Warrior Cards: Goal - Large Body Minions for Control + Faster Win Condition.
Shaman Cards: Goal - Large Minions with Drawback and increase synergies.
Rogue Cards: Goal - Further the focus of Card Efficiency of Rogue.
Rogue Tokens/ Attachments
Paladin Cards: Goal - Improve Control Paladin, and Deathrattle Themed Decks.
Paladin Tokens/ Attachments
Hunter Cards: Goal - Hand Hunter Advocate, Create strong control decks for Hunter. Fish Synergy.
Hunter Tokens/ Attachments
Druid Cards: Goal - There was Bearly any Theme in this. JK. Some Improvement to Mill/Ramp Druids.
Druid Tokens/ Attachments
Warlock: Goal - Alternative style Control Warlock.
Warlock Tokens/ Attachments:
Mage: Goal - Curing Cancer with Cancer.
Priest: Goal - Anti.Aggro Card + Large Bodies for buffing.
Priest Tokens/ Attachments:
Changelog v 1.1 (5/12/2015)
- Removed Makura section and Murloc March for bad quality and balance.
- Removed Naga Myridon for no contribution.
- Reworked Naga Warlord and Replaced Artwork.
- Reworked Siren, Sorcerer and Mudstomper.
- Re-balanced Murloc cards by changing mana cost and effects.
- Re-balanced Ahune the Frost Lord, Murloc Explosion.
- Murloc Explosion is now a Warlock only spell.
- Combined into 1 post
- Reorganized
- Added Banner
- Fixed Text/Phrasing on several cards.
- Added Gilblin Tag
- Added Warlock
Changelog v 1.2 (5/13/2015)
-Buffed Arthas
-Added Beast Tags to several Beasts.
-Added 8 Mage Cards.
Changelog v 1.3 (5/16/2015)
-Reached rank 7 today Hearthstone today :D
-Deleted Bad Cards section
-Added Priest section
-Readded Deep Murloc Drudge.
Changelog v 1.4 (6/20/2016)
Took out Yogg-Saron since he became a real card, changed Tyrande and Demon summoning for class identity issue. Changed the Satyr abilities, and fixed some wordings on cards.
Special thanks to all the artist who put their artwork up on the internet, you guys are awesome.
You should really make King-mrgl-mrgl a neutral legendary minion with battlecry destroy your hero and replace it with King mrgl-mrgl or something like that :P. Anyways great to see murlocs getting more love!
I think I'm going to make both change you mentioned. I was thinking at the time that the shape of the text matter more, but I guess the grammar is also important. Actually Sir Thomas text bleed onto stat if swapped around.
@Little_Muffin
I agree Murlocs are great. Although 0/20 would be Awkward stat for a minion.
Haha, pirate mage? That is one of the craziest things I've seen lol. I like how you're making a lot of powerful high-cost minions for all the classes. 5-8 mana creatures are rare in the current meta so change would be good since the cards you have are strong yet balanced.
I am concerned that we don't need a lot of different races. If we're only going to have 4 Furbolgs in the game, I don't think it deserves to be its own race (just for complexities sake). I really like all your cards though. Sacred Ground is a personal favorite. :)
Thanks I was thinking of new way to ramp into lategame without overpowering abilities when I texted Sacred Ground. Inkspewer is my favorite though due to the amount of ways it could be used, I imagine having a high attack minion facing a taunt, then dropping a Inkspewer on my own minion and hitting face.
Pirate Mage was more of less an Kul'Tiras thing though, since Jaina is from a Pirate nation and all. And Privateer are pretty much same thing as Pirate that they should be classified altogether.
Neutral Cards:
Gilblins and Hobart: Goal - Increase efficiency of OTK decks while giving early bodies.
Murlocs: Goal - Create Variation in Murloc Mechanics and increase synergies.
Naga Cards: Goal - Create more Mid-range competitors.
Faceless Ones: Random Neutral Minions.
Neutral spells: Goal - Punish Rush Decks or create Insane combo.
Neutral Tokens/ Attachments:
Warrior Cards: Goal - Large Body Minions for Control + Faster Win Condition.
Shaman Cards: Goal - Large Minions with Drawback and increase synergies.
Rogue Cards: Goal - Further the focus of Card Efficiency of Rogue.
Rogue Tokens/ Attachments
Paladin Cards: Goal - Improve Control Paladin, and Deathrattle Themed Decks.
