Hello! As you probably understand, I like Murlocs. So I've decided to show some of my Murloc/Murloc related creations. My intention with the cards is to make Murloc decks less aggro because aggro sucks. Enjoy and please give me feedback :) If my work gets appreciated I will probably continue making more Murloc-oriented cards.
A finisher. Comparable to Bloodlust and FoN+Roar according to me. Not meant as an aggro card but to force your opponent to kill off your Murlocs.
An alternative to the one above. I'm unsure which would fit in best in the game, hence the publication of both.
A card to help protect your important Murlocs, such as the Warleader. Imagine this minion's and Annoy-o-Tron's lovechild ;)
A potential, yet unreliable, card draw for those who don't play Murloc-Shamans.
Meant for better trading (I would like Murloc decks to be control-ish) and to slow your opponent down by taunting this.
A new Murloc legendary!
The token given the opponent by Murky.
An anti-Murloc card. A hard card to balance but as Hungry Crab is so rare to see I think it's balanced even if the potential effect has the potential to be hugely advantageous. May need tweaking though!
WIll think about that! Thanks for your feedback. However Murky is a bit like Malorne. Malorne is 9/7 that needs to be silenced in the late game if you dont want to play him over and over again. Murky is pretty weak.
If a few more post in this thread I will haha. This was probably a bad timing to make a thread like this unfortunately :/ Hope some others write in this thread soon! And thanks again for your feedback :)
Haha i don't think ANYONE could like Merlocs as much as you do. But these are cool concepts.
My only comment is since this is pure theory crafting and the chance of any of them seeing print is exactly zero, i'd love to see even more creative off the wall ideas. Murky is cool example of this tho a bit complicated.
I've never played Hearthstone when Murlocks were a thing, but I heavily believe card games need to continue developing diversity to be enjoyable/ not dinstictively meta based, so I think your ideas are great.
That being said with a lack of 1 cost minions seeing play and few buffing play styles currently for them I'm not sure how good crusher is. May be a good design in future
Hey there! I really like the idea of a murloc deck, just I don't think there is enough cards in the card pool for it in hearthstone. I like your ideas and I would hope some of them come into the game at some point! Although I have a few questions
Murloc rampager, does it buff its own attack or not?
I personally think that crusher is way too weak. If you look at Stampeding Kodo it is a very good card. It also has a good body as well and has more options for minions to target. With 1 attack, there is not that many minions that you could target with it. Maybe if you add 1 point in stats making it a 2/2?
Yay, some respone! :D No it does not. It would be really op if it did as it would have a minimum of 8 attack (probably more because of murlocs different buffs).
Yes it is quite weak, but the thing is that Murlocs have several buffs and more will probably be added in the future. Think of it this way: If there's a Warleader on the board the Crusher will be a 4/2 for 3 mana that destroys a weak minion. I know there's a minion that's called Big Game Hunter but Murlocs have several other buffs aswell. Also this would fit in well with Priests that use Shrinkmeister. 2 Kodos and 2 Crushers would increase the odds of getting value out of Shrinkmeister.
Haha i don't think ANYONE could like Merlocs as much as you do. But these are cool concepts.
My only comment is since this is pure theory crafting and the chance of any of them seeing print is exactly zero, i'd love to see even more creative off the wall ideas. Murky is cool example of this tho a bit complicated.
overall, nice work.
Thanks! Sure thing, but then more people have to give some feedback ;) It's pretty time consuming creating cards if you make an effort! Maybe, but as he is a legendary that would most likely only be featured in Murloc decks I think it's fine.
I've never played Hearthstone when Murlocks were a thing, but I heavily believe card games need to continue developing diversity to be enjoyable/ not dinstictively meta based, so I think your ideas are great.
That being said with a lack of 1 cost minions seeing play and few buffing play styles currently for them I'm not sure how good crusher is. May be a good design in future
Thanks! Yeah I agree. But he could take care of small annoyance like an Argent Squire and more annpying things like Annoy-o-Tron. And let's say that in the future there will be a Mechwarper for Murlocs (Murlocwarper™), it could be even more useful. If you could put him down on turn two the odds of him getting to crush something would increase!
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Hello! As you probably understand, I like Murlocs. So I've decided to show some of my Murloc/Murloc related creations. My intention with the cards is to make Murloc decks less aggro because aggro sucks. Enjoy and please give me feedback :) If my work gets appreciated I will probably continue making more Murloc-oriented cards.
A finisher. Comparable to Bloodlust and FoN+Roar according to me. Not meant as an aggro card but to force your opponent to kill off your Murlocs.
An alternative to the one above. I'm unsure which would fit in best in the game, hence the publication of both.
A card to help protect your important Murlocs, such as the Warleader. Imagine this minion's and Annoy-o-Tron's lovechild ;)
A potential, yet unreliable, card draw for those who don't play Murloc-Shamans.
Meant for better trading (I would like Murloc decks to be control-ish) and to slow your opponent down by taunting this.
A new Murloc legendary!
The token given the opponent by Murky.
An anti-Murloc card. A hard card to balance but as Hungry Crab is so rare to see I think it's balanced even if the potential effect has the potential to be hugely advantageous. May need tweaking though!
WIll think about that! Thanks for your feedback. However Murky is a bit like Malorne. Malorne is 9/7 that needs to be silenced in the late game if you dont want to play him over and over again. Murky is pretty weak.
What do you guys think about the nerfs? If they're fine I will replace the old ones with the new versions.
If a few more post in this thread I will haha. This was probably a bad timing to make a thread like this unfortunately :/ Hope some others write in this thread soon! And thanks again for your feedback :)
I've updated the second post with 4 new minions. Please give some feedback :)
No one here that likes Murlocs? :(
Haha i don't think ANYONE could like Merlocs as much as you do. But these are cool concepts.
My only comment is since this is pure theory crafting and the chance of any of them seeing print is exactly zero, i'd love to see even more creative off the wall ideas. Murky is cool example of this tho a bit complicated.
overall, nice work.
I've never played Hearthstone when Murlocks were a thing, but I heavily believe card games need to continue developing diversity to be enjoyable/ not dinstictively meta based, so I think your ideas are great.
That being said with a lack of 1 cost minions seeing play and few buffing play styles currently for them I'm not sure how good crusher is. May be a good design in future
Yay, some respone! :D No it does not. It would be really op if it did as it would have a minimum of 8 attack (probably more because of murlocs different buffs).
Yes it is quite weak, but the thing is that Murlocs have several buffs and more will probably be added in the future. Think of it this way: If there's a Warleader on the board the Crusher will be a 4/2 for 3 mana that destroys a weak minion. I know there's a minion that's called Big Game Hunter but Murlocs have several other buffs aswell. Also this would fit in well with Priests that use Shrinkmeister. 2 Kodos and 2 Crushers would increase the odds of getting value out of Shrinkmeister.
Thanks! Sure thing, but then more people have to give some feedback ;) It's pretty time consuming creating cards if you make an effort! Maybe, but as he is a legendary that would most likely only be featured in Murloc decks I think it's fine.
Thanks! Yeah I agree. But he could take care of small annoyance like an Argent Squire and more annpying things like Annoy-o-Tron. And let's say that in the future there will be a Mechwarper for Murlocs (Murlocwarper™), it could be even more useful. If you could put him down on turn two the odds of him getting to crush something would increase!