Same doubt I had when seeing how Gonk works while reading his text, man. But since they didn't fix it, it's how it is intended to work. For Batterhead must be the same.
The real question is not "Why is it so popular?" (pretty easy to answer if you ask me), but rather "How do you win against it without using a super-boring aggro deck?"
You should update your list with Prince Keleseth. Voted for Patches the Pirate and Jade Idol. I'd also like to show my disappointment to Big Priest too, but unfortunately there isn't a singular card that represents it more than another one.
Except from Saronite Chain Gang and Level Up! nerfs, which I agree with (even if I crafted Shudderwock not long ago after unpacking a Grumble, Worldshaker and even if I think Level Up! will not be enough to stop the Odd Paladin), I don't really like this continuous attack to the Druid class identity (also, what about the comparison between post nerf Wild Growth and Jade Blossom?). Kingsbane decks are powerful, ok, but a lot of people still misses that you need to GET to the ultra-powerful weapon, and believe me, facing all the brainless aggro decks on the ladder makes this VERY hard; most of the times you are dead way before you can even try to power it up.
But the worst about all of this is what has NOT been nerfed. Big Priest is still untouched, and is still one of the most unfair non-aggro deck that you can play against: no skill, 100% luck, extremely performing. Aggros, on the other hand, fill the wild ladder and just Odd Paladin is receiving a minor hit.
Pretty low replayability if you ask me. Managed to get to the end on my 2nd try, but I don't really care about doing another run with a different class =/
I'm not going to compare it with the old adventures like Naxx or BR, but:
_ KotFT had the big and challenging boss fight with the Lich King with packs and hero skin Arthas as rewards; _ K&C asked to finish the dungeon run with all the classes in order to get the card back; _ WW had (IMO) more interesting mechanics with the four heroes and the final boss fight with Hagatha at the end; _ BP had a loooooooot of puzzles, which meant a loooooooot of gameplay time.
I feel like Blizzard did a step back rather than a step forward with this.
It's clearly unintended. The card reads "... may attack again", but at the moment it's working like it would read "... gains an extra attack". It's a programming oversight.
Just when you say "You can't get unluckier than you already are!" Blizzard hears you and takes your words as a challenge. Or, at least, that's what I think happened to me.
I just got the unluckiest among my unlucky mass pack openings at the start of an expansion.
Out of 49 (FOURTY-NINE) packs, I got:
_ 5 golden commons; _ 50 rares; _ 2 golden rares; _ 11 epics; _ 0 golden epics; _ 2 legendaries (Shirvallah, the Tiger and Da Undatakah); _ 0 golden legendaries.
Every card that fits into any shitty aggro deck, in particular neutral ones like Prince Keleseth and Fungalmancer. Honorable mention goes to Patches the Pirate, still gives me chills to think that a lot of people actually crafted it. Also, the old Pirate Warrior has been the reason of my past break from Hearthstone.
Barnes is into a sort of love/hate relationship, since it fits very well into my cool Big Warrior, but still it's too fucking performing into that massive luck driven deck that is Big Priest.
EDIT: Oh, sure, how could I forget Jade Idol? The perfect way to say "Fuck you and your late game".
0
Same doubt I had when seeing how Gonk works while reading his text, man. But since they didn't fix it, it's how it is intended to work. For Batterhead must be the same.
2
So, the same brawl as last week, but with Rafaam?
Meh, pretty lazy.
0
The real question is not "Why is it so popular?" (pretty easy to answer if you ask me), but rather "How do you win against it without using a super-boring aggro deck?"
Any answer is welcome.
0
You should update your list with Prince Keleseth. Voted for Patches the Pirate and Jade Idol. I'd also like to show my disappointment to Big Priest too, but unfortunately there isn't a singular card that represents it more than another one.
1
Right in the moment when you thought Big Priest couldn't get more cancer than this...
<<Wild Archmage Vargoth appears!>>
1
Netdecking is wrong in every aspect, not just in casual. But there's no way to avoid it.
2
Standard player?
-6
A truly shitty nerfs, if you ask me.
Except from Saronite Chain Gang and Level Up! nerfs, which I agree with (even if I crafted Shudderwock not long ago after unpacking a Grumble, Worldshaker and even if I think Level Up! will not be enough to stop the Odd Paladin), I don't really like this continuous attack to the Druid class identity (also, what about the comparison between post nerf Wild Growth and Jade Blossom?). Kingsbane decks are powerful, ok, but a lot of people still misses that you need to GET to the ultra-powerful weapon, and believe me, facing all the brainless aggro decks on the ladder makes this VERY hard; most of the times you are dead way before you can even try to power it up.
But the worst about all of this is what has NOT been nerfed. Big Priest is still untouched, and is still one of the most unfair non-aggro deck that you can play against: no skill, 100% luck, extremely performing. Aggros, on the other hand, fill the wild ladder and just Odd Paladin is receiving a minor hit.
Bad job.
0
Not very lucky with the 4 free packs, just 6 rares =(
8
Pretty low replayability if you ask me. Managed to get to the end on my 2nd try, but I don't really care about doing another run with a different class =/
I'm not going to compare it with the old adventures like Naxx or BR, but:
_ KotFT had the big and challenging boss fight with the Lich King with packs and hero skin Arthas as rewards;
_ K&C asked to finish the dungeon run with all the classes in order to get the card back;
_ WW had (IMO) more interesting mechanics with the four heroes and the final boss fight with Hagatha at the end;
_ BP had a loooooooot of puzzles, which meant a loooooooot of gameplay time.
I feel like Blizzard did a step back rather than a step forward with this.
0
It's clearly unintended. The card reads "... may attack again", but at the moment it's working like it would read "... gains an extra attack". It's a programming oversight.
0
Just when you say "You can't get unluckier than you already are!" Blizzard hears you and takes your words as a challenge. Or, at least, that's what I think happened to me.
I just got the unluckiest among my unlucky mass pack openings at the start of an expansion.
Out of 49 (FOURTY-NINE) packs, I got:
_ 5 golden commons;
_ 50 rares;
_ 2 golden rares;
_ 11 epics;
_ 0 golden epics;
_ 2 legendaries (Shirvallah, the Tiger and Da Undatakah);
_ 0 golden legendaries.
No words.
0
Every card that fits into any shitty aggro deck, in particular neutral ones like Prince Keleseth and Fungalmancer. Honorable mention goes to Patches the Pirate, still gives me chills to think that a lot of people actually crafted it. Also, the old Pirate Warrior has been the reason of my past break from Hearthstone.
Barnes is into a sort of love/hate relationship, since it fits very well into my cool Big Warrior, but still it's too fucking performing into that massive luck driven deck that is Big Priest.
EDIT: Oh, sure, how could I forget Jade Idol? The perfect way to say "Fuck you and your late game".
2
Why would you ever play this?
0
Crazy! I like it.