• 3

    posted a message on New Shaman Card - Devolve

    It's the new Yogg - everyone who works hard to get a board, then loses it and loses the game will hate it.  Moral of the story - learn to play Shaman stupid, it's what Bliz wants you to do.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Jade Idol

    Off the hook, after all the speculation it's not Priests or even still Shaman, Druid INC!  The only trick is playing on curve well enough to get to late deck, where Druids will own all.

    Posted in: Card Discussion
  • -3

    posted a message on New Card Reveals: Jade Idol, Devolve

    I understand the "story synergy" for Shaman, but Devolve really should have been a Priest card.  

    Posted in: News
  • 1

    posted a message on Jade Lotus & Shaman Card Reveals: Jade Spirit, Jade Lightning, Aya Blackpaw, Jade Golem & More!

    It would be hilarious if the entire Jade Lotus mechanic is decimated by the existing aggro meta... 

    Posted in: News
  • 2

    posted a message on Jade Lotus & Shaman Card Reveals: Jade Spirit, Jade Lightning, Aya Blackpaw, Jade Golem & More!

    Reports of Shaman's upcoming demise were greatly exaggerated!

    Posted in: News
  • 3

    posted a message on New Priest Card Reveal: Mana Geode

    Good card, but I don't see it as a 2 drop - you will probably want to wait for 3 or more mana to combine with a PW:S or other buff.  The summon being 2/2 not just 2/1 or 1/1 is really good, imo.

    Posted in: News
  • 2

    posted a message on New Priest Card Reveal: Mana Geode

    I remember seeing that April is most likely the time the 3 expansions go...

    I do agree that Priests late game is OP, so getting them there in a powerful way is going to tip the scales dramatically.  People *will* be crying about how Priests can now use Inner Fire + Spiritx2 to effectively OTK people with a lot more regularity.  I already do that now, and I OFTEN get the Friend request with "F U!!!" in it...  because I guess aggro decks are really mad that I can sometimes one shot them out of the blue - but they fail to see I rely on the high HP medic and resurrect and hope I get one to stick for a turn :) 

    Posted in: News
  • -9

    posted a message on Priest Legendary Reveal: Raza the Chained

    My guess - Justicar will negate this effect :)   C'mon you know it will, Priests can't actually have good synergy.

    This card looks like the justicar replacement, actually, when it rotates out.  However turn 5 is generally end of the game now for priests - its the aggro open that's the problem, healing for +2 when there is 20+ dmg on the board doesn't help - even for free.

    There does seem to be some new stuff for priests, but remember everyone else is also getting buffs to cards in their hands - so not sure if the aggro problem is realistically solved.

    Posted in: News
  • -7

    posted a message on New Card Reveal: Toxic Sewer Ooze

    Why don't the new cards address Doomhammer as Shaman rule the ladder now?  Just don't want to balance that I guess.

    At the VERY least, both oozes should draw 1 card, like a mini Harrison. 

    Posted in: News
  • 2

    posted a message on New Card Reveal: Toxic Sewer Ooze

    I wish the weapon removal and secret eating (why no new version of that yet?) would have ones for dragon decks..  it's rough to tech these cards since they have no synergy with anything else.  

    Posted in: News
  • 0

    posted a message on New Card - Dirty Rat

    Interesting card!  May end games on turn 2 with quick resigns either way.  You drop it and it pulls his 12/12... yeah gg.

    You say that's rare, but if you face me, I nearly always pull my largest and most-unplayable-for-8-to-10-turns minions in my mulligan...  always.  So this could help me HUGE... lolz.

    Posted in: Card Discussion
  • -5

    posted a message on Dragonfire Potion

    Awesome card - but remember, 6 mana - how often has priest lived vs pure aggro to turn 6?   I've died often before I can even use Excavated Evil... 5 mana.  Hopefully other cards shore up the real problem (surviving that long).  And I'm still worried I have to carry 2 of these, 2 excavated, 2 nova, and 2xcircl+2xembrace just to survive - that's a huge deck commitment just to live.

    Posted in: Dragonfire Potion
  • 0

    posted a message on JasonZhou's N'Zoth Control Warrior - BlizzCon 2016 Group Stage

    I don't do well with this deck - constantly not pulling either brawl for 15 draws = lose.  Guess I'll have to stick with c'thun war.  This deck also loses pretty hardcore to n'zoth priest - ouch!

    Posted in: JasonZhou's N'Zoth Control Warrior - BlizzCon 2016 Group Stage
  • 0

    posted a message on Hearthstone in 2017

    Oh man, I want all those cards to go!  Can't wait for this rotation...  But it's many months away still... ah well.

    Posted in: Standard Format
  • 0

    posted a message on New Legendary Card - Prince Malchezaar

    This card stinks!  Tried it for a while and got Nat as my first pull (nice).  Then determined that pretty much you are better off picking your own legendaries and not letting this card screw up your draw - which is the #1 reason you will lose anyway.  A card that adds random cards to your draw that get in the way of pulling the cards you need?  Pretty dumb card - there is a reason people play so much "draw" cards, and this is the opposite of that.

    Now I'm happy when I see opponents use this card, gives me the advantage on turn 1.

    Posted in: Card Discussion
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