The card does not suck. People are trying to pay aggro with it. It is not designed to be played with aggro. It is designed to be played as control deck. Once people learn that, it will be amazing.
The card does not suck. People are trying to pay aggro with it. It is not designed to be played with aggro. It is designed to be played as control deck. Once people learn that, it will be amazing.
how the hell you will play control deck and complete this quest really.
The card does not suck. People are trying to pay aggro with it. It is not designed to be played with aggro. It is designed to be played as control deck. Once people learn that, it will be amazing.
If you want to be able to consistently pull this off you have to add a whole lot of 1-drops to your deck. How are you going to pull off enough 1-drops in a control deck?
You have the quest as an ADDITIONAL win condition, not the only win condition. Hunter quest doesn't work like Rogues, who win condition is only getting the quest done ASAP (and seems to be the only quest that works). Hunter quest is designed to iron out the Hunter's flaw, card draw and running out of steam. Having a deck full of 1-drops to get the quest done as early as possible will only add 1-drops to your deck. Now you have a bunch of 1-drops in your deck. GG. WP.
You need to have mid-range cards and can even design the deck to be heavy control oriented. Not the Warrior type of control where you play a taunt, a removal or press the hero power, but an active control with Freezing Trap and Deadly Shot so that you can play other cards too. The entire Tundra Rhino combo or Hemet, Jungle Hunter is not going to work because the Tundra Combo works super late game, around turn 9-10 and Hemet is just inconsistent because you will not be drawing it a lot of times. Starving Buzzard is agonisingly slow and in the end, you get what? 1-drops. A mid-range or control deck will work great with the quest, because you will have insane pressure, and the opponent has to watch if you complete the quest, you will drop a 5-mana 8/8 which will give you heavy card draws and help you sustain the pressure even more.
All the quests are designed to be completed slowly and extend the game, but Rogue quest turned out to be mid-aggro and so everyone is spoiled since the other quests are taking time to complete. Which was the main reason for introducing quests (I believe).
Unfortunately, aggro Hunter and almost any beast mid-range Hunter is just too strong right now and so you don't need to extend the games by playing the quest. And so the quest is "bad".
Has anyone tried to use the new Hemet in one of these decks? I don't have him. Not going to craft him for experimentation since it looks like the marsh queen is so lousy.
I thought using Hemet would work in theory, but nobody is playing a control type Hunter now which it would require - Mid-range and the Aggro-Beast you can run are too good. Literally half of players on the ladder are playing Hunter, and none of them is running the quest. I've seen them played on every other class except Hunter and Druid.
Welcome to the forums! If you don't mind, save this sort of comment for the cart page; The Marsh Queen. This generally does not initiate or add to discussion in any way, and it may be confusing to some seeing an old card reveal thread bumped up during the reveal of the next expansion.
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The card does not suck. People are trying to pay aggro with it. It is not designed to be played with aggro. It is designed to be played as control deck. Once people learn that, it will be amazing.
Fuck cubelock
You have the quest as an ADDITIONAL win condition, not the only win condition. Hunter quest doesn't work like Rogues, who win condition is only getting the quest done ASAP (and seems to be the only quest that works). Hunter quest is designed to iron out the Hunter's flaw, card draw and running out of steam. Having a deck full of 1-drops to get the quest done as early as possible will only add 1-drops to your deck. Now you have a bunch of 1-drops in your deck. GG. WP.
You need to have mid-range cards and can even design the deck to be heavy control oriented. Not the Warrior type of control where you play a taunt, a removal or press the hero power, but an active control with Freezing Trap and Deadly Shot so that you can play other cards too. The entire Tundra Rhino combo or Hemet, Jungle Hunter is not going to work because the Tundra Combo works super late game, around turn 9-10 and Hemet is just inconsistent because you will not be drawing it a lot of times. Starving Buzzard is agonisingly slow and in the end, you get what? 1-drops. A mid-range or control deck will work great with the quest, because you will have insane pressure, and the opponent has to watch if you complete the quest, you will drop a 5-mana 8/8 which will give you heavy card draws and help you sustain the pressure even more.
All the quests are designed to be completed slowly and extend the game, but Rogue quest turned out to be mid-aggro and so everyone is spoiled since the other quests are taking time to complete. Which was the main reason for introducing quests (I believe).
Unfortunately, aggro Hunter and almost any beast mid-range Hunter is just too strong right now and so you don't need to extend the games by playing the quest. And so the quest is "bad".
Really the crappiness of a deck you have to make for this quest to work makes the quest not worth it at all.
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Has anyone tried to use the new Hemet in one of these decks? I don't have him. Not going to craft him for experimentation since it looks like the marsh queen is so lousy.
I thought using Hemet would work in theory, but nobody is playing a control type Hunter now which it would require - Mid-range and the Aggro-Beast you can run are too good. Literally half of players on the ladder are playing Hunter, and none of them is running the quest. I've seen them played on every other class except Hunter and Druid.
Everyone before: Super broken!
Everyone after: Bleh. 400/1600 dust.