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    posted a message on Weekly Card Design Competition 5.13 - Discussion Topic
    Quote from DyingAtheist >>
    Quote from MrUncreative >>

    Hmm interesting new theme - thread isn't even up for a whole day and people are already going ham :D

    Conveniently i found two old ideas of mine which should meet the requirements. Any opinions? :)

     Struggling with both.
    I don't think you'd ever ever run Sinister Mana Sage, I mean, you're sacrificing mana crystals for a 1 health minion that is going to die to pretty much anything...it's an absolutely massive tempo loss. Maybe if the death of the shard gives you the mana crystals back (like the new Druid card) then it'd be a bit better but, still. 
    Stand-in-soldier is a much better design I think but it's also crazy strong. If you've only got a handful of deathrattle cards in your deck then this becomes insane... I mean just Cairne and it's a 3 mana 4/5 with absolutely no downside. 
    #1 You're right, i messed up my reasoning a little when thinking of the effect for corrupted shard. Might need a little more power but since Overload mechanics often fail to be a real downside to shaman cards (as with the infamous 7/7) i'm not a huge fan of just giving back the crystals.
    #2 I think Cairne is one of the few good examples here. Also you would 'only' get a blank 3 mana 4/5 which would also require you to have him as your only Deathrattle. Raising the cost to 4 sounds manageable but even then it's already dancing at the brink of viability.
    In return: I think your toad has a very nice taste to it. I like the 4 mana version more. To me this looks like a new kind of aggro tool since i don't think you would ever trade yourself with it but it could lead to some funny little standoffs - for example this minion facing a taunted Ancient of War.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.13 - Discussion Topic

    Hmm interesting new theme - thread isn't even up for a whole day and people are already going ham :D

    Conveniently i found two old ideas of mine which should meet the requirements. Any opinions? :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Final Poll

    My Top 3 for this week:

    Unstable Entity: It seems this card got quite it's share of hate up here but to me it really is the most complete package this week and i like it a lot. There were a handful of entries that gave the new rogue quest a shot and this one does it very nicely and well balanced. It makes it relatively easy to play 4 copies of it but also punishes you for doing so since you are nearly wasting 2 mana on a blank 2/2-body that doesn't stay on the board anyways. Add to that the quite beautiful art that also compliments the rogue card color-scheme very well and you get a card that is really well designed as a whole. I really like this - like REALLY.

    Tidal Elemental: Even though the wording sounds a little off to me (why not '...and gain/copy it's effect.' ?) this is a card that offers a nice little amount of versatility without being broken - which is design i really like. Additionally - like the first one - this card has a nice authentic feel to it. I'm guessing we might get at least one of these cards in the future.

    Lump of Coal: This cards effect is in fact basically a more specific (and therefore kinda worse) enrage-effect for a mage card. It's also a Kor'kron Elite with slightly tweaked stats but the concept really shines in it's name and the way the card works. The card has a flavour to it that makes it feel quite original and enjoyable and it easily fits this weeks theme without really trying too hard - which is a very good thing in my opinion.

    Some additional notes:

    Felfire Elemental: I was really struggling whether to put this or Lump of Coal into the top 3. I quite like the idea of recycling previously discarded cards plus it is specific enough to be balanced. But i had to make a decision and with controlling your discards being as hard as it is i thought of all the cases where this card would most likely be just a blank 3 mana 3/3 - which is horrible for a class card. So this card became my fourth place behind Lump of Coal because of viabiltiy-reasons. I still like it though and think it well deserved getting the wild card.

    Unrelenting Pebble: At the beginning of this weeks theme i feared we might drown in a flood of formulaic 'Battlecry: if you played an elemental, do x' type of cards. Luckily that wasn't the case and this card is the only representative of that mechanic that made it to the finals. But still well deserved since it at least took that existing new mechanic and tried to do something unique with it. Something as simple as making the 'if you played ana Elemental'-mechanic a Deathrattle and not a Battlecry suddenly involves the enemy and enforces more decisionmaking of both players. Another entry that finished closely outside my top 3. Also - with your entry from last week in mind - sensing a bit of a pattern here, Toxibrah :D

    Overall there was no entry this week that i really didn't like. I simply wasn't particularly triggered by some of the remaining entries - or thought they could've been better in one or two ways. I took some notes on every finalist but this post is long enough already. So if you care about me obnoxiously pushing out my opinion - just tell me.

