"A lot of Secret Pallys don't run Truesilver. Face hunters don't usually run anything over 4 mana, so definitely no Highmane. Dr. Boom is super op so that is hardly a benchmark for balance. Animal companion and fireball are both used in most decks, but neither limit design space as both are versatile and don't prevent other cards from being run. However, a mechanic like silence limits other cards that can be used. "
Ha, I wish I played against the Secret Paladins that didn't run Truesilver Champion I always get hit for 8 damage to the face. Also if you search Hearthpwn for Paladin decks that contain secrets and Truesilver Champion you get 103 pages worth of decks, and if you search again with Secrets and not Truesilver Champion then you only get 30. That take how you will, just numbers. However, I do agree with that Animal Companion & Fireball don't prevent other cards from being run. I disagree that they aren't versatile, even if Animal Companion is RNG. Also Fireball has high versatile as good removal or good burn, but it is a spell so it should be that way. Honestly, I think I am drawing a blank here but, what cards would be played if silence wasn't as available as it is now? Tirion Fordring, Cairne Bloodhoof, the Inspire cards lol... Let's be honest most of the Inspire cards suck even if silence didn't exist. Especially in this tempo meta. Silence doesn't stop Battlecry,Charge,Combo,Discover,Joust,Sealth. Stops Deathrattle and Taunt, which there is not really a lack of. I would like to know how you would rank Keeper of the Grove(Nerfed),Ironbeak Owl(Nerfed), and Spellbreaker from 1 to 3. 1 being the best.
It teach you how to reach the high legend bracket by understanding theory and applying practical advice. Written by a high legend player and professional coach.
Even for Arena. 4 mana for a 2/2, even if it does a silence, is really poor. Stormpike Commando is even better, altough that' s a really..really bad card.
I would immediately disentchant a golden copy. But I don't mind golden Cards and I would craft a normal one of the dust (Still a plus of 300 dust if I calculated correctly). The nerf of Keeper of the Grove is severe, but also not on Ancient of Lore Level. The 2 health instead of 4 is worse (in particular against aggro), but he is still versatile. Due to that I think he will be Chosen over Spellbreaker .
Ha, I wish I played against the Secret Paladins that didn't run Truesilver Champion I always get hit for 8 damage to the face. Also if you search Hearthpwn for Paladin decks that contain secrets and Truesilver Champion you get 103 pages worth of decks, and if you search again with Secrets and not Truesilver Champion then you only get 30. That take how you will, just numbers. However, I do agree with that Animal Companion & Fireball don't prevent other cards from being run. I disagree that they aren't versatile, even if Animal Companion is RNG. Also Fireball has high versatile as good removal or good burn, but it is a spell so it should be that way. Honestly, I think I am drawing a blank here but, what cards would be played if silence wasn't as available as it is now? Tirion Fordring, Cairne Bloodhoof, the Inspire cards lol... Let's be honest most of the Inspire cards suck even if silence didn't exist. Especially in this tempo meta. Silence doesn't stop Battlecry,Charge,Combo,Discover,Joust,Sealth. Stops Deathrattle and Taunt, which there is not really a lack of. I would like to know how you would rank Keeper of the Grove(Nerfed),Ironbeak Owl(Nerfed), and Spellbreaker from 1 to 3. 1 being the best.
if the meta goes control heavy Spellbreaker over Keeper of the Grove.
if the meta goes fast tempo like we have now Ironbeak Owl over Spellbreaker.
All 3 cards are really close overall imo.
Its a really bad card now.
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It teach you how to reach the high legend bracket by understanding theory and applying practical advice. Written by a high legend player and professional coach.
Even for Arena. 4 mana for a 2/2, even if it does a silence, is really poor. Stormpike Commando is even better, altough that' s a really..really bad card.
I would immediately disentchant a golden copy. But I don't mind golden Cards and I would craft a normal one of the dust (Still a plus of 300 dust if I calculated correctly). The nerf of Keeper of the Grove is severe, but also not on Ancient of Lore Level. The 2 health instead of 4 is worse (in particular against aggro), but he is still versatile. Due to that I think he will be Chosen over Spellbreaker .