• 6

    posted a message on Arcane Keysmith

    4 mana 2/2 Battlecry: When your opponent plays a minion next turn (or whatever), deal 6 damage to it and any excess to their hero.

    Posted in: Arcane Keysmith
  • 1

    posted a message on Witchwood Piper

    Lol Exodia Mage value

    Every minion is useful, can draw oracle or doomsayer to make your deck thinner, can draw combo pieces, etc

    10/10, cringe paladins :)

    Posted in: Witchwood Piper
  • 3

    posted a message on Countess Ashmore

    This is the new Dr 7 for Warlock. Im not joking.

    With this, you will draw a Spellstone and Voidlord. You may think that this is a "waste for dust", but you don't need to get a value from this card's rush drawing. With 7 Mana 6/6 body, drawing two important cards, this is a tier 1 card.

    Posted in: Countess Ashmore
  • -9

    posted a message on Rat Trap

    This must be a Rogue card, because traps like this fits better to Rogue. 

    people who downrates this comment is idiot af

     

    Posted in: Rat Trap
  • 1

    posted a message on Rebuke

    This card is a nightmare for priests.

    Posted in: Rebuke
  • 2

    posted a message on Nightmare Amalgam

    Just a little info, if a new race to cards comes, you will be able to disenchant this to 400 dust.

    Posted in: Nightmare Amalgam
  • 1

    posted a message on Psychic Scream

    P s y c h i c c    S c r e a m

    Battlecry: Shuffle all t h i c c minions into your opponent's d e c c.

    Posted in: Psychic Scream
  • 3

    posted a message on Kobold Illusionist

    IIII, MISTIR BIHIND YI!

    Posted in: Kobold Illusionist
  • 0

    posted a message on Guardian Spirit

    what is this minion

    Posted in: Guardian Spirit
  • 0

    posted a message on Gather Your Party

    Simple spell. 6-cost. No excuses. Very simple. One mechanic, three words.

    "Recruit a minion."

    Okay.

    *drops leper the f--cking gnome*

    Posted in: Gather Your Party
  • 6

    posted a message on Crushing Walls

    wall: oh hello... little flat thing *-* 
    other wall: oh hello...

    wall:  i think i have a crush on you... but im soooo shy... uWu
    other wall: ... *leaves*

    So the Crushing Walls have been created.

    Posted in: Crushing Walls
  • 1

    posted a message on Gloom Stag

    We have already a 4/7 Beast with Taunt, this ones gives you one more Health if your deck has even-cost cards.

    Rate: -4626252

    Posted in: Gloom Stag
  • 12

    posted a message on Glitter Moth

    comments: "oooo this is a goody cards priest will be god gg wp im deleting herthstun"

    after release: "Wow 100 dust xd"

    Posted in: Glitter Moth
  • 0

    posted a message on Control Cubelock (Guide NOW)

    If you are facing a lot of Cube, then put Sylvanas and cube sylvanas to counter it. Stolen demons cannot be summoned by DK, so if you have enough time to cube sylvanas, it is really helpful more than nether. This is why people put emperor in this list so they can use this combo very easily. (im not talking abount giants because if you manage board succesfully before turn 7, you can stall giants with voidlords and kill naga) Warlock doesn't have an answer like lightbomb to turn 5 giants so i think unedited cubelock list does more job than this.

    I am not saying that this deck is bad, it is just very "uncomfortable" for current brawl because it is full of secret mages with polymorph.

    Posted in: Control Cubelock (Guide NOW)
  • 0

    posted a message on Control Cubelock (Guide NOW)

    Replace Twisting Nether and Emperor with 2 Mixtress, and Manipulator with Taldaram. If you control the board, no class except Priest (which has only Lightbomb and Psychicc Scream, and Lightbomb isnt in Big Priest) cannot clear board. Mages is cancer af, and mixtress can help you too much.

     

     

    Posted in: Control Cubelock (Guide NOW)
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