Probably so. Perhaps then, if it loses all enhancements only if it is destroyed outright by the opponent (not destroyed by loss of durability). This would encourage more strategic use of both weapon and enhancement effects. Right now, there's no strategy involved at all as there are NO countermeasures against weapon or enhancements. How many cards can enhance a rogue's weapon? I'm not a rogue guy, but aren't there at least 4 (meaning 8 possibly in the deck)? There are only 3 in total that can destroy it (2 Acidic Ooze and Harrison Jones), and in this case, they would only destroy the current enhancements. Again, if it's demise is because of durability removal, the enhancements remain on it. Alternatively, it could be left as it is, with a neutral legendary that steals the opponent's weapon. That might be more fun. High risk, high reward. Right now, there's no risk, only high reward.
Acidic Swamp Ooze, Corrosive Sludge, Gluttonous Ooze and Harrison Jones are the cards that outright destroy weapons. (There are two more that can, but only by reducing durability.) So there are more weapon-destruction cards than that, and it's pretty worthwhile to tech in one or two oozes and has been for a long time.
Thanks. I knew I was likely missing some. I haven't seen much point in using an Ooze against this rogue weapon. It could buy some time I suppose. I still think that a legendary that steals the weapon would be good.
I think that Frost Lich Jaina and Kingsbane are both ridiculously OP. Both feature Lifesteal equivalent to damage on-demand. Reducing the 3/6 summoned with each hero power to 2/5 would make Jaina a bit less of a guaranteed win. Limiting the enhancements retained on Kingsbane to only one (the most recent) might be good there.
That would kill Kingsbane dead, instantly.
Probably so. Perhaps then, if it loses all enhancements only if it is destroyed outright by the opponent (not destroyed by loss of durability). This would encourage more strategic use of both weapon and enhancement effects. Right now, there's no strategy involved at all as there are NO countermeasures against weapon or enhancements. How many cards can enhance a rogue's weapon? I'm not a rogue guy, but aren't there at least 4 (meaning 8 possibly in the deck)? There are only 3 in total that can destroy it (unless I'm forgetting something - 2 Acidic Ooze and Harrison Jones), and in this case, they would only destroy the current enhancements. Again, if it's demise is because of durability removal, the enhancements remain on it. Alternatively, it could be left as it is, with a neutral legendary that steals the opponent's weapon. That might be more fun. High risk, high reward. Right now, there's no risk, only high reward.
I think that Frost Lich Jaina and Kingsbane are both ridiculously OP. Both feature Lifesteal equivalent to damage on-demand. Reducing the 3/6 summoned with each hero power to 2/5 would make Jaina a bit less of a guaranteed win. Limiting the enhancements retained on Kingsbane to only one (the most recent) might be good there.
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I think that Frost Lich Jaina and Kingsbane are both ridiculously OP. Both feature Lifesteal equivalent to damage on-demand. Reducing the 3/6 summoned with each hero power to 2/5 would make Jaina a bit less of a guaranteed win. Limiting the enhancements retained on Kingsbane to only one (the most recent) might be good there.