Lately I've been experimenting with Wild Pyromancer + Commanding Shout + Frothing Berserker for board clear and a buff for the Berserker. I've also added Cleave. As for Grom, I sadly don't have him. Upgrade! can be useful for removal and weapon buffs, especially when coupled with Gorehowl. I honestly don't see Ooze as often as I used to but he does bork uses of the card sometimes for me as well. I'm considering another Brawl for board clear but that seems a little excessive.
Sad to see the warrior nerfs (I don't play an OTK deck just so we're clear), but with all the ridiculous OTK giant decks it was to be expected. I'm pretty happy with the nerfs overall. Seeing the same decks over and over in ranked was getting boring. The only nerf that confused me was the Novice Engineer.
Hello all. I'm currently using an Enrage deck that I played awhile ago, October and November I think. It's a deck I really enjoyed and I wanted to try it again. However, it's been giving me some trouble in ranked play and I'm stuck at 16. I don't want to just give up on it because it's really fun to play. I have all the basic / expert warrior cards except for Grommash Hellscream and Shield Slam. I'm having the most trouble with minion removal (particularly against warlocks, druids, and heavy taunts).
Went up against a similar deck earlier with my cheap paladin rush deck and I got thoroughly owned. Nice to see shaman decks coming back honestly, I've always been a fan of them.
Paladin does not work at all anymore.. I regret switching to it from Mage.. shouldve picked some other class
I'm having problems with my pally too - I think it's because a lot of people started to work around our heals and board clear, sadly. I'm trying to work on a deck geared more towards early game to combat rushes / murlocs / the dreaded rogue.
Remember Equality + Pyro doesn't clear vs a single Blood Imp. How many times people try this on me, no clue, enough to earn me a few wins. Equality puts them to one health, and Blood Imp buffs it up to two.
*Sheds a noob tear for all the times I've borked up trying to do this.*
I barely see that anymore, honestly. Be sure to stock your deck with single-target crowd control and silence cards / minions just in case. If you primarily play paladin, keep Aldor Peacekeepers in your deck. They work wonders.
I would keep Hogger and craft maybe an Ancient of Lore and another Ancient of War. Big Game Hunter is also a great choice. I would dump maybe one of the Ironbark Protectors? But then again if you're going for late game control then Ironbark Protector is a pretty solid card. Watch out for Mind Controls, though! (To be fair I don't see many priests in ranked but the new season just started so there's a possibility the meta will change.)
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Lately I've been experimenting with Wild Pyromancer + Commanding Shout + Frothing Berserker for board clear and a buff for the Berserker. I've also added Cleave. As for Grom, I sadly don't have him. Upgrade! can be useful for removal and weapon buffs, especially when coupled with Gorehowl. I honestly don't see Ooze as often as I used to but he does bork uses of the card sometimes for me as well. I'm considering another Brawl for board clear but that seems a little excessive.
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Sad to see the warrior nerfs (I don't play an OTK deck just so we're clear), but with all the ridiculous OTK giant decks it was to be expected. I'm pretty happy with the nerfs overall. Seeing the same decks over and over in ranked was getting boring. The only nerf that confused me was the Novice Engineer.
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Hello all. I'm currently using an Enrage deck that I played awhile ago, October and November I think. It's a deck I really enjoyed and I wanted to try it again. However, it's been giving me some trouble in ranked play and I'm stuck at 16. I don't want to just give up on it because it's really fun to play. I have all the basic / expert warrior cards except for Grommash Hellscream and Shield Slam. I'm having the most trouble with minion removal (particularly against warlocks, druids, and heavy taunts).
This is the deck in question:
Thanks in advance for your advice!
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Maybe more taunts? I know it's hard to get good taunts out that early, though. Mur-locks are painful. Have you tried hunter control?
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Aside from the fact that it is (like you said) reliant on two cards, that sounds pretty fun. A poor man's Pyroblast for 0 mana? Yes, please.
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Definitely lock aggro. Some get by with rogues but not everyone. I've also seen some pretty sick hunter decks based on this reddit post.
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I wouldn't use it in constructed. As stated above you can lose a few good cards with it. Just stick to draw minions and Flare.
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Hey Chug! This looks like a really fun deck but I don't have all the cards. What would you swap for Doomsayer (I don't have any, sadly),The Black Knight, and Tinkmaster Overspark?
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Went up against a similar deck earlier with my cheap paladin rush deck and I got thoroughly owned. Nice to see shaman decks coming back honestly, I've always been a fan of them.
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I'm having problems with my pally too - I think it's because a lot of people started to work around our heals and board clear, sadly. I'm trying to work on a deck geared more towards early game to combat rushes / murlocs / the dreaded rogue.
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*Sheds a noob tear for all the times I've borked up trying to do this.*
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Worgen Infiltrator and Argent Squire are my favorite 1 drops personally.
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I barely see that anymore, honestly. Be sure to stock your deck with single-target crowd control and silence cards / minions just in case. If you primarily play paladin, keep Aldor Peacekeepers in your deck. They work wonders.
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Shro#1932. Warning, I'm not great at the game ;P
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I would keep Hogger and craft maybe an Ancient of Lore and another Ancient of War. Big Game Hunter is also a great choice. I would dump maybe one of the Ironbark Protectors? But then again if you're going for late game control then Ironbark Protector is a pretty solid card. Watch out for Mind Controls, though! (To be fair I don't see many priests in ranked but the new season just started so there's a possibility the meta will change.)