Dark Pact Don't let cubelock benefit from this card than entire archetype will slow down Destroy a friendly minion with a tribe, Restore 8 healt to your minion.
DoomguardBattlecry: Gain charge, discard 2 random cards
Call to Arms Costs 6 mana they cannot make it cost 5 mana or odd paladin will benefit from this too much
Divine Favor If your opponent have more than 6 cards draw 4 cards. If your opponent have less than 6 cards draw 2 cards. If your opponent have 6 cards draw 6 cards
So your idea is to nerf every strong deck. Do you really think it will balance the game?
I only agree with you that Call to Arms is sooo good right now but your idea is to change it to a useless card. I don't really know how to fix it but maybe with some condition on how minions do you control would be better.
It is not nerfing strong decks it is nerfing power creeps that prevents people to create new successful decks.
I didn't touch odd paladin at all just limited the divine favor a little bit because it was highly unfair cards you spend your entire hand so fast but game punishes the opponent unfairly.
Also Call to Arms is not useless even at 6 mana because it doesn't only set 3 minion on board but also sinks your deck your chance to draw top decks increases significantly. you remember Mysterious Challenger right ?
Not for you but people takes nerfs so personal Right now I have cubelock, Odd paladin and Spitefull Druid decks yet I want nerfs
Dark Pact Don't let cubelock benefit from this card than entire archetype will slow down Destroy a friendly minion with a tribe, Restore 8 healt to your minion.
DoomguardBattlecry: Gain charge, discard 2 random cards
Call to Arms Costs 6 mana they cannot make it cost 5 mana or odd paladin will benefit from this too much
Divine Favor If your opponent have more than 6 cards draw 4 cards. If your opponent have less than 6 cards draw 2 cards. If your opponent have 6 cards draw 6 cards
Patches the Pirate gives too much tempo to the aggro decks it is not only free 1/1 with charge also it increases chance to draw topdeck by decreasing number of the cards to the 29 card.
Dark Pact Don't let cubelock benefit from this card than entire archetype will slow down Destroy a friendly minion with a tribe, Restore 8 healt to your minion.
Doomguard Battlecry: Gain charge, discard 2 random cards
Call to Arms Costs 6 mana they cannot make it cost 5 mana or odd paladin will benefit from this too much
Spiteful Summoner Cost 8 mana
Divine Favor If your opponent have more than 6 cards draw 4 cards. If your opponent have less than 6 cards draw 2 cards. If your opponent have 6 cards draw 6 cards
Patches the Pirate gives too much tempo to the aggro decks it is not only free 1/1 with charge also it increases chance to draw topdeck by decreasing number of the cards to the 29 card.