they should change wording a bit. you can read this as it summons minions from deck,hand and battlefield. i was a bit confused. but according to casters it just summons copies of minions who are on the battlefield. if that is the case it should say "Summon 1/1 copy of other minions that are on the battlefield" or something like that.
also we again see a card that came out from a tavern brawl. very innovative card, but not entirely for a standard control priest. well it is nice to get another Sylvanas Windrunner, which is not really in standard priest now but most likely it will be in standard format, but i don't really know if that is really that good.
i think there will be a new archetype, and this will bring back deathrattle priest back. cool card but don't really know how to fit it in current popular priest decks.
around 3,5k. i could saved up around 1k gold by now but i keep spending it on classic packs because i want to get all cards that are going to be nerfed so i could get full dust value for them. got a bunch of golden cards this month ( ) that i will dust and get lots of dust.
EDIT:
it turns out that i'm slightly retarded and i don't know how to count. i have 6,7 dust. around 8.5k if i decide to dust all gvg and naxx cards which i most likely will not.
it would be cool if you could add a tool to "dust" cards in your collection here on hearthpwn so you could see how much would that worth before you dust them in game
with this we keep the cards playable but pushes the ramp idea of the druid. you need to use Emperor Thaurissan or Innervate to use this combo.
For my next "nerf" i don't if it really is one. Can't really see if it's better or worse or around the same:
Archmage Antonidas - what do you think of this effect: "Reduce the cost of your spells in hand by (1)"
Next card is Knife Juggler. My opinion is that his effect is ok but it should be a 1/2 for 2. Or make it read "After you play a minon, deal 1 damage to a random enemy.
And for the last one is no one else than Mysterious Challenger himself. Well he will get a passive nerf through naxx being cycled out but he will still be powerful in wild format. I think if they make it cost 7 it will fix him. Screws the curve and that's enough
how would Grim Patron say, "count me in"! i'm glad to help. i even live with two comptuer engineering bachelors so if you need want them to review the code i could ask them. they are top of their year
where is the poll for this weeks competition? this one and the last one i couldn't see.
The poll will be going up in ~12 hours. Right now we're in the review phase, where people are giving 24 hours after the closing of submissions to look through them and up-vote their favorites. The up-votes are then what we use yo determine the finalists for tomorrow's poll. =)
what do you guys think? overpowerd? costs too much?
also as i said in the submission thread, i don't know why (1) is in its own line. i redid the text a couple of times and it always ended up like this.
the card is similar to Emperor Thaurissan but instead of every turn and just to your hand, it reduces the cost of all your cards, both deck and hand. but i think it would be op that way so i made it also to add overload (1) to card texts
My entry is Sen'jin. Wiki says he is both priest and shaman so i made him a priest legendary with Emperor Thaurissan effect with shaman's overload mechanic drawback.
p.s. i redid the card text a couple of times and it always ends up with (1) in it's own line.
hey guys what do you think of my card? Also i think the wording is a bit off so can you help me with it. Here's the card:
and here's the explanation of the card does:
When he's on the field and when a discover is activated all discovered minions are summoned and all discovered cards are cast. If discover discovers a battlecry that is targetable and if it discovers a targetable spell they target a random minion according to their effect. So if discovered card says "target an enemy minion" like Sap, Muninn will make it target a random enemy minion. If discovered card says "target a friendly minion" like Temple Enforcer, Muninn will make it target a random friendly minion.
Other battlecrys also activate.
I'd word it something like "Play all cards you Discover (possibly add "for (0)" here, if it's needed?). If a target is needed, target a random minion." ...it makes it less OP because you play only the cards YOU discover, not your opponent's (if I understood the original text correctly). Also,I find the "target battlecry targets..." part a bit confusing so something like the wording I chose maybe, because you'd include the spells with it too?
It's a tricky idea to put into words, that's for sure :)
Thanks for the feedback. i'll tweak it. i'll change the second part of the card as you suggested. the first part is i think ok because the idea is imagine this: muninn is on board, you trow let's say Dark Peddler, the discover screen doesn't show up but instead muninn makes an animation and summons minions and casts spells. the idea is that you don't get the cards in your hand.
hey guys what do you think of my card? Also i think the wording is a bit off so can you help me with it. Here's the card:
and here's the explanation of the card does:
When he's on the field and when a discover is activated all discovered minions are summoned and all discovered cards are cast. If discover discovers a battlecry that is targetable and if it discovers a targetable spell they target a random minion according to their effect. So if discovered card says "target an enemy minion" like Sap, Muninn will make it target a random enemy minion. If discovered card says "target a friendly minion" like Temple Enforcer, Muninn will make it target a random friendly minion.
