, with rag, boom, sylvanas the power level of the deck is much higher.

    Posted in: Druid
  • 0

    posted a message on Best version of the Jungle Giants quest deck discussion

    Yep beast package does have good synergies with 5 attack minions. Also the goal isn't to play tyrantus then the next turn warden it. the goal would be to do it all at once, play tyrantus then warden it and you just got to 12/12s that can be targeted. The nice thing about it you only need one discounted to pull it off.

    Yog would be nice for sure, probably wouldn't want to play it with yasaarj. I've got about 4 different versions of quest decks to try out

    Posted in: Druid
  • 0

    posted a message on Best version of the Jungle Giants quest deck discussion

    As a druid main I've been trying to figure out what deck would be best for this. A few different packages are possible. 

    One package is mostly what you did, many 5 attack minions while trying to cheat more out with anaconda and ya saarj

    Then you have the beast package. That works with more beasts like elder longneck, have strangle thorn tiger, menagerie warden tyrantus. Could have Mark of yasaarj for card draw and buff your creatures, especially good to keep elder long neck alive if you don't get the health option. This also has some sweet combo potential with warden and tyrantus. If just one of them is discounted by Barnabas. You can play tyrantus, with warden on it and get 2 tyrantus with warden on one turn which is just insane.

    Also thought about a build including yog, playing yog for free on the board then following up with other minions could be great, as long as it does not discard your hand. :) you would probably want a few more spells in that deck to have yog be more effective.

    I can't wait to try this quest out and see what is best for it. Will be fun to test out for sure

     

    Posted in: Druid
  • 0

    posted a message on New Card - Jungle Giants (Barnabus the Stomper)
    Quote from BorkBot >>
    Quote from zanemvula3000 >>

    I don't think this is good enough. As a druid main I've gotten ramp druid to rank 3 several times. In hat deck I only had 6 minions of 5 or more attack. And that's the wild version with boom, sylvanas and rag will be joining that to. It's just so slow, and when you do hit it. It doesn't affect your hand. You have to draw, and even if you do it might be too late. I really want this to work, but I don't think it will be viable.

     It's obviously going to be meta dependent. If everyone plays 1-drop hunter, token rogue and discard zoolock you'll be having a tough time. But if decks like taunt warrior manage to keep those in check, I think Stomper druids will be able to put enough big stuff on the board to bash through walls of taunts to the point where only perfect ragnaros hero power RNG will save them.
    I also predict druid quest decks will have favorable matchups against elemental decks and deathrattle priests. Broken mage combo decks will probably crush it though.
     I really hope your right and that it does slow down. Control V control would be a strong match-up for the quest deck. And who knows maybe that one mana armor gain card will be enough to keep druid alive against faster decks. It should be a minimum of 6 armor gain.  Which should help sustainability
    Posted in: Card Discussion
  • 0

    posted a message on New Card - Jungle Giants (Barnabus the Stomper)

    I don't think this is good enough. As a druid main I've gotten ramp druid to rank 3 several times. In hat deck I only had 6 minions of 5 or more attack. And that's the wild version with boom, sylvanas and rag will be joining that to. It's just so slow, and when you do hit it. It doesn't affect your hand. You have to draw, and even if you do it might be too late. I really want this to work, but I don't think it will be viable.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Elder Longneck

    This actually fits the quest deck nicely. 4 of the results are good enough for it. I like it

     

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.