Only classes with potential common slots are Rogue, Warrior, Warlock, Druid, and Paladin (based off of the hearthstone subreddit). Rogue already has a Rager. A 1 health minion doesn't it the theme of warrior. That leaves Warlock, Druid, and Paladin. All the rangers so far are vanilla except for Shadow Rager which has Stealth so we can assume that there is a chance that the newest Rager, assuming there is one this expansion at all and that it is specifically restricted to a single class, will have a keyword. The only classes of the 3 remaining that have keywords that fit the class are Paladin and Warlock with Divine Shield and Lifesteal. Granted Mike Donais said in a discussion with omni/Stone that Druid will be getting more taunt love, a one health taunt does not seem to fit this. Of the two classes remaining Warlock seems the most likely to receive the Rager because Paladin already has a common power creeped minion with Divine Shield in this expansion. So it appears that a Warlock Rager is the most likely even though the 5/1 stat line is incredibly bad for lifesteal.
The issue with this card for me is that drawing 5 cards at 10 mana doesn't fit into the Big EZ Druid because you typically have a lot of cards at 10 mana and would rather play a Y'Shaarj or Deathwing Dragonlord or some other big impactful card better than a vanilla 5/5.
I don't agree that there is no counter play (dirty rat, death lord, or not playing a deck where you need a specific card at any given moment like a combo deck). While it is hard to counter, the real issue lies with the interactivity of the card. Long story short, it isn't. The card essentially can disregard what has gone on in the game and can mess with your opponent in a way that can't be fixed once it has begun.
Think of a control style priest I guess. Make sure that you run weapon removal, water of secrets, dirty rat (for Alex/Medivh) and a card like binding heal in case your opponent uses Alex offensively.
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Foe Reaper
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Exodia Mage
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Just play exodia mage
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Guldan and Bolvar with Garrosh from the prologue
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Only classes with potential common slots are Rogue, Warrior, Warlock, Druid, and Paladin (based off of the hearthstone subreddit). Rogue already has a Rager. A 1 health minion doesn't it the theme of warrior. That leaves Warlock, Druid, and Paladin. All the rangers so far are vanilla except for Shadow Rager which has Stealth so we can assume that there is a chance that the newest Rager, assuming there is one this expansion at all and that it is specifically restricted to a single class, will have a keyword. The only classes of the 3 remaining that have keywords that fit the class are Paladin and Warlock with Divine Shield and Lifesteal. Granted Mike Donais said in a discussion with omni/Stone that Druid will be getting more taunt love, a one health taunt does not seem to fit this. Of the two classes remaining Warlock seems the most likely to receive the Rager because Paladin already has a common power creeped minion with Divine Shield in this expansion. So it appears that a Warlock Rager is the most likely even though the 5/1 stat line is incredibly bad for lifesteal.
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Raza, Black Knight, and Jungle Giants in a total of 11 packs. It. Really. Works.
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Grind 100 gold a day on top of rerolling 40 gold quests to try and hit 60,80, or even 100 gold quests.
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The issue with this card for me is that drawing 5 cards at 10 mana doesn't fit into the Big EZ Druid because you typically have a lot of cards at 10 mana and would rather play a Y'Shaarj or Deathwing Dragonlord or some other big impactful card better than a vanilla 5/5.
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I don't agree that there is no counter play (dirty rat, death lord, or not playing a deck where you need a specific card at any given moment like a combo deck). While it is hard to counter, the real issue lies with the interactivity of the card. Long story short, it isn't. The card essentially can disregard what has gone on in the game and can mess with your opponent in a way that can't be fixed once it has begun.
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It's really sad that Bring It On is just Iron Hide, or whatever the 1 mana armor card is, times 2 with drawback.
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Specifically how does his effect work? Is it like Barnes? Do we get to choose the minion?
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I think the concept is a valid idea
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Think of a control style priest I guess. Make sure that you run weapon removal, water of secrets, dirty rat (for Alex/Medivh) and a card like binding heal in case your opponent uses Alex offensively.
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Done
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Big Game Hunter, Black Knight, and Equality are three very different ways of taking out/weakening a dinosized taunt minion.