When he's on the field and when a discover is activated all discovered minions are summoned and all discovered cards are cast. If discover discovers a battlecry that is targetable and if it discovers a targetable spell they target a random minion according to their effect. So if discovered card says "target an enemy minion" like Sap, Muninn will make it target a random enemy minion. If discovered card says "target a friendly minion" like Temple Enforcer, Muninn will make it target a random friendly minion.
0
my avatar glitched out and can't upload a new one. stuck with this avatar. don't know why this one didn't glitch out
0
they should change wording a bit. you can read this as it summons minions from deck,hand and battlefield. i was a bit confused. but according to casters it just summons copies of minions who are on the battlefield. if that is the case it should say "Summon 1/1 copy of other minions that are on the battlefield" or something like that.
also we again see a card that came out from a tavern brawl. very innovative card, but not entirely for a standard control priest. well it is nice to get another Sylvanas Windrunner, which is not really in standard priest now but most likely it will be in standard format, but i don't really know if that is really that good.
i think there will be a new archetype, and this will bring back deathrattle priest back. cool card but don't really know how to fit it in current popular priest decks.
0
around 3,5k. i could saved up around 1k gold by now but i keep spending it on classic packs because i want to get all cards that are going to be nerfed so i could get full dust value for them. got a bunch of golden cards this month ( ) that i will dust and get lots of dust.
EDIT:
it turns out that i'm slightly retarded and i don't know how to count. i have 6,7 dust. around 8.5k if i decide to dust all gvg and naxx cards which i most likely will not.
0
it would be cool if you could add a tool to "dust" cards in your collection here on hearthpwn so you could see how much would that worth before you dust them in game
0
i'm pretty sure that's against the rules, but i don't think there is a way they find that out.
0
I think, and many other players, that combo druid will be the most dominant class when standard hits the game. so let's start with his combo cards:
Savage Roar - it should cost 4 instead of 3
Force of Nature - it should cost 7 instead of 6
with this we keep the cards playable but pushes the ramp idea of the druid. you need to use Emperor Thaurissan or Innervate to use this combo.
For my next "nerf" i don't if it really is one. Can't really see if it's better or worse or around the same:
Archmage Antonidas - what do you think of this effect: "Reduce the cost of your spells in hand by (1)"
Next card is Knife Juggler. My opinion is that his effect is ok but it should be a 1/2 for 2. Or make it read "After you play a minon, deal 1 damage to a random enemy.
And for the last one is no one else than Mysterious Challenger himself. Well he will get a passive nerf through naxx being cycled out but he will still be powerful in wild format. I think if they make it cost 7 it will fix him. Screws the curve and that's enough
0
how would Grim Patron say, "count me in"! i'm glad to help. i even live with two comptuer engineering bachelors so if you need want them to review the code i could ask them. they are top of their year
0
as always i'll do my best do reach legend but i don't have that much time at my disposal because i have to study a lot.
as for what i'm going to use for this month, mainly these 5 decks:
but i'll also use:
0
0
where is the poll for this weeks competition? this one and the last one i couldn't see.
0
what do you guys think? overpowerd? costs too much?
also as i said in the submission thread, i don't know why (1) is in its own line. i redid the text a couple of times and it always ended up like this.
the card is similar to Emperor Thaurissan but instead of every turn and just to your hand, it reduces the cost of all your cards, both deck and hand. but i think it would be op that way so i made it also to add overload (1) to card texts
7
My entry is Sen'jin. Wiki says he is both priest and shaman so i made him a priest legendary with Emperor Thaurissan effect with shaman's overload mechanic drawback.
p.s. i redid the card text a couple of times and it always ends up with (1) in it's own line.
0
0
hey guys what do you think of my card? Also i think the wording is a bit off so can you help me with it. Here's the card:
and here's the explanation of the card does:
When he's on the field and when a discover is activated all discovered minions are summoned and all discovered cards are cast. If discover discovers a battlecry that is targetable and if it discovers a targetable spell they target a random minion according to their effect. So if discovered card says "target an enemy minion" like Sap, Muninn will make it target a random enemy minion. If discovered card says "target a friendly minion" like Temple Enforcer, Muninn will make it target a random friendly minion.
Other battlecrys also activate.
1
Munnin is Explorer's league founder.
Effect explanation:
When he's on the field and when a discover is activated all discovered minions are summoned and all discovered cards are cast. If discover discovers a battlecry that is targetable and if it discovers a targetable spell they target a random minion according to their effect. So if discovered card says "target an enemy minion" like Sap, Muninn will make it target a random enemy minion. If discovered card says "target a friendly minion" like Temple Enforcer, Muninn will make it target a random friendly minion.
Other battlecrys also activate.