Definition: "Dilemma" - "a situation in which a difficult choice has to be made between two or more alternatives, especially equally undesirable ones" (i.e., Explosive Runes)
Definition: "counterplay - "opposing or contrasting play or an instance such asa countering move or maneuver in a game or competition."
Explain how the choice of losing a good minion or taking a fireball to the face is a "counterplay"
Citations for your definitions? Or are you making them up. Also, why does it have to be a "good" minion that you're losing. Also, why do you have to take a "fireball."
You're creating two false scenarios with the way you've tried to reduce and frame your argument.
The choice isn't binary the way that you are pretending that it is. You can also not to summon into it. You can summon in a way that doesn't trigger Runes. You can summon divine shield minions into it, keeping the minion and reducing the damage. You can summon Mistress into it. Soaking up the damage. You can summon a minion with greater than 6 health.
Game state matters. What's your board look like? What's your health total? Does your deck have heal?
Saying "there's no counterplay to Explosive Runes" is as stupid as saying "there's no counterplay to spells in HS."
But I'm done arguing this with you.
Ok. I really don't care to argue with someone who doesn't even know how to use google anyway.
Definition: "Dilemma" - "a situation in which a difficult choice has to be made between two or more alternatives, especially equally undesirable ones" (i.e., Explosive Runes)
Definition: "counterplay - "opposing or contrasting play or an instance such asa countering move or maneuver in a game or competition."
Explain how the choice of losing a good minion or taking a fireball to the face is a "counterplay"
Let's be real Explosive Runes has no counter play. you either play a big minion to limit face damage and be sad that your big minion is now dead or low health, or you play something small and take a million face damage. There is no good solution against this card especially since mage burst potential is very high.
Except it has a shit ton of counterplay.
Eater of secrets is the only counter play. Otherwise it's a false choice between losing a big minion or taking big face damage. Pretty much all other secrets allow you to play around them by sacrificing something small so can play something big. This one punishes you for the sacrifice. Ice Block is the only secret that has less counter, and it's going to go HOF next season for that reason.
As I said, I would be satisfied if they just fixed the divine shield interaction to work as it should. That would be enough counter for me.
It's only a false choice because you've decided that it's one. It's still a choice, i.e. counterplay.
I don't think you understand the meanings of the words choice or counterplay.
Let's be real Explosive Runes has no counter play. you either play a big minion to limit face damage and be sad that your big minion is now dead or low health, or you play something small and take a million face damage. There is no good solution against this card especially since mage burst potential is very high.
Except it has a shit ton of counterplay.
Eater of secrets is the only counter play. Otherwise it's a false choice between losing a big minion or taking big face damage. Pretty much all other secrets allow you to play around them by sacrificing something small so can play something big. This one punishes you for the sacrifice. Ice Block is the only secret that has less counter, and it's going to go HOF next season for that reason.
As I said, I would be satisfied if they just fixed the divine shield interaction to work as it should. That would be enough counter for me.
Let's be real Explosive Runes has no counter play. you either play a big minion to limit face damage and be sad that your big minion is now dead or low health, or you play something small and take a million face damage. There is no good solution against this card especially since mage burst potential is very high.
Divine shield. EZ gaem.
Does not work. This is allegedly not a bug, but its super dumb. Fixing this interaction would be the easiest way to slightly "nerf" this card. It makes perfect that divine shield should absorb all damage
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Definition: "Dilemma" - "a situation in which a difficult choice has to be made between two or more alternatives, especially equally undesirable ones" (i.e., Explosive Runes)
Definition: "counterplay - "opposing or contrasting play or an instance such as a countering move or maneuver in a game or competition."
Explain how the choice of losing a good minion or taking a fireball to the face is a "counterplay"