- AProudMurloc
- Registered User
-
Member for 6 years, 8 months, and 18 days
Last active Sun, Sep, 25 2022 20:36:40 -
- 1
- 9
- 24
- 0 Followers
- 149 Total Posts
- 75 Thanks
-
26
Moonool posted a message on The Witchwood Board Interactions I FoundPosted in: General DiscussionWith the new patch came the new game board for the Witchwood expansion.
After messing around for a bit I found some cool interactions.
I will start with the top left side and move on clockwise.
Clicking the pinecone on the hollow tree a couple of times will cause an axe to hit the tree and awaken it.
Clicking the shrooms will release a pink cloud.
Clicking the tree will drop some leaves and woodchips.
You can break the chopped-down log by clicking on it.
Clicking the leftmost grave will break it and release a ghost.
Clicking the middle grave will cause a lightning bolt to strike it and will start a rain.
Clicking the grave to the right does nothing.
You can turn the light in the house on and off by clicking the windows.
You can break the little wood piece that covers the small window above the window in the middle to release some bats.
You can click the wheel of the cart, they don't seem to fall or break though.
You can close the cart's window, it will re-open after a few moments.
Clicking the cart's chimney thing a couple of times will release some fire.
You can click the lantern in the wooden box, it doesn't seem to do anything.
Clicking the blue flowers in the pot will release a purple cloud.
You can open the glass flask by clicking its wooden cap. After opened, the flask will shake when being clicked.
You can make the cauldron shake by clicking its sides.
You can make the ladle shake in its place by clicking on it. Clicking and holding will cause the ladle to mix the liquid inside the cauldron.
You can add the ingredients to the liquid by clicking on them and dragging them to the cauldron. I'm pretty sure that doing the cauldron interactions in a certain order or way will do something special (like the volcano from the Un'Goro map or the chest from the Kobolds one) but I haven't found the way to do it yet.
Those are the interactions I found, did you find something else? -
9
Sephiko posted a message on Earthen MightPosted in: Earthen MightTurn that Wax Elemental into a Lone Champion!
-
28
shmeur posted a message on New Priest Spell - Divine HymnPosted in: Card Discussioni hate it already
-
5
toasty004 posted a message on Lady in WhitePosted in: Lady in WhitePumpkin Peasant --> 3-mana Bloodworm
Gilnean Royal Guard --> Force-Tank MAX +1/+1 and charge, or Charged Devilsaur +1/+1 divine shield
Spellshifter --> PREPARE TO FACE THE MIGHTY Millhouse Manastorm'S FINAL FORM!
-
17
YouthThunder posted a message on New Neutral Minion - Swift MessengerPosted in: Card DiscussionSometimes a Fireball to a minion .Sometimes a sticky anti aggro minion.6/10. Could see play in warrior deck with Woodcutter's Axe imo
-
3
Haussenfuss posted a message on Don't craft it, it's too weak in wild!Posted in: Wild FormatLooking at the 100 most-played cards in the format sheds some light on the game . . .
Twenty-four of the 100 most-played cards cost 6+ mana. Eight of those are meant to be "cheated" into play, one way or another. Of the remaining 16 cards, only three don't immediately impact the board when they are played - Emperor Thaurissan, Sylvanas Windrunner and Aluneth. They all cost 6 mana, which is suggestive - spending 7+ mana on a card which doesn't prevent the opponent from winning the game on their turn simply isn't worth it. Dr. Boom fell off the top 100 list during KFC - he is currently restricted to Secret Paladin (about one-third of SP decks choose to run him) and Secret Mage (he's in about one-fifth of SM decks.) His play-rate in other classes is about 1%, and overall it's about 4%.
A few people have suggested that Reno Jackson isn't worth crafting - overall, Reno decks are running at about 52% on HSReplays. His play-rate in the three Kabal classes is between 10%-15%. I've played close to 3,000 games with Reno Hunter since LoE - looking at the stats, it's the only non-Kabal class in which Reno regularly posts a positive win-rate, and his play-rate in Hunter as a result is usually between 6%-8%. The deck also seems to get a play-rate boost whenever DaneHS posts a Reno Hunter video on YT. Otherwise, it's to be expected that when the Kabal classes have access to higher win-rate decks than Reno, then Reno will have a lower play-rate - otherwise, it will be high. Prior to K&C, Reno was the third most-played Legendary in the format. After the nerf to Raza the Chained, and the development of Nagalock, Reno dropped to #13 among the Legendaries.
-
1
Gnilkop posted a message on Don't craft it, it's too weak in wild!Posted in: Wild FormatActually I'm glad rag got sent to wild. Can't imagine a big priest with rag in it.
-
3
RevenantSC posted a message on Don't craft it, it's too weak in wild!Posted in: Wild FormatAdding on to the trend of cards that are good, but don’t fit in the current meta, I’d add most of the Paladin legendaries. Tirion, Lightlord and Wickerflame are all very strong and Lynessa and the DK are situationally good. But the best way to play Paladin right now is with recruits or Murlocs, so none of these strong legendaries get played. Sunkerpeer is pushing the other Pally legendaries out of the game.
-
8
agon_EU posted a message on Don't craft it, it's too weak in wild!Posted in: Wild FormatEveryone that thinks that Ragnaros is weak should delete their Hearthstone account ASAP.
- To post a comment, please login or register a new account.
1
Absolutely not. Every deck in wild is diverse and it a great way to take a break from the boredom that standard can cause. Not to mention most standard decks are 1000 times more fun in wild with wild cards. Its a really fun format overall and gets better with each expansion and as a wild player I would say keep the cards
2
No exodia mage? I guess not since it did not get nerfed or Impact the meta as deeply as the choices listed.If that was there I would vote for that,but since it isn't,jade druid takes the cake
1
Meh card.Wont see much play.Looks like they want to make evolve as weak as possible though
1
1
All you people complaining about raza and keleseth and all being in the bottom of your deck,stop.thats what happens when you play a highroll deck.
2
I made a really fun evolve deck with him.I wouldn't dust him.He isnt always amazing but when you have 4 mana cards turning into 6 mana cards and 6 mana cards turning into 8 mana cards its very rewarding.Thats my input.Try him for yourself to see what you think,though.