Mage, mage everywere.
The 2 legendarys are just amazing at the mages deck. Spare Part's + Speel's + legendary + Antonidas and you can clear the board for year's.
Just please, release a mini flamestrike *_*
Trolololo :)
1
Mage, mage everywere.
The 2 legendarys are just amazing at the mages deck. Spare Part's + Speel's + legendary + Antonidas and you can clear the board for year's.
Just please, release a mini flamestrike *_*
Trolololo :)
5
Yea but when the opponent reads the text it says "YOU" for them too :P
7
Seems actually fairly nice in shaman.
You can turn it into a mini Al'Akir the Windlord if you target her with Windfury.
You can also funnily enough use Ancestral Healing on her, after a trade in which she survives, to return her to full health and give her taunt and divine shield. Making her basically like a mini-Tirion Fordring.
She can also trade up with bigger minions if you give her a Rockbiter Weapon to temporarily make her a 6/4 with divine shield.
Ancestral Spirit makes her not only get divine-shield, but also become a very sticky minion. Kill her? Well you got to go through her divine shield and trade into her... AND then she respawns a second time so you have to trade more cards into her if you want her perma-dead.
9
Quote from Tempercrow jumpWeaker than the other legendary of today. I prefeer 3 random dmg that divine shield, but we should wait to see the other cards and the strategies that will come.
divine shield is sort of like 3 targeted damage though, as you can then run this into whatever minion you want without damaging it
4
takes time, not everyone devotes 24 hours to HearthPwn deck writing.
4
Don't mind the cynical gamers OP, I'm pretty stoked for this expansion to release!!
3
I am currently throwing my rent money at the screen.
1
If you've got the combo active, your opponent will not be able to do anything. Literally. The game will skip each of your opponent's turns until you win. The point isn't to simply have Nozdormu in play. The point is that once Nozdormu is in play, the animations from Brewmasters constantly bouncing each other will make your opponent unable to do anything.
Once you have Nozdormu in play, play a Youthful Brewmaster, followed by another Youthful Brewmaster targeting the first one. Then repeat that action as many times as possible before your turn ends. Once your rope explodes, the Brewmaster animations will continue. Your opponent won't be allowed to begin their turn until all the animations have finished, which will take up their whole 15 second turn. On your next turn, repeat the process. By doing this, you prevent your opponent from ever having a turn.
...
Once you've got 10 mana and all the combo pieces in your hand (or earlier if you got lucky with Emperor Thaurissan), play Nozdormu followed by Conceal for protection. At this point your opponent will have a one turn window to kill you, but if they can't do it, you should effectively win next turn. Next turn, you will need another minion in play (it doesn't matter which one) before you play the Youthful Brewmaster, then start jamming out the Brewmasters targeting each other as fast as possible. This will take some practice. As soon as you target one panda with another, its border will light up green, before the animation process moves it back to your hand. Immediately click it and target the other panda, and repeat that as many times as possible. Do NOT wait for the Brewmasters to return to your hand before re-playing them, otherwise you will burn through your own 15 second turn waiting for the animations, which defeats the whole point of the deck. Attack with Nozdormu each turn, but don't bother attacking with any smaller minions that you happen to have in play. You're better off spending that time repeatedly clicking on the Youthful Brewmasters. As soon as the Brewmaster animations finish, the game will flick back to your next turn, without giving your opponent time to take a turn. Attack with Nozdormu again and get back to clicking pandas. Repeat until victorious.
8
Nozdormu = Yata Garasu
16
Reached legend in one hour with this deck 11/10
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1
This is going to sound ridiculous, but I was using Darkspeaker in a Warlock deck for the following cards:
Dragon Egg for many 2-1 tokens, plus the opponent doesn't expect the sudden 3-6 with charge.
Imp Gang Boss for basically the same reasons above, but they already perceive Gang Boss as a threat so less of a surprise.
And, for maximum silliness, Grim Patron. Yes. In a Warlock deck. Activate with things like Demonfire, Mortal Coil, and Tentacle of N'Zoth.
Run 2 Sea Giant for all the tokens and extra Patrons.
I don't think it's competitive but it's really fun.
12
I don't post often on this site, but I just have to say this deck is disgusting. I just killed a priest on turn four with coin and he had played at least three minions.
It's absolutely key that you ditch the Abusive Sergeants and replace with Heroic Strike. You need the extra hero attack power to blast through taunts which will put your minions in danger. Trading minions into taunts can lose you the game, that's what all these weapons are for.
I'm normally a control player, so if you normally play control too and you're not having luck with the deck, stop trading your minions by default and just go face. It's going to be painful as hell at first and your body will scream at you to stop, but if you use your head and make strategic trades instead of every trade you will unlock the spirit of the deck.
Trade to keep your key minions alive next turn. Trade if you think your opponent is going to take the board from you via AOE so you can cash in (turn 7 Flamestrike, turn 5 Holy Nova, turn 4 Swipe, etc). Your opponent will use their coin if they have one to wipe your board, so make sure you're paying attention.
Currently 6-0 from rank 14 => 10. The highest rank I ever got was 9 and that was during secret paladin's debut.
8
Shoo baby lemme hit the slots CASINO STYLE
3
The Gorehowl is brutal. If your opponent doesn't have an answer to it, you can generate serious board control with it.
I would know. I lost to that card multiple times Q.Q
Don't be like me. Tech an Acidic Swamp Ooze or Harrison Jones.
2
That's much smarter, thanks for the tip!
2
Fun deck, SirFunchalot!
I'm trying a variant out with one Echo of Medivh and two Molten Giants. This combo is really fun and easy to do if you use the secrets after your health is low to get the giants for free. Make sure to use the giants before you proc Majordomo because they will become dead cards after you turn into Rag. Summoning four giants and a Sylvanas in one turn is just so satisfying.