    This week was a positive surprise - looking forward to the next theme :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Submission Topic

    'I think i'm about to go elemental. Get it? Mental? Oh well...'

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic

    I guess i'm a real late-bloomer idea-wise this week. This will be my last batch since submissions are closing soon, i'm already feeling bad for spamming ideas and my ideas this week didn't really seem to excite anybody so far.
    If you care, just tell if you like any one of these at all. And if you do, i'll be forever grateful :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from evilgnomey >>
    Quote from Toxibrah >>
    Quote from evilgnomey >>

    Elemental, Deathrattle, insane value, synergy with mirage caller and a 2 drop! just what pries needs.

     Way, WAY too broken. For a 2/2 body you would get maybe a 2/1 as a Deathrattle, and that would still be a good card.
    This card might give you Rag. On turn 3. And make sure if Rag dies, he might summon another big minion. The card is not even just good value. It would be broken at 6/7 mana. And you made it a 2 mana card.
     at 6 or 7 mana it would be way to slow, maybe it could summon a 1/1 copy and give it the deathrattle.
    Funny thing is: Getting a 1/1 copy might be even more broken. It woldn't empty your deck over time + you could cycle through one powerful effect after another. The chance of this getting silenced on turn 2/3 is relatively low so the effect would almost never vanish because i also don't see you ever playing this without N'zoth.
    Just imagine pulling multiple copies of Rag, Sylvanas, Y'Shaarj, Velen, Malygos, Ysera, etc., etc., etc., ...
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from SvagoCorp >>
    Quote from DyingAtheist >>

    To be honest I'm not really a fan of any of these three.

    #1 - What's the point? Trigger deathrattles? or...big taunts I guess? I am struggling to see any use for it at all in any form of play but maybe I'm missing something.

    #2 - This one's definitely the best of the 3 in my opinion. Is the 'Unstable Element' dependent on an Elemental being destroyed or not? If it is that isn't clear in the text. It feels potentially too strong - maybe Unstable Element should only be buffed by your own Elementals dying?

    #3 - It's just too much. Play this on a board with even 4 or so minions and the player is going to spend half their turn reading and trying to understand what the hell just happened given the myriad of complex effects. 

    I'd go with #2 long before the others.

     This. For #2, I feel like it is too strong and it should be 2 separate cards. Maybe "Destroy an elemental. If it is a friendly elemental, add an 'Unstable Element' in your hand?
    #3 I'd make it work as Ysera, placing an Elemental Infusion in your hand at the end of your turn, maybe buffing its stats. The real problem is with those cards. Fire and Earth downsides actually make the cards stronger because it lets you either combo face the opponent for lethal or use it on enemy minions for board control. Air could damage your minions as well. Water is maybe the most interesting, playing it on big taunts but not being able to attack with it next turn or freeze enemy minion trying to push for lethal.
    First of all - thank you for the honest feedback :)
    #1: You could trigger Deathrattles or get rid of annoying enemy effects, if needed. My main idea was to somehow capture the concept of the 'Equivalent Exchange' mechanic-wise - but as the card didn't spark any major interest, i will cut it.
    #2: Making it 'if it's a friendly Elemental, add an 'Unstable Element' to your hand.' is a good idea but i think raising the cost of 'Unstable Element' - so you have to keep it for a while to be effective - might be better. I was thinking of Hemet Nesingwary for balancing tribe-specific destroy-effects.
    I changed the wording on 'Unstable Element' to make it a bit more precise. It's supposed to be a Bolvar Fordragon-like effect but i think 'gain +1 damage' might sound a bit off.
    #3: I was excited to see whether this would cause some giggles or turn people off. Unfortunately the case was more of the latter :D
    Transforming it into a Ysera-like card misses the point though, as you are not supposed to have control over which minion gets which buff. But since Water might really be one of the more intersting buffs - thanks for the heads up - i made that into a separate card.
    Updates:
    'New' Water Infusion:
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic

    Yay for bumping.