Paladin Tokens/ Attachments
Hunter Cards: Goal - Hand Hunter Advocate, Create strong control decks for Hunter. Fish Synergy.
Hunter Tokens/ Attachments
Druid Cards: Goal - There was Bearly any Theme in this. JK. Some Improvement to Mill/Ramp Druids.
Druid Tokens/ Attachments
Warlock: Goal - Alternative style Control Warlock.
Warlock Tokens/ Attachments:
Mage: Goal - Curing Cancer with Cancer.
Priest: Goal - Anti.Aggro Card + Large Bodies for buffing.
Priest Tokens/ Attachments:
Changelog v 1.1 (5/12/2015)
- Removed Makura section and Murloc March for bad quality and balance.
- Removed Naga Myridon for no contribution.
- Reworked Naga Warlord and Replaced Artwork.
- Reworked Siren, Sorcerer and Mudstomper.
- Re-balanced Murloc cards by changing mana cost and effects.
- Re-balanced Ahune the Frost Lord, Murloc Explosion.
- Murloc Explosion is now a Warlock only spell.
- Combined into 1 post
- Reorganized
- Added Banner
- Fixed Text/Phrasing on several cards.
- Added Gilblin Tag
- Added Warlock
Changelog v 1.2 (5/13/2015)
-Buffed Arthas
-Added Beast Tags to several Beasts.
-Added 8 Mage Cards.
Changelog v 1.3 (5/16/2015)
-Reached rank 7 today Hearthstone today :D
-Deleted Bad Cards section
-Added Priest section
-Readded Deep Murloc Drudge.
Changelog v 1.4 (6/20/2016)
Took out Yogg-Saron since he became a real card, changed Tyrande and Demon summoning for class identity issue. Changed the Satyr abilities, and fixed some wordings on cards.
Special thanks to all the artist who put their artwork up on the internet, you guys are awesome.
Special thanks to Hearthcards.net.
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Aspects for criticism I'm looking for.
-Cropping of artwork and placement.
-Balance of Card
-Meta effect possibility or overall viability as a set.
Just had a major update on this thread, re-balancing most of the bad cards and hopefully made this much more interesting. Thoughts please :)
You should really make King-mrgl-mrgl a neutral legendary minion with battlecry destroy your hero and replace it with King mrgl-mrgl or something like that :P. Anyways great to see murlocs getting more love!
RIP yogg-saron good things don't last forever :(
I would like cookie to be pirate or murloc deal 2 damage to all enemy's :P
Amazing work here. Would love to see them in game.
Thanks for the review.
@Frankehh
I think I'm going to make both change you mentioned. I was thinking at the time that the shape of the text matter more, but I guess the grammar is also important. Actually Sir Thomas text bleed onto stat if swapped around.
@Little_Muffin
I agree Murlocs are great. Although 0/20 would be Awkward stat for a minion.
@Hasikomen
Thank you.
@ZamperHs
But if it's both Murloc and Pirate, it's less likely for there to be hybird deck in order to make full use of Captain Cookie creatively lol.
Updated, See Changelog v 1.2
Updated, See Changelog v 1.3
Haha, pirate mage? That is one of the craziest things I've seen lol. I like how you're making a lot of powerful high-cost minions for all the classes. 5-8 mana creatures are rare in the current meta so change would be good since the cards you have are strong yet balanced.
I am concerned that we don't need a lot of different races. If we're only going to have 4 Furbolgs in the game, I don't think it deserves to be its own race (just for complexities sake). I really like all your cards though. Sacred Ground is a personal favorite. :)
@Frozen_Inferno_1
Thanks I was thinking of new way to ramp into lategame without overpowering abilities when I texted Sacred Ground. Inkspewer is my favorite though due to the amount of ways it could be used, I imagine having a high attack minion facing a taunt, then dropping a Inkspewer on my own minion and hitting face.
Pirate Mage was more of less an Kul'Tiras thing though, since Jaina is from a Pirate nation and all. And Privateer are pretty much same thing as Pirate that they should be classified altogether.
I like the cards, you obviously put a lot of work into this, but the day Gilblins become a Tribe is the day I stop playing Hearthstone.
Always happy to see some Naga appreciation though, +1 for that.
Just came back from vacation and went on Hearthpwn, didn't expect comment from 2 people on this old thread, Ty for your comments.