What did you have in mind? I don't think Shaman has many options for card draw so I included Servant of Kalimos as it discovers an Elemental. Defender of Argus buffs, and what would I take out for what weapon?
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Maybe just one mana totem. If they choose to kill it you still pulled on card, if your field is threatening enough they may not have a chance to kill it lol.
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Hearthstone, the only place where Shaman isn't nerfed to hell
Are, are you speaking English? Or stringing those words together correctly? lol.
I'm not going to bash you for your opinion, but I love winning, and I have found a good winning elemental deck right now.
P.S. What makes it any different than beasts or dragon decks? As soon as you see one you know the rest of the deck is going to be about beefing it up lol.
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Hearthstone, the only place where Shaman isn't nerfed to hell
I chose this weapon because I wanted a 2 drop weapon to deal with early game 1 and 2 drops- the other options are Spirit Claws, which will almost never be active (unless I get lucky with hero power) or Jade Claws which sacrifices 1 durability for a 1/1 in this deck, so I think this weapon is the best choice.
Maybe 2 Devolve is too much and Bloodlust would work well with the 1/2 Elementals- does anyone else think I should change it?
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Just some healthy criticism. If you're playing against aggro, you have too many expensive cards. Drawing Kalimos, Primal Lord is a dead card until turn 8. Same with 2x Blazecaller. You're running 2x Servant of Kalimos so you can draw some late game elementals, that should be plenty of late game. Take Dragon Priest for example, they didn't run any big dragons. If you're planning on being around for late game, why not run Jinyu Waterspeaker and Thing from Below instead? Are you worried you won't have Elemental Synergy? You might argue that you have Fire Plume Harbinger, but you're lacking card draw, so you might just get a discount on 1-2 cards, but you will lose tempo. I've tried running Tol'vir Stoneshaper, but too many times you get stuck with no elemental synergy. Same with Defender of Argus. If you're planning on having board around turn 4, you should replace your late game with Bloodlust.
I would say -
- 1 Devolve (2 is too many, second one is just a dead card)
I don't mean to be THAT guy, but the new deck labeled 80% win rate has won me every match except a heavy aggro hunter, which I made last past 10 turns but ran out of good draws top decking and a jade/ele which I messed up and forgot to deliver an elemental before kalimos so I just quit at that point.
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Hearthstone, the only place where Shaman isn't nerfed to hell
I get the desire to throw bloodust in there. But I have won most games without it. Oddly enough they usually can't keep up with my elemental drops lol.
Okay I'm going to change some things according to your advice. I think swapping out Fire Plume Harbinger for Flametongue Totem is a good idea. The totem is really good with Fire Fly and is protected by our efficent taunts. I agree that the harbinger wouldn't give us that much of a discount, since we are lacking card draw. I can also easily swap out the Stormforged Axe for Jade Claws then. The synergy with the new inclusion of Flametongue Totem is good.
I want to include at least one of each big elemental payoff card, because while Servant of Kalimos can discover you one, it's not a guarantee and the late game cards are where the true power of Elementals lies. So I am changing Defender of Argus to Jinyu Waterspeaker, the life gain is great and overload doesn't matter since wouldn't be able to play Servant of Kalimos after this anyway.
I can put in 1 Bloodlust, I see how that can win games and it's very powerful, but too many times have I drawn Bloodlust on an empty board when I include 2 copies.
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No offense, but your deck doesn't look that good. You have a whole bunch of one drops and none of the late game elemental cards like Stone Sentinel or Kalimos. Frost Elemental is not the best late game elemental you could have, and you're running Fire Plume Harbinger, which I've learned to be not that good. It might be some sort of aggro shaman deck because of the one drops and lots of overload cards but it doesn't seem to have any of the cards that benefit from having played an elemental last turn.
Don't get me wrong, I like this style deck, it's actually the one I enjoy the most so far with the expansion BUT the fact remains it does not beat Quest Rogue. This is my build .........
I am considering jumping ship and trying something else because no matter how I adjust the deck, I lose to Quest Rogue and there is a LOT of Quest Rogue out right now. I can handle pretty much everything else out there ... cept for maybe the Time Warp Quest Mages which I have beaten before, this is not an auto lose for this deck like it is for Quest Rogue. So someone tell me how to beat Quest Rogue. I am all ears.
It's dumb that the way to beat Quest Rogue is to play aggressively, so the meta is full of aggressive decks. THIS IS WHY WE CAN'T HAVE NICE THINGS :)
In this deck specifically, if you clear away all the small minions with board clears like Maelstrom Portal and Lightning Storm, they won't have any creatures left when they activate their quest and will run out of gas eventually. Quest Rogue is just a difficult matchup for every deck I think, no need to jump ship
My deck posted earlier has beaten quest rogue three for zero. Key thing I think is that you play it as aggressively as possible. Quest rogue doesn't defend much and will outvalue you so go face. I killed all 3 rogues either immediately after crystal core or one turn after that
This is all worse than rank 10 so may get harder
So, you are killing them before turn 6 then? Usually they blow the Quest turn 5 and go off turn 6. You are not killing them by turn 6 and when they go off, they just drop 4-5 5/5's with haste and kill whatever you have then follow it up next turn by killing you. Sorry I just don't see it bro.
Snowbear4 - Quest Rogue isn't so hard for other decks. I have a Tempo Mage build running 2x Counterspells that has Quest Rogue insta conceding when they try to cast there Quest and it has a decent win rate vs the field. This deck however is damned near an auto lose vs Quest Rogue.