    Quote from MrUncreative >>

    Two edited versions of my first idea - the first one being more original (in my opinion), the second one being more on point and less hard to understand.

     

    Still going for the alchemy theme here since i seemed to me that it fit the elemental theme quite nicely. Neat Synergy with Pyros. Unstable Element might even be nice as an independent card i think.

     

    Definately the card that i had to think about the most. Also the card i possibly went a little overkill on. Mainly i wanted it to throw out (heey, there's that phrase again) some really powerful effects with some major downsides to them. Alternatively he could just give everyone Adaptations every turn but i found this to be more exciting. All in all this card is just complete chaos - at least for one turn :D
    The flavor-text should also make clear one of the major sources of inspiration for the card:
    'He's on a first-name-basis with Noggenfogger. And he is really holding up that privilege.'

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from nurgling13 >>

    I'm trying to refine my idea:

    The one on the left is my original idea. The idea here is that the card can set upOzruk. Alternatively, it can help you achieve Lakkari Sacrifice, or the Fel Sparks can just be a discard buffer in your hand. Even without all that, they provide you with some versatility in the cost/size of the minion. 

    The problem is that the one on the left makes the Warlock quest too easy. That's why I made the one in the middle. I buffed its Attack and cut the number of Elementals down to two. What do you think? Are either balanced, or is there another change I should make?

    I still think the card is heavily asking for a real downside - the combo with Malchezaar's Imp is simply ridiculous. You would basically get a 3/3 + draw 3 or a 4/3 + draw 2, if you play it on curve.
    I really like the potential of comboing it with Ozruk in Control-lock but it would be much stronger and in fact too strong in Discardlock.
    With that issue fixed, the card would be great though :)
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from SvagoCorp >>
    Quote from DyingAtheist >>

    Well, Elemental, My Dear Watson just tripled it's score whereas everyone else barely moved since I last looked, into a steady lead now! 

     I thought of the exact same pun with the exact same effect minus the requirement of the secret in play but discarded the idea because I thought it was too basic.
     My very first thought was a card named 'Elementary!' - until i saw the competition's title...
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from MrUncreative >>
    I think i'll throw out another 'big' review tomorrow but right now it's late and i'm really tired ^^'
    Speaking of throwing something out - i'll also throw out the ideas i was working on real quick.
    As of now i think these are the ideas out of which i will probably develop my entry for this week. But let's see what you guys think first :)
    Two edited versions of my first idea - the first one being more original (in my opinion), the second one being more on point and less hard to understand.
    Still going for the alchemy theme here since i seemed to me that it fit the elemental theme quite nicely. Neat Synergy with Pyros. Unstable Element might even be nice as an independent card i think.
    Definately the card that i had to think about the most. Also the card i possibly went a little overkill on. Mainly i wanted it to throw out (heey, there's that phrase again) some really powerful effects with some major downsides to them. Alternatively he could just give everyone Adaptations every turn but i found this to be more exciting. All in all this card is just complete chaos - at least for one turn :D
    The flavor-text should also make clear one of the major sources of inspiration for the card:
    'He's on a first-name-basis with Noggenfogger. And he is really holding up that privilege.'
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from Livienna >>
    I get the sense people are mostly posting and not reviewing this week.
    I'm also recalling a lot of desperate bumps up until now.
    I think i'll throw out another 'big' review tomorrow but right now it's late and i'm really tired ^^'
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from Toxibrah >>
    Quote from Tusina >>
     

    Finally (as if the post wasn't long enough already - nicely done chatterbox...) i'm shamelessly bumping up my first idea here again.
    Yesterday i forgot a really crucial aspect that has been edited in and i would really like to hear some opinions on this one :)
    - Or just have it dismissed while i'm working on some other ideas i guess :D

    Quote from MrUncreative >>

    Notes:

    The art is still temporary. I found only little that seemed to fit okay - maybe have to craft something.

    Obviously i am going for some alchemy related theme here and i think - although this is possibly up to interpretation - alchemy is basically about deconstructing something to its basic elements (a-ha) and putting those back together in a entirely new way.

