Still working through ideas, but having a hard time balancing one idea in particular, so I'd like some thoughts.
This is probably too powerful to be honest, but it needs to be a legendary so that it cannot be a 2 of (or else it would be too powerful for combos imo, but at the same time, any body attached to this effect seems way too strong against board flood aggro. Is turn 6 late enough for this kind of effect or should I push the cost up? Is the body too strong?
I think it's actually quite balanced. 6 mana 4/4s are unplayable without really good effects, and this is a really good effect.
My favorite is Rejuvenated Elf. It's a neat way to catch back up if your opponent is ahead on board. I think people tend to dislike it when cards just say "cast this spell", though, instead of just spelling out what it does, though in this case that might make it too wordy.
Thanks for the feedback. I created an adjusted version because your thoughts did come to my mind at some point. (I made that card a while back, so yeah)
If anyone has feedback on my other 2 cards (i.e. Are they better than Rejuvenated Elf?), I would appreciate those opinions as well.
Snail Breeding Ground -> Make this 6, or preferably 7, mana. You've got Webweave as a comparison reference to judge how OP this card is. I like that it's a Hunter card though; control hunter needs more tools.
Unleash the Whelp -> I think this is a bit less OP than Snail Breeding Ground, but it's a still a bit OP when thinking about Evolved Kobold. (Obviously class cards power-creep, but this is a bit much imo.) Maybe 4 mana? Not entirely sure
Call the Medic -> Super cool, and It looks fairly balanced to me because an abundance of Northshire Clerics can destroy you.
Rankings: [MEEDDDICCCCCC!!!! >> Unleash the Whelp >> Snail Breeding Ground]
Thoughts? I really like the idea of a "tracker" who gives you some vague info about what is in your opponent's hand. Assuming 5 cards in your opponent's hand (and no weapons), this card gives you vanilla stats at a 3 mana cost. Big value against decks that hold large hands.
Okay, I was considering calling this card polarizing against aggressive decks, but having this cost 3 kinda rescinds this issue, since it takes slightly longer than 3 turns for an aggressive deck to empty their hand. Probably the best idea I've come across so far on page 2.
Here are my ideas so far. Thoughts? Not sure if Duskwood Warden counts.
For future reference, having more than 3 ideas at one time is not permitted, so make sure you follow those rules next time. As for the cards, I like "Just a Peck" and "Ebon Blade Bloodbender" the best.
It will be awful as long as Gadgetzan remains in Standard.
When Gadgetzan remains in Standard, Jades remain in standard and Pirates remain in standard, and that's what is polarizing the meta to the extent we have now. Many of the control decks (and even aggro decks such as token/murloc decks) need to stand against both Jade Druid and Pirate Warrior to be viable...and there are not many of those decks.
1. Cast Lightning Storm 2. Cast Lightning Storm 3. Cast Hex on a random target 4. Cast Hex on a random target
Discovering spells and casting them can be remarkably powerful, as shown by Tortollan Primalist, so 7 mana with an overload can justify the cost of this effect, in which a total of 4 spells can be cast.
This expansion is great, but the standard meta is still polarized because Gadgetzan is still in it.
Less devout F2P players like me are the ones who get the short end of the stick here because generally, all the decks that can stand a chance against the polarized Gadgetzan decks (Jade, Pirate) tend to be greedy af control decks which require mounds of dust.
The meta was tarnished by Gadgetzan, and all the innovative and skill-rich decks that are being pushed into the meta, I feel, will always be flushed out by the wildly powerful decks Gadgetzan brought into the mix (namely Jade Druid and Pirate Warrior). So as long as Gadgetzan remains in standard, I feel that the meta will always be entirely matchup dependent, which speaks nothing but poor health for the general state of constructed Hearthstone. We must wait until the next few standard years, it seems.
On the bright side, KotFT did not bring to fruition any notably skill-less decks at the level Gadgetzan did, so hopefully, Hearthstone will turn to a healthy future soon enough.
0
0
0
0
1
0
0
1
It will be awful as long as Gadgetzan remains in Standard.
When Gadgetzan remains in Standard, Jades remain in standard and Pirates remain in standard, and that's what is polarizing the meta to the extent we have now. Many of the control decks (and even aggro decks such as token/murloc decks) need to stand against both Jade Druid and Pirate Warrior to be viable...and there are not many of those decks.
0
I know I submitted Eternal Storm already, but do you think this card is better than that?
Decided to create it for funzies.
0
I decided to submit this. Hopefully it's ok.
1
Eternal Storm
Example case: You choose Lightning Storm and Hex.
1. Cast Lightning Storm
2. Cast Lightning Storm
3. Cast Hex on a random target
4. Cast Hex on a random target
Discovering spells and casting them can be remarkably powerful, as shown by Tortollan Primalist, so 7 mana with an overload can justify the cost of this effect, in which a total of 4 spells can be cast.
0
Here's a few:
(Too lazy to create the token right now :>)
0
This expansion is great, but the standard meta is still polarized because Gadgetzan is still in it.
Less devout F2P players like me are the ones who get the short end of the stick here because generally, all the decks that can stand a chance against the polarized Gadgetzan decks (Jade, Pirate) tend to be greedy af control decks which require mounds of dust.
0
The meta was tarnished by Gadgetzan, and all the innovative and skill-rich decks that are being pushed into the meta, I feel, will always be flushed out by the wildly powerful decks Gadgetzan brought into the mix (namely Jade Druid and Pirate Warrior). So as long as Gadgetzan remains in standard, I feel that the meta will always be entirely matchup dependent, which speaks nothing but poor health for the general state of constructed Hearthstone. We must wait until the next few standard years, it seems.
On the bright side, KotFT did not bring to fruition any notably skill-less decks at the level Gadgetzan did, so hopefully, Hearthstone will turn to a healthy future soon enough.
1
A sneaky way for Priests to activate heal synergy every turn.