What do you guys think of my Elemental Shaman deck?
Please read the guide and upvote!
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
Good touch with Defender of Argus! Zero weapons? And no buffs or card drawing?
Hearthstone, the only place where Shaman isn't nerfed to hell
What did you have in mind? I don't think Shaman has many options for card draw so I included Servant of Kalimos as it discovers an Elemental. Defender of Argus buffs, and what would I take out for what weapon?
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
Maybe just one mana totem. If they choose to kill it you still pulled on card, if your field is threatening enough they may not have a chance to kill it lol.
Hearthstone, the only place where Shaman isn't nerfed to hell
IMO elemental archetype is SO SOOOO boring, that it doesn´t compensates its powerful tempo. Very very previsible...
Mulligan, please.
Are, are you speaking English? Or stringing those words together correctly? lol.
I'm not going to bash you for your opinion, but I love winning, and I have found a good winning elemental deck right now.
P.S. What makes it any different than beasts or dragon decks? As soon as you see one you know the rest of the deck is going to be about beefing it up lol.
Hearthstone, the only place where Shaman isn't nerfed to hell
Okay I've changed some things. What do you think about it now?
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
Just copy the one that everybody else copies, problem solved.
someone has to create the deck first before people can copy it you know :)
if everyone just copied decks, who would create new ones?
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
I chose this weapon because I wanted a 2 drop weapon to deal with early game 1 and 2 drops- the other options are Spirit Claws, which will almost never be active (unless I get lucky with hero power) or Jade Claws which sacrifices 1 durability for a 1/1 in this deck, so I think this weapon is the best choice.
Maybe 2 Devolve is too much and Bloodlust would work well with the 1/2 Elementals- does anyone else think I should change it?
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
Just some healthy criticism. If you're playing against aggro, you have too many expensive cards. Drawing Kalimos, Primal Lord is a dead card until turn 8. Same with 2x Blazecaller. You're running 2x Servant of Kalimos so you can draw some late game elementals, that should be plenty of late game. Take Dragon Priest for example, they didn't run any big dragons. If you're planning on being around for late game, why not run Jinyu Waterspeaker and Thing from Below instead? Are you worried you won't have Elemental Synergy? You might argue that you have Fire Plume Harbinger, but you're lacking card draw, so you might just get a discount on 1-2 cards, but you will lose tempo. I've tried running Tol'vir Stoneshaper, but too many times you get stuck with no elemental synergy. Same with Defender of Argus. If you're planning on having board around turn 4, you should replace your late game with Bloodlust.
I would say -
- 1 Devolve (2 is too many, second one is just a dead card)
- 2 Stormforged Axe
- 2 Fire Plume Harbinger (bring back the Igneous Elemental)
- Keep 2 cards above 6 mana at most
+ TFB, Jinyu, flametongue, Bloodlust, unbound elemental
I don't mean to be THAT guy, but the new deck labeled 80% win rate has won me every match except a heavy aggro hunter, which I made last past 10 turns but ran out of good draws top decking and a jade/ele which I messed up and forgot to deliver an elemental before kalimos so I just quit at that point.
Hearthstone, the only place where Shaman isn't nerfed to hell
I get the desire to throw bloodust in there. But I have won most games without it. Oddly enough they usually can't keep up with my elemental drops lol.
Hearthstone, the only place where Shaman isn't nerfed to hell
Okay I'm going to change some things according to your advice. I think swapping out Fire Plume Harbinger for Flametongue Totem is a good idea. The totem is really good with Fire Fly and is protected by our efficent taunts. I agree that the harbinger wouldn't give us that much of a discount, since we are lacking card draw. I can also easily swap out the Stormforged Axe for Jade Claws then. The synergy with the new inclusion of Flametongue Totem is good.
I want to include at least one of each big elemental payoff card, because while Servant of Kalimos can discover you one, it's not a guarantee and the late game cards are where the true power of Elementals lies. So I am changing Defender of Argus to Jinyu Waterspeaker, the life gain is great and overload doesn't matter since wouldn't be able to play Servant of Kalimos after this anyway.
I can put in 1 Bloodlust, I see how that can win games and it's very powerful, but too many times have I drawn Bloodlust on an empty board when I include 2 copies.
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
No offense, but your deck doesn't look that good. You have a whole bunch of one drops and none of the late game elemental cards like Stone Sentinel or Kalimos. Frost Elemental is not the best late game elemental you could have, and you're running Fire Plume Harbinger, which I've learned to be not that good. It might be some sort of aggro shaman deck because of the one drops and lots of overload cards but it doesn't seem to have any of the cards that benefit from having played an elemental last turn.
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
this deck loses to Quest Rogue BAD
It's dumb that the way to beat Quest Rogue is to play aggressively, so the meta is full of aggressive decks. THIS IS WHY WE CAN'T HAVE NICE THINGS :)
In this deck specifically, if you clear away all the small minions with board clears like Maelstrom Portal and Lightning Storm, they won't have any creatures left when they activate their quest and will run out of gas eventually. Quest Rogue is just a difficult matchup for every deck I think, no need to jump ship
Check out my Earth, Wind, and Fire - Elemental Shaman deck!
I'm going to craft this deck! I'll tell you guys my win rate, especially against Quest Rogue, so we can see how good this deck really is.
Check out my Earth, Wind, and Fire - Elemental Shaman deck!