    As for how this would work: Let's suppose you destroy a Kalimos, Primal Lord - you destroy 14 worth of stats (7+7=14) and get another random minion with that same value, for example Kel'Thuzad (6+8=14).
    If no other minion with the exact same value exists in the game (let's say you destroyed a 5/20 Ozruk) the minion is simply resummoned.

    Really courious about your thoughts on this one :)

    Update: I think a version that lets you destroy ANY kind of minion and puts it back together as an elemental would really be more viable.

     

     
     This card is... Interesting, to say the least.
    There is no card currently in the game that combines the attack and health cost, and does something with it.
    The current balance for a design submission is around 4 lines of text. Few actual HS cards have that much text, because it begins to look weird.
    You could solve both issues by simply just make it something with the same mana cost. Which might not be what you want it to be. Which is your own decision.
    Its a high risk, high reward card. Which is always great. Destroying you own 10/10 pyros after you have traded with it could be interesting to say the least. And its not broken unless the meta is all Elemental Shaman and Mage.
    I agree - understandability and effect length really are the main issues here. I was thinking left and right how to change the wording or which passages to cut to make the card easier to understand. Switching to mana cost would be a really good and simple solution but i'm not sure if that still captures the true spirit or would still be as interesting.
     
    Some good thoughts though - thank you.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic

    Alright, i've taken some notes  so this might get a bit long:

    Quote from aeson88 >>

    Original:

    Here's a few ideas, I was focusing more on interesting ways to activate your Elementals than just creating minions.

     

    Murlocalypse is supposed to synergise with the new Shaman quest, Unite the Murlocs. The idea is you could use Murlocs for early drops to get the quest rolling and then when you move towards the later half of the game you can start playing your bigger Elementals and have them count towards your quest. You can also use Murlocs as activators or your Elementals.
    I really don't know if this is way too crazy or just way too slow to be useful!

    With Burning Trickster I was thinking of alternate ways to activate your Elemental effects.
    When this card is on the field, your Elementals are always active, regardless of what turn it was played.

    Pilot Light is spell that I thought would fit with Mage fairly well.
    It's simply designed to give you 3 activators for your Elementals in the form on Tiny Flames... with the flavor of a gas stove =P

    Updated:

    Still not sure about the wording for this one?
    Is it clear what the effect does?

    Now Pilot Light gives a you a spell rather than a tiny elemental minion.

    aeson88: First of all thank you for considering my suggestions :)
    I do agree with Toxibrah though: making 'Flame On' a same-turn-activator might be too powerful and misses the point a little. What i meant was more of a 'counts as playing an elemental this turn'-effect so you can activate your next turn elemental-synergy without actually playing an elemental. I also think 'Pilot Light' was fine at 2 mana - that way you can't just mindlessly throw out free spells in one turn with Sorcerer's Apprentice. Finally 'Flame On is an amazing name. I think referencing the leaving Flamecaller really fits this card :D
    Quote from Lathy>>

    Here's a new idea. Blazerunner is the elemental sitting on top of Fire Plume Ridge. I know it's not at all underpowered, far from, but is it too overpowered? As in too much a powercreep of Sergeant Sally...
    Synergises very well with hand buffs.
     Lathy: I'm not sure if you would ever want to activate Blazerunners effect while it's not buffed and your playing for boardcontrol. Maybe i'm wrong but a 4 mana nuke for 2 seems a little weak to me - given that warriors cannot buff their whole hand yet, the card seems a bit clunky in that regard.
    It does seem like an interesting 'win-more'-option if you are already winning on the board though (at least if you played a big elemental on your last turn). So what seems like a boardclear-option for control warrior turns out to actually encourage a more aggressive playstyle by enabling you to secure the win. If that was intended - chapeau!
    I also don't think you need to make this a legendary - epic seems fine to me.
    Quote from Livienna >>

    For those who don't know, in WoW Princess Tempestria leads an Elemental Invasion in Winterspring. She opens a portal to the Elemental Plane, and a whole buncha Water Elementals make their way into Azeroth. Still unsure on if I'll end up going for this or one of my other ideas, but thought I'd share.

    The card is obviously meant for a control Mage, in the style of Lord Jaraxxus. In terms of balance... the mana cost of the Princess makes it so that you can summon the elemental immediately, and she also has 5 more Health than Jaraxxus. Of course, she lacks the weapon. I'm thinking this might still be too strong... giving the water elemental Taunt might be overkill :P

    Another concern is it might just not be very interesting. 

     

     Livienna: I do agree with Zence on this one: I think the HP might be even stronger than Jaraxxus' - especially since you can use it the same turn you play the princess. You'll probably either need to dramatically reduce the health (thinking of maybe 10-12) or bump up the mana cost up to 9 like Jaraxxus. Even then 20 health might still be a little too much.
    I'd really like a card ike this though - might even fill the gap that Ice Lance will leave in the freeze-mage decklist :)
    Quote from nurgling13>>

    Here's an idea I had:

    It's designed to combo with Ozruk, as well as with the discard synergies of Warlock.

    nurgling13: I think the immense draw potential, if comboed with Malchezaar's Imp would possibly make this card an auto-entry in almost every discardlock. Aside from that it has fair stats, good elemental-combo potential and no real downside. It's a good idea and it seems viable but i suppose it could be a little more exciting.
    Maybe you could add a little more risk to it (which would be in the sense of the discard mechanic). Maybe by making the effect something like this: 'Battlecry: Add three Fel Sparks to your hand. At the end of your turn,discard a random card for each Fel Spark in your hand.'.
    Quote from Toxibrah >>

    Shameless Bumping.

    Any thoughts on flavor, balance or if the card idea is even worth it?

    The wording may be changed to your last turn, for consistency purposes.

    Thank you in advance <3

     Toxibrah: Quick question: When exactly ist the condition considered as active? I think there are two possible options and to me it's not entirely clear, which one you're going for:
    1. The Deathrattle activates, if you played an elemental the turn before you play 'Unrelenting Elemental' and stays active until th minion dies.
    2. The Deathrattle only activates, if you played an elemental on the turn previous to the turn 'Unrelenting Elemental' actually dies in.

    Personally i think the second option is far more interesting than the first. While you do lose a little control over actually pulling off the recycling effect, it does add a big strategic aspect to the card because your opponent will have to decide whether to remove the activated minion and give you another one or just to wait for the Deathrattle condition not being met and removing it for good.
    Anyways - truly interesting design that enforces possibly meaningful decisionmaking. Good job :)

    Finally (as if the post wasn't long enough already - nicely done chatterbox...) i'm shamelessly bumping up my first idea here again.
    Yesterday i forgot a really crucial aspect that has been edited in and i would really like to hear some opinions on this one :)
    - Or just have it dismissed while i'm working on some other ideas i guess :D

    Quote from MrUncreative >>

    Notes:

    The art is still temporary. I found only little that seemed to fit okay - maybe have to craft something.

    Obviously i am going for some alchemy related theme here and i think - although this is possibly up to interpretation - alchemy is basically about deconstructing something to its basic elements (a-ha) and putting those back together in a entirely new way.

    As for how this would work: Let's suppose you destroy a Kalimos, Primal Lord - you destroy 14 worth of stats (7+7=14) and get another random minion with that same value, for example Kel'Thuzad (6+8=14).
    If no other minion with the exact same value exists in the game (let's say you destroyed a 5/20 Ozruk) the minion is simply resummoned.

    Really courious about your thoughts on this one :)

    Update: I think a version that lets you destroy ANY kind of minion and puts it back together as an elemental would really be more viable.

    Alright, i'll probably do another one of these but this one really took some time ^^'
    Let me know, if my feedback was helpful and have a good one you all :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from Toxibrah >>
    Quote from AngryChicken >>

    Working on the art/name.

     Really neat card. And would probaly see play in the new elemental deck.
    What about calling it Elemental Communion? Really makes you feel like you're recruiting from the elemental plane.
     I think with a different name the card would be a little too basic. But i'm really enjoying the hell out of the name - pretty fun idea :D
    Posted in: Fan Creations
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