I don't know how well this is going to mesh with existing Lock archetypes, however I remember Bloodbloom making some splashes all on its own back when it launched. And as others have said this with Arcane Tyrant and Bloodbloom could make for some amazing shenanigans.
I know everyone already knows, but I can't get over how ridiculous this card is in wild. Giantlock is already a Tier 1/Tier 2 deck with nutty highroll potential. So not only can they play 2 or 3 giants on turn 5 with Naga Sea Witch, which is already game-winning by itself, now they can play 6 8/8s as early as TURN SIX with Sea Giant or Molten Giant.
Your opponent will have to play around both of those giants until they are in a position where a board full of 8/8s doesn't matter. And even with a card like Lightbomb, a great card against Giantlock, if Glinda survives you could potentially be facing another board full of giants.
Turn 6 combo only will never see play in a fast pace meta. This will never survive to next turn and still requires you to have your combo pieces in hand already. Unless warlock gets some very strong cheap battlecry minions I fail to see its potential. This is an enabler without much of a target to enable. At least for now.
So first you Summoning Portal (4) then this (4) Then Double Zola the gorgon, and create a copy of both pieces, if you have the coin, then you also clone Zola
Next you repeat this process every turn until they can't kill both pieces in 1 turn, this is when you strike. Trade all Zolas, Drop the Darkness x5, Shuffle 15 candles and win
So first you Summoning Portal (4) then this (4) Then Double Zola the gorgon, and create a copy of both pieces, if you have the coin, then you also clone Zola
Next you repeat this process every turn until they can't kill both pieces in 1 turn, this is when you strike. Trade all Zolas, Drop the Darkness x5, Shuffle 15 candles and win
Only problem is ... you have to survive to Turn 10, and then survive a few more turns while assembling the pieces ... all while you have 7 dudes smashing face, or fireballs and pyroblasts melting face, or your opponent has 7 Voidlords and a couple Twisting Nether just waiting for you
Other than that ... GREAT IDEA!
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
In The Wizard of Oz Glinda was the Good Witch of the South, the most powerful sorceress in the land, quite possibly part of the inspiration behind Princess Bubblegum of Adventure Time. So this might be considered the corrupted version of Glinda.
Also, the creator of Wizard of Oz was L. Frank Baum, ostensibly referenced by the card Rotten Applebaum.
This looks like a greed tech card, similar to Umbra. Doesn't need do anything broken, just be good enough to justify a spot. Also, like umbra, i think this card just needs the right combination of cards to be available. Possible it does not see play now but could in the future.
To all those guys who are talking "oh my god gianlock will be even more insane". JUST NO!!! Who the fck would run this card if you have naga? Ofc you need to summon naga then few giants and IF naga survive next turn you can play this with other giants but did you relize that for this combo you will spend 5 or 6+cards in two turns...this card is more for handlock or renolock which is better for molten giants and you need just 2 cards for full board or 3 cards for full board and 20-30 hp. So if you dont need so many combo pieces but just 2 cards then you have more space for spells etc.. This is just an other board filler and also in renolock type deck you could combo this card with so many more otions that you have in deck..in giantlock, only 1 combo that is viable...even zoolock is better with this card then giantlock... Guys please, turn on your brain a little bit (no offense).
I actually just realized...this is a 2-card 10-mana 16 damage combo with Soulfire. JUst for 2 cards + Alexstraza you basically have an OTK in warlock. I am genuinely concerned about this card
Out of all the mentioned combos, the only remotely playable in standard are Bloodbloom + Arcane Tyrant and healing + Happy Ghoul. Corridor Creeper won't work because Echo puts a base copy of the card without any alterations.
It's even possible to clear a board with Bloodbloom + Twisting Nether and then create a board full of Arcane Tyrant for 8 mana + 8 health or for 9 mana with Dark Pact. But is it consistent enough? Perhaps, it will be used in a very slow control deck.
This card reads: make your oponent spend a removal. This is as good as counterspell, no one serious will get value out of it, just burn an oponent resource.
This is a really good soft taunt... its a trouble card all around. Your opponent will try and make it clear it quickly so you can't really count on getting a lot of value out of it. But if does stick, do you have the cards to get the value out of it? IDK... I do not think you can build a deck around this card BUT it will force your opponent to address it or face a game that might spiral out of control. So a good playable card but, for me, a lackluster legendary.
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I don't know how well this is going to mesh with existing Lock archetypes, however I remember Bloodbloom making some splashes all on its own back when it launched. And as others have said this with Arcane Tyrant and Bloodbloom could make for some amazing shenanigans.
Gnomeferatu with Echo sounds kinda scary in control matchup.
I know everyone already knows, but I can't get over how ridiculous this card is in wild. Giantlock is already a Tier 1/Tier 2 deck with nutty highroll potential. So not only can they play 2 or 3 giants on turn 5 with Naga Sea Witch, which is already game-winning by itself, now they can play 6 8/8s as early as TURN SIX with Sea Giant or Molten Giant.
Your opponent will have to play around both of those giants until they are in a position where a board full of 8/8s doesn't matter. And even with a card like Lightbomb, a great card against Giantlock, if Glinda survives you could potentially be facing another board full of giants.
In an aggro meta you cut a Clockwork Giant and in a control meta you cut a Doomsayer or Darkbomb or something.
Dear Brode save us.
Turn 6 combo only will never see play in a fast pace meta. This will never survive to next turn and still requires you to have your combo pieces in hand already. Unless warlock gets some very strong cheap battlecry minions I fail to see its potential. This is an enabler without much of a target to enable. At least for now.
Arcane Giant rotates to Wild. Probably why they moved Molten Giant as well. And they already have a sick Giant deck with Naga Sea Witch.
Edit : Was supposed to be a reply to someone else's comment, not a fresh post.
Either bad or broken... Let the memes commence!
Guys, hear me out for a second...
Darkness OTK
So first you Summoning Portal (4) then this (4) Then Double Zola the gorgon, and create a copy of both pieces, if you have the coin, then you also clone Zola
Next you repeat this process every turn until they can't kill both pieces in 1 turn, this is when you strike. Trade all Zolas, Drop the Darkness x5, Shuffle 15 candles and win
Other than that ... GREAT IDEA!
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Wax elemental!!! Good luck getting through!!!
In The Wizard of Oz Glinda was the Good Witch of the South, the most powerful sorceress in the land, quite possibly part of the inspiration behind Princess Bubblegum of Adventure Time. So this might be considered the corrupted version of Glinda.
Also, the creator of Wizard of Oz was L. Frank Baum, ostensibly referenced by the card Rotten Applebaum.
This looks like a greed tech card, similar to Umbra. Doesn't need do anything broken, just be good enough to justify a spot. Also, like umbra, i think this card just needs the right combination of cards to be available. Possible it does not see play now but could in the future.
Basically the Rogue DK for 6 mana and a body that targets minions infinitely.
the forgotten epics
Junkbot Frost Giant Luckydo Buccaneer Sea Reaver Darkspeaker Mini-Mage Blubber Baron Captain's Parrot Magnataur Alpha
It doesn't look particularly great to me.
It costs a lot of mana, and takes up 1/7th of your board space, So summoning portal is no go.
and there isn't that many warlock minions i'd like to echo since most of them have negative or conditional battlecries.
To all those guys who are talking "oh my god gianlock will be even more insane". JUST NO!!! Who the fck would run this card if you have naga? Ofc you need to summon naga then few giants and IF naga survive next turn you can play this with other giants but did you relize that for this combo you will spend 5 or 6+cards in two turns...this card is more for handlock or renolock which is better for molten giants and you need just 2 cards for full board or 3 cards for full board and 20-30 hp. So if you dont need so many combo pieces but just 2 cards then you have more space for spells etc.. This is just an other board filler and also in renolock type deck you could combo this card with so many more otions that you have in deck..in giantlock, only 1 combo that is viable...even zoolock is better with this card then giantlock... Guys please, turn on your brain a little bit (no offense).
Playable...maybe. I just dont see the value in standard.
Out of all the mentioned combos, the only remotely playable in standard are Bloodbloom + Arcane Tyrant and healing + Happy Ghoul. Corridor Creeper won't work because Echo puts a base copy of the card without any alterations.
It's even possible to clear a board with Bloodbloom + Twisting Nether and then create a board full of Arcane Tyrant for 8 mana + 8 health or for 9 mana with Dark Pact. But is it consistent enough? Perhaps, it will be used in a very slow control deck.
This is a really good soft taunt... its a trouble card all around. Your opponent will try and make it clear it quickly so you can't really count on getting a lot of value out of it. But if does stick, do you have the cards to get the value out of it? IDK... I do not think you can build a deck around this card BUT it will force your opponent to address it or face a game that might spiral out of control. So a good playable card but, for me, a lackluster legendary.