A 1/3 murloc for 1 would be very good in a murloc deck as the 2/1 for 1 is a really lame turn 1 drop, but it doesn't really work with the theme of murlocs. I always wanted them to make a 1/1 for 1 that had Battlecy: gain +1/+1. It's a 2/2 for 1 with a minor drawback of being able to be silenced to a 1/1. This could make a good murloc but might be too powerful. Who knows but I am excited to see!
Yeah there is some speculation if the translation is correct from the site it came from. There is a possibility that it give divine shield to the mech that is summoned, so we will have to see if it does it to itself the first time it's summoned and if further mechs summoned get their own shield or give one to the Cobalt Guardian.
Like you said we will just have to wait and see, I like the loose rule system because the cards look clean, but the old MTG player in me has an aneurism each time I see cards worded like this.
But anyway, yes in this situation Jeeves is better than Novice E. But, Jeeves probably isn't as good as divine favour, even in this absurd case.
I just want to point out that divine favor doesn't have yeti stats either... it doesn't even have wisp stats. I know that isn't the point with divine favor but I think that it isn't the point with Jeeves either, you put it in aggro for card draw not for attack points, just like equality goes in shockadin even though it doesn't effect the opponents health which is the main goal of the deck. Not all cards in an aggro deck are going to have stats, some of them can serve other purposes that support the cards with stats.
Yeah but you want to throw Mukla out first to overload their hand so they burn real cards and have 8 cards and 2 bananas in their hand. That is the mill dream.
This might see more play than I thought, any deck that uses ice lance and wants to save frost bolt for the combo finish may want this. I think this is for sure a good replacement for arcane missiles in a deck.
Modded had it right, shockadin is going to be real! With clockwork giant and this I think that a bunch of the weaknesses will be shored up. Maybe cut an equality? One may be enough with the new found fatties...
This deck is going to suck but I'm making a 22 spell hunter deck with this guy in it. Throw in some venture co mercs since you have very few creatures, animal companion doesn't count as a creature and can't get chickened, if something gets chickened it will activate your kill command. Um yeah it's going to suck but I'll give it a shot.
yeah this is more about the mill than aggro rouge, earthens will help you get to late game. Arcane golems couldn't be played unless you win that turn or it's turn 10 because their hand is going to be packed with stuff they are trying to play and you can't give them extra ramp. I don't know if you like this idea but maybe a second vanish would work. When I was trying to do mill decks that card was the card I would want to see most and that was when I was able to devastate their board. Just a thought but cool deck!
As most posters have said Peacekeeper needs to be on the list. Any card that reads "turn a minion into Mogu'shan warden" is top card in my book. Then as most other posters have pointed out Stampeding kodo loves killing Mogu'shan wardens...
As for finishers Blessing of might, as seen in shockadin, is great. It takes most creatures with charge to the Leeroy level.
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A 1/3 murloc for 1 would be very good in a murloc deck as the 2/1 for 1 is a really lame turn 1 drop, but it doesn't really work with the theme of murlocs. I always wanted them to make a 1/1 for 1 that had Battlecy: gain +1/+1. It's a 2/2 for 1 with a minor drawback of being able to be silenced to a 1/1. This could make a good murloc but might be too powerful. Who knows but I am excited to see!
Yeah there is some speculation if the translation is correct from the site it came from. There is a possibility that it give divine shield to the mech that is summoned, so we will have to see if it does it to itself the first time it's summoned and if further mechs summoned get their own shield or give one to the Cobalt Guardian.
Like you said we will just have to wait and see, I like the loose rule system because the cards look clean, but the old MTG player in me has an aneurism each time I see cards worded like this.
I just want to point out that divine favor doesn't have yeti stats either... it doesn't even have wisp stats. I know that isn't the point with divine favor but I think that it isn't the point with Jeeves either, you put it in aggro for card draw not for attack points, just like equality goes in shockadin even though it doesn't effect the opponents health which is the main goal of the deck. Not all cards in an aggro deck are going to have stats, some of them can serve other purposes that support the cards with stats.
Yeah but you want to throw Mukla out first to overload their hand so they burn real cards and have 8 cards and 2 bananas in their hand. That is the mill dream.
That thing is more shiny than my precious! Gratz!
good point with druid! This can draw your combo or swipes and the creatures are beefy enough you won't run out of non-chickens to play
This might see more play than I thought, any deck that uses ice lance and wants to save frost bolt for the combo finish may want this. I think this is for sure a good replacement for arcane missiles in a deck.
Modded had it right, shockadin is going to be real! With clockwork giant and this I think that a bunch of the weaknesses will be shored up. Maybe cut an equality? One may be enough with the new found fatties...
This deck is going to suck but I'm making a 22 spell hunter deck with this guy in it. Throw in some venture co mercs since you have very few creatures, animal companion doesn't count as a creature and can't get chickened, if something gets chickened it will activate your kill command. Um yeah it's going to suck but I'll give it a shot.
haunted creeper gets better, not that this will see too much constructed play...
I just pumped to see any new cards, and tournament mode! (I hope there's tournament mode announced.)
This is the part that I'm excited for :]
I'm guessing that poison seeds is going to be attached to the plague quarter so it might be a couple of tuesdays down the road...
yeah this is more about the mill than aggro rouge, earthens will help you get to late game. Arcane golems couldn't be played unless you win that turn or it's turn 10 because their hand is going to be packed with stuff they are trying to play and you can't give them extra ramp. I don't know if you like this idea but maybe a second vanish would work. When I was trying to do mill decks that card was the card I would want to see most and that was when I was able to devastate their board. Just a thought but cool deck!
As most posters have said Peacekeeper needs to be on the list. Any card that reads "turn a minion into Mogu'shan warden" is top card in my book. Then as most other posters have pointed out Stampeding kodo loves killing Mogu'shan wardens...
As for finishers Blessing of might, as seen in shockadin, is great. It takes most creatures with charge to the Leeroy level.