Ever since I discovered Faeria, I've had this idea in my mind of shaking up the Mana curve in Hearthstone. Here's the basic idea:
And an alternate to cover all bases!
I'm truly uncertain how this would shake out. Do you think this is worthless overall, or "discard your opponent's cards" level of bad for the game? Should it be a class Legendary?
As a card in Hearthstone, that would make ramping (especially Druid, who can already ramp) WAY TOO reliable and powerful. Control decks would dominate, as a bunch of 1-3 mana, efficient cards from Zoo or aggro decks would all of a sudden lose the power they have in giving great early plays, when your opponent gets to 6-9 mana by the time you would get to 3.
We would get something very close to the brawl that started us off on 10 mana.
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Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
That makes sense, I figured the downside of not doing anything for the first few turns would make up for it. Not surprised that this wouldn't work as a neutral Legendary.
Is there any class that could have it and NOT be broken? Other than Priest of course.
Ever since I discovered Faeria, I've had this idea in my mind of shaking up the Mana curve in Hearthstone. Here's the basic idea:
And an alternate to cover all bases!
I'm truly uncertain how this would shake out. Do you think this is worthless overall, or "discard your opponent's cards" level of bad for the game? Should it be a class Legendary?
As a card in Hearthstone, that would make ramping (especially Druid, who can already ramp) WAY TOO reliable and powerful. Control decks would dominate, as a bunch of 1-3 mana, efficient cards from Zoo or aggro decks would all of a sudden lose the power they have in giving great early plays, when your opponent gets to 6-9 mana by the time you would get to 3.
We would get something very close to the brawl that started us off on 10 mana.
Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
Hey, how's it going?
What's poppin,' player?
That makes sense, I figured the downside of not doing anything for the first few turns would make up for it. Not surprised that this wouldn't work as a neutral Legendary.
Is there any class that could have it and NOT be broken? Other than Priest of course.
Oh, so you have like a proggresive gain reserve, wich increases over turns, but when you spend that, it spends and then it needs to regenerate again?
If it is like that, I like it.
The joke is you.
This card would only not be broken if it costed at least 5 or 6 mana - and even then, questionable